ED Forums - View Single Post - Overly sensitive control inputs
View Single Post
Old 01-04-2018, 05:17 AM   #11
Art-J
Veteran
 
Art-J's Avatar
 
Join Date: Jun 2014
Location: Warsaw, Poland
Posts: 3,901
Default

Still, the OP's problem is related to the trim response time vs hat switch press time ratio, which is hardcoded in the module and we don't know if it's correct for this particular type of an airplane.

Triming techniques aside, bad coding of this feature can affect the playability of the module, the most blatant example being Spit Mk IX, where elevator trim operation when assigned to keys/button is exactly 10 times slower than rudder one, making one way too slow, while the other way too twitchy.
__________________
i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Art-J is online now   Reply With Quote