SkateZilla Posted April 15, 2018 Share Posted April 15, 2018 -More Adjustments to Generic Roughness/Metallic Maps. Once I get the base and the Noise the way I want it, I will go over the Roughness/Metallic Maps and make them unique for each material type (Composite, Glass, Painted Metal, Roughed Metal, Polished Metal, Rubber, Ceramic, Plastic etc). Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Tangentorf Posted April 15, 2018 Share Posted April 15, 2018 :thumbup: Link to comment Share on other sites More sharing options...
carss Posted April 15, 2018 Share Posted April 15, 2018 Just curious, would one or two of these Su-30s be added to the game as AI units with the help of ED? Like the Su-30MKK could be an addition for the China Asset Pack for Deka Ironworks? [sIGPIC][/sIGPIC] Planes: FC3, P-51, F-86, F-5E, Mirage 2000, F/A-18, F-14, F-16, Mig-19P :joystick: ED pls gib A-4 and F-4 :cry: Link to comment Share on other sites More sharing options...
FlankerMan Posted April 15, 2018 Share Posted April 15, 2018 Yeah, that'd be nice. In fact, it could replace the current Su-30, as I don't think it's a real variant. By the way, will the asset pack be in an update, or will it need to be purchased? Link to comment Share on other sites More sharing options...
carss Posted April 15, 2018 Share Posted April 15, 2018 Yeah, that'd be nice. In fact, it could replace the current Su-30, as I don't think it's a real variant. By the way, will the asset pack be in an update, or will it need to be purchased? If you're referring to the China asset pack, it's free and keeps updating [sIGPIC][/sIGPIC] Planes: FC3, P-51, F-86, F-5E, Mirage 2000, F/A-18, F-14, F-16, Mig-19P :joystick: ED pls gib A-4 and F-4 :cry: Link to comment Share on other sites More sharing options...
Mars Exulte Posted April 15, 2018 Share Posted April 15, 2018 I just went through all 25 pages of this thing. Somme of the screenshots... it's hard to tell they're not photographs. Really impressive work, to everyone involved. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
SkateZilla Posted April 15, 2018 Share Posted April 15, 2018 (edited) You need a license agreement to get that like an AI. I'm sure that if Gizmondo and SkateZilla wanted Deka to have their mod as an AI, they would've asked already. ;) Dont speak on my behalf regarding project's that I am involved in please. Edited April 15, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
JABO2009 Posted April 16, 2018 Share Posted April 16, 2018 -More Adjustments to Generic Roughness/Metallic Maps. Once I get the base and the Noise the way I want it, I will go over the Roughness/Metallic Maps and make them unique for each material type (Composite, Glass, Painted Metal, Roughed Metal, Polished Metal, Rubber, Ceramic, Plastic etc). Nice ! Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version Link to comment Share on other sites More sharing options...
SkateZilla Posted April 20, 2018 Share Posted April 20, 2018 04.18.2018 -Basic Unique Roughness Metallic Maps in Progress w/ Ambient Occlusion (Wings/Fuselage), Still have to Start the Gear/Other Maps. Adjustments to some meshes, Continued Cleaning of Orphaned Textures. And On top of that, there are several Materials that use the same texture maps but w/ different material editor settings. So I will merge them into a single material and let the Roughness/Metallic Maps do their job (Separate Materials for Fuselage, Nose, Gun Steel, Probe Steel, and another all use the same Fuselage KillermachineSu30M01 Texture Files). Once Materials are clean, I will convert them to composite, and begin cutting bort meshes, as well as adding the damage maps. damage meshes are going to be deleted as well. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
MurderOne Posted April 20, 2018 Share Posted April 20, 2018 Awesome work. I wish I have a quarter of the skill you guys who do this have. Looking forward to it! Sorry, no cool signature here. Link to comment Share on other sites More sharing options...
WZNGT Posted April 23, 2018 Share Posted April 23, 2018 It will be great to be include into DCS as an AI though, so that it won't become unusable as DCS updates... Link to comment Share on other sites More sharing options...
carss Posted April 24, 2018 Share Posted April 24, 2018 Wow, excellent progress! [sIGPIC][/sIGPIC] Planes: FC3, P-51, F-86, F-5E, Mirage 2000, F/A-18, F-14, F-16, Mig-19P :joystick: ED pls gib A-4 and F-4 :cry: Link to comment Share on other sites More sharing options...
SkateZilla Posted April 25, 2018 Share Posted April 25, 2018 It's part of the SDK. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
carss Posted April 25, 2018 Share Posted April 25, 2018 It will be great to be include into DCS as an AI though, so that it won't become unusable as DCS updates... I certainly agree [sIGPIC][/sIGPIC] Planes: FC3, P-51, F-86, F-5E, Mirage 2000, F/A-18, F-14, F-16, Mig-19P :joystick: ED pls gib A-4 and F-4 :cry: Link to comment Share on other sites More sharing options...
Sport Posted May 3, 2018 Share Posted May 3, 2018 When is the planned release? :) Easily the most annoying question some could ask a developer or modder... Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news! Link to comment Share on other sites More sharing options...
Schmidtfire Posted May 6, 2018 Share Posted May 6, 2018 Hope this becomes part of AI aircraft and included in DCS World :) Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2018 Share Posted May 16, 2018 (edited) I'm working on cleaning up the model again, mainly the orphaned textures and merging multiple materials that use the same maps into a single material. These 6 Textures are still in the model somewhere, I have gone mesh by mesh, can cannot for the life of me find the reference to them (in Material Editor or UVW Editor). I think i need to open the original file and try to select by texture again and make a list of where the textures are used. Edited May 16, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
happy cavin Posted May 16, 2018 Share Posted May 16, 2018 export it to edm file and fly in the dcsw to find out which part of Su-30sm is missing textures. if you can not find out,then let them be. Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2018 Share Posted May 16, 2018 export it to edm file and fly in the dcsw to find out which part of Su-30sm is missing textures. if you can not find out,then let them be. The Texture files weren't in use on the model, but materials that were no longer being used. I just finished replacing all the Materials w/ new ones w/ new names, From there I went through the slate material editor and deleted maps assigned to the old materials, That Solved the problem, Condensed dozens of materials to 13 from over 24, (Alot of Materials used the same maps but different material settings, as said before, that's not needed w/ Specular/RoughMet Files. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2018 Share Posted May 16, 2018 .. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
happy cavin Posted May 16, 2018 Share Posted May 16, 2018 looks good. Link to comment Share on other sites More sharing options...
Hazzerboraco Posted May 16, 2018 Share Posted May 16, 2018 Are andrey134’s photos official or not? It’s very confusing. :matrix: :joystick: ....... BOOOOOOOMMMMMMMMMMMM ....... :megalol: Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2018 Share Posted May 16, 2018 (edited) I dont know if he's involved, I do know there's at least 2 or 3 in development along side each other due to myself being unavailable for periods at a time. I've resolved all orphaned textures, so now I can start added New Lighting to the model, and then new Borts, then New Damage and Self Illumination layers. Now that I have time I'll Get working on this List I Made previously: -PBR Roughness/Metallic maps w/ A.O. (Specular Maps are no longer needed w/ 2.5, Converting Everything to PBR w/ A.O. is quicker, easier and more accurate than Specular Maps.) --- DONE FOR FUSELAGE01, FUSELAGE02, WINGS, GEARSYSTEM, GLASS -Converting all textures to Composite Materials, removing EXTRA Materials. (Making them layered with Damage/Bort/Bunos Numbers Etc) -Deleting the extra damage meshes, Converting to Current Damage Animation Setup (Deleting all the Holes/Damage Meshes and converting them to damage volume layer w/ more realistic looking damage) -- DAMAGE MESHES ARE DELETED, WAITING TILL ALL 3D CHANGES AND NEW MESHES FINISHED TO DO DAMAGE ARGUMENTS -Cutting Meshes for Current Damage Animations. (Might not need to be done, will evaluate when I remove the old damage meshes). -Cutting Meshes for Current Aircraft Number Animations. (Removing the Bort Meshes and integrating them into a composite layer w/ the base texture) -Updated Animations to Current DCS Standards, (A few animations need updated, nothing major) -Updated Connection Points for Pylons, Effects Etc (Adding some new connectors, and re-vamping current ones, for use w/ new weapons setup etc) -Updated Lighting (Textures and Actual Lights), (Adding Actual Light Sources, removing the overdone billboard meshes, adding self-illuminating textures) -- IN PROGRESS -Updated Effects (Adding Afterburner effects from other projects converted for Eastern Engines and Fuel Burn Color) (Adding Vapor effects from other projects) -- AFTERBURNER EFFECTS DONE, NEED TWEAKING FOR BRIGHTNESS -Completely Re-Written LUA Code to today's standard. (Re-write the LUA from Scratch to avoid old lingering code/valus) -Addon Systems (Even though these would likely be using FC3/Su-33 Cockpits/Systems, I will be adding a few supplement LUA Scripts to control some animations and Systems better.) -System Setup (Start From Scratch, Mod Folders to Avoid Extra/Lingering Files Being brought over, Create new UI Elements Etc.) Edited May 16, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
dali Posted May 16, 2018 Share Posted May 16, 2018 I love your work Skate Link to comment Share on other sites More sharing options...
Alacc17 Posted May 17, 2018 Share Posted May 17, 2018 Are andrey134’s photos official or not? It’s very confusing. Few months ago: Hey andrey, Why dont you share the screenshots on the screenshot thread (https://forums.eagle.ru/showthread.php?t=58337), because they are not related in anyway to the project that Skatezilla and Gizmondo are doing. Also, you have the older version of the model before it was refined by me. Thank you..!! фил фоба не слаще... ________________ i5-3570K, 24GB DDR3-1600, 6GB GTX1060, Win7x64 Link to comment Share on other sites More sharing options...
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