ED Forums - View Single Post - Hoggit Wiki style respawn script no longer functional
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Old 10-09-2019, 10:26 PM   #3
Join Date: Feb 2015
Posts: 607

Tried that, returns mission editor group size for unactivated groups now.
I'm not sure if it'll be the same if they are killed.

I could simply have the group spawn, then explode at mission start, then selectively respawn them if needed, but that's pretty clunky.

If I wanted a ground start group I'd have to teleport them first to avoid damaging the airfield and nearby aircraft as well.l, and that's assuming the conditionals will work on a group which has been killed.
I'll give it a shot tonight.
Carrier Script.
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