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Running request - Bindable Button / Axis options


maverickturner

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if it hasn't been requested I would like to have a button mapping for the emergency hydraulic handle.

Owned Modules: F-18, F-16, F-14, AV-8B, A-10c, Huey, Hip, KA-50, Gazelle, Mig 15, Mig 19, Mig 21, FC3, P-51, BF-109, C-101, L-39, F-5, YAK-52

 

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I'd like to add "Crank Engine OFF" to the missing keybinding list. Perhaps not often used, but specifically mentioned during first training mission ("Basics - Pilot Cold Start") as well as in the manual in the engine startup procedure (Step 13).

Major Wintermute :joystick:

 

PC: i7 4770K - ASUS Z97 Deluxe - 16 Gb RAM - Nvidia GTX 1080 - 27" BenQ XL2720Z - HOTAS Warthog - TPR Pendular Rudder Pedals - MFD Cougar pack - TrackIR 5

 

DCS Modules: AJS-37 Viggen - A-10C I/II Warthog - F-16C Viper - F-14B Tomcat - F/A-18C Hornet - Su-33 Flanker-D - Su-25 Frogfoot - P-51D Mustang

 

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Another missing keybinding found (and not already added to the master list) is "Radar Altimeter Control Knob CW/CCW".

Major Wintermute :joystick:

 

PC: i7 4770K - ASUS Z97 Deluxe - 16 Gb RAM - Nvidia GTX 1080 - 27" BenQ XL2720Z - HOTAS Warthog - TPR Pendular Rudder Pedals - MFD Cougar pack - TrackIR 5

 

DCS Modules: AJS-37 Viggen - A-10C I/II Warthog - F-16C Viper - F-14B Tomcat - F/A-18C Hornet - Su-33 Flanker-D - Su-25 Frogfoot - P-51D Mustang

 

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Another missing keybinding found (and not already added to the master list) is "Radar Altimeter Control Knob CW/CCW".

 

You can add these lines of code to your default.lua if you feel inclined. Gives you the bindings you're looking for.

 

{pressed=device_commands.RADARALT_Knob, up=device_commands.RADARALT_Knob, cockpit_device_id=devices.RADARALTIMETER, value_pressed=1.0, value_up=0.0, name=_('Radar Alt Control Knob [coarse] - CW'), category=_('Custom')}, -- *** CUSTOM ***
{pressed=device_commands.RADARALT_Knob, up=device_commands.RADARALT_Knob, cockpit_device_id=devices.RADARALTIMETER, value_pressed=-1.0, value_up=0.0, name=_('Radar Alt Control Knob [coarse] - CCW'), category=_('Custom')}, -- *** CUSTOM ***

 

Brick.

 

Edit: Also, this is the code for the push button function of the radar alt knob

 

{down=device_commands.RADARALT_Test, up=device_commands.RADARALT_Test, cockpit_device_id=devices.RADARALTIMETER, value_down=1.0, value_up=0.0, name=_('Radar Alt Control Knob - PUSH'), 	category=_('Custom')}, -- *** CUSTOM ***


Edited by Fubarbrickdust

9700k@5.2Ghz | GTX 1080ti | 32gb Ram@3200Mhz | 512gb M.2 NVME SSD

Oculus Rift S | VKB GF Pro Mk.II+MCG Pro (rotary wing) | BRD DS-Raven (fixed wing) | MFG Crosswind V2 | Jetseat+SSA/SSM | SimLab GT1 80/20 Rig | NLR Motion Platform V3 | Quad Bass Shaker Setup

DIY Control Panels: 'White Rhino' Throttle | UFC | MFBB Left | MFBB Right | MFBB Centre | WEP-TECH ACP | HYD-MECH LDG | SYS-ELEC | AN/ARC Radio

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Thanks Fubar! I'll do that in the meantime, but would prefer if HB could copy/paste this into their default.lua so I don't have to do it every time there's an update. :noexpression:

Major Wintermute :joystick:

 

PC: i7 4770K - ASUS Z97 Deluxe - 16 Gb RAM - Nvidia GTX 1080 - 27" BenQ XL2720Z - HOTAS Warthog - TPR Pendular Rudder Pedals - MFD Cougar pack - TrackIR 5

 

DCS Modules: AJS-37 Viggen - A-10C I/II Warthog - F-16C Viper - F-14B Tomcat - F/A-18C Hornet - Su-33 Flanker-D - Su-25 Frogfoot - P-51D Mustang

 

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Fubarbrickdust - The Radar Altimeter knob is awesome!!

 

I totally understand HB not taking away from their development time to create keys. So getting important buttons like this from the community is awesome.

 

Radar Alt is important because when you are flying low (esp. in the rain at night) letting go of the stick and grabbing a mouse to adjust the radar altimeter knob is a virtual death sentence.

Another good one would be "Emergency Stores Jettison". Vital when one gets surprised. :juggle:

So I just hope common sense buttons like these are the priority when HB gets time for the few to include.

 

Thanks again - Fubarbrickdust and the amazing team at Heatblur!


Edited by Need-To-Know

Fight to fly, fly to fight, fight to win.

Callsign: Need

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Fubarbrickdust - The Radar Altimeter knob is awesome!!

 

I totally understand HB not taking away from their development time to create keys. So getting important buttons like this from the community is awesome.

 

Radar Alt is important because when you are flying low (esp. in the rain at night) letting go of the stick and grabbing a mouse to adjust the radar altimeter knob is a virtual death sentence.

Another good one would be "Emergency Stores Jettison". Vital when one gets surprised. :juggle:

So I just hope common sense buttons like these are the priority when HB gets time for the few to include.

 

Thanks again - Fubarbrickdust and the amazing team at Heatblur!

 

No problem at all, you are very welcome :thumbup:

 

Also...Emergency stores jettison button below

 

{down=device_commands.WEAP_Emer_Jettison, up=device_commands.WEAP_Emer_Jettison, cockpit_device_id=devices.WEAPONS, value_down=1, value_up=0, name=_('EMERG STORES JETT Button'), category=_('Custom)}, -- *** CUSTOM - PUSHBUTTON *** 

9700k@5.2Ghz | GTX 1080ti | 32gb Ram@3200Mhz | 512gb M.2 NVME SSD

Oculus Rift S | VKB GF Pro Mk.II+MCG Pro (rotary wing) | BRD DS-Raven (fixed wing) | MFG Crosswind V2 | Jetseat+SSA/SSM | SimLab GT1 80/20 Rig | NLR Motion Platform V3 | Quad Bass Shaker Setup

DIY Control Panels: 'White Rhino' Throttle | UFC | MFBB Left | MFBB Right | MFBB Centre | WEP-TECH ACP | HYD-MECH LDG | SYS-ELEC | AN/ARC Radio

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Awesome !!!

You are a total Superstar!!

Just an FYI you missed a ' in Custom but no problem Notepad++ picked up on it.

 

Fixed:

 

{down=device_commands.WEAP_Emer_Jettison, up=device_commands.WEAP_Emer_Jettison, cockpit_device_id=devices.WEAPONS, value_down=1, value_up=0, name=_('EMERG STORES JETT Button'), category=_('Custom')}, -- *** CUSTOM  PUSHBUTTON ***

Fight to fly, fly to fight, fight to win.

Callsign: Need

Shu-Ha-Ri

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It's been posted in separate posts, but wingsweep lever popup and axis would be a nice addition.

 

{down = device_commands.WINGSWEEP_EmergencyLeverExtended,     up=device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id=devices.WINGSWEEP, value_down = 0.3, value_up = 1.0, name=_('Emergency Wing Sweep Lever Toggle'), category=_('Throttle')},

{action = device_commands.WINGSWEEP_EmergencySweepLever, cockpit_device_id=devices.WINGSWEEP, name=_('Emergency Wing Sweep')},

 

And for anyone using this now, this axis curve allows for the warthog friction lever 50% detent to move the sweep to 68 degrees.

 

DhFOfyG.png

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I'm using a Saitek 3 axis Throttle Quadrant for my Flaps, Gear and Hook, so I added these to get the axis for Gear and Hook.

 

{action=device_commands.GEAR_Handle, cockpit_device_id=devices.GEARHOOK, name=_('Gear Handle')},
{action=device_commands.HOOK_Handle, cockpit_device_id=devices.GEARHOOK, name=_('Hook Handle')},

 

It's quite handy to have these on my right side when flying in VR

F-14B, F-16, F-18C, A-10C, F-5E, F-86, FC3, BF-109, FW-190, P-51, Spitfire, UH-1,AJS-37 Viggen, MIG-15, MIG-19, MIG-21, AV-8B Harrier, P-47D

Persian Gulf, Caucuses, NTTR, Normandy, The Channel, Syria

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  • 3 weeks later...

Have there been any updates/additions with the latest patch?

A warrior's mission is to foster the success of others.

i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2

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Do you think it could be possible to have adjstable mirror , from front seat the upper mirror if adjustable could be very usefull .

 

I mean if we can move it upward a little bit we would be able to really look behind . For the moment i feel like we see the pilot helmet much more than the 6 o clock sector ..

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Do you think it could be possible to have adjstable mirror , from front seat the upper mirror if adjustable could be very usefull .

 

I mean if we can move it upward a little bit we would be able to really look behind . For the moment i feel like we see the pilot helmet much more than the 6 o clock sector ..

 

The function of the mirrors seems backward in DCS, if I get close to it I should see more of myself, and when I move away I should see more of the surrounding area. it operates the reverse of that

F-14B, F-16, F-18C, A-10C, F-5E, F-86, FC3, BF-109, FW-190, P-51, Spitfire, UH-1,AJS-37 Viggen, MIG-15, MIG-19, MIG-21, AV-8B Harrier, P-47D

Persian Gulf, Caucuses, NTTR, Normandy, The Channel, Syria

Combined Arms, WWII Assets,Super Carrier

TM Warthog, Virpil VFX,BuddyFox UFC, Saitek Pro Flight quadrant & Switch Panel, Odyssey+ VR, Jet Pad w/ SSA, Voice Attack w/Viacom Pro

GeForce RTX2080TI OC, Intel Core i7-7700K 4.5Ghz, 64GB DDR4, Dedicated 1TB SSD

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Is the list of keybindings/bugs of this thread actually being maintained or have really no more bindings been added since 27th of March (which seems to be the latest update of the first post of this thread)?


Edited by Wintermute74

Major Wintermute :joystick:

 

PC: i7 4770K - ASUS Z97 Deluxe - 16 Gb RAM - Nvidia GTX 1080 - 27" BenQ XL2720Z - HOTAS Warthog - TPR Pendular Rudder Pedals - MFD Cougar pack - TrackIR 5

 

DCS Modules: AJS-37 Viggen - A-10C I/II Warthog - F-16C Viper - F-14B Tomcat - F/A-18C Hornet - Su-33 Flanker-D - Su-25 Frogfoot - P-51D Mustang

 

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  • 1 month later...

Can binds be made for the fire extinguisher switches located behind the fuel shutoffs next to the ACM panel?

i7-7700K, 32GB DDR4, 525GB SSD, 1TB HDD, GTX 1080Ti 11GB, Liquid Cooling, Win 10, Warthog HOTAS, TPR Pedals, HP Reverb, Oculus Rift with Touch, Jetseat and bass shakers, PointCTRL, and Scale F-14B Cockpit

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Do you think it could be possible to have adjstable mirror , from front seat the upper mirror if adjustable could be very usefull .

 

I mean if we can move it upward a little bit we would be able to really look behind . For the moment i feel like we see the pilot helmet much more than the 6 o clock sector ..

 

 

+1

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  • 2 weeks later...
I think quite a few of the items on first post have been implemented already, it would be immensely helpful if this can get cleaned up so that remaining items can be seen more clearly. @maverickturner

 

(and thanks again to the community for starting and maintaining this thread)

 

Will do! Sorry, I had stepped away with work stuff for a bit. I'll begin confirming what has been added and what is still being requested and update this list ASAP. Thank you guys for keeping up the incredible work.

 

Is the list of keybindings/bugs of this thread actually being maintained or have really no more bindings been added since 27th of March (which seems to be the latest update of the first post of this thread)?

 

If you see anything on the front page that has been implemented, please let me know. I'll be updating over the next few days.


Edited by maverickturner
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Emergency Sweep Handle

 

Being a little impatient I played around with the definitions for the Emergency Sweep Handle inside clickabledata.lua and came up with a solution for the requested PUSH-IN/PULL-OUT/TOGGLE keybinding, see first three lines in the LUA code snippet below. These should be added to the default.lua files as usual and can perhaps be added to the master list in the first post (for easy reference to Heatblur if they wish to implement it). By the way: I looked through the first post and saw that all current code suggestions has been implemented by HB, so you may wish to remove these (and start fresh with suggestions as per below).

 

{down=device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id=devices.WINGSWEEP, value_down=-1.0, name=_('Emergency Wing Sweep Handle (Push In)'), category=_('Throttle')},
{down=device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id=devices.WINGSWEEP, value_down=1.0, name=_('Emergency Wing Sweep Handle (Pull Out)'), category=_('Throttle')},
{down=device_commands.WINGSWEEP_EmergencyLeverExtended, up=device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id=devices.WINGSWEEP, value_down=-1.0, value_up=1.0, name=_('Emergency Wing Sweep Handle (Toggle)'), category=_('Throttle')}, 

 

EDIT: Please note that the emergency sweep handle needs to be moved forward in order for it to be pressable. A dedicated axis binding and/or incremental +/- buttons would be nice for this functionality. An interim solution is to add the command WINGSWEEP_EmergencySweepLever as a customized axis, as suggested by Raffson and others (see earlier posts in thread).


Edited by Wintermute74
Cross-referenced existing code suggestions

Major Wintermute :joystick:

 

PC: i7 4770K - ASUS Z97 Deluxe - 16 Gb RAM - Nvidia GTX 1080 - 27" BenQ XL2720Z - HOTAS Warthog - TPR Pendular Rudder Pedals - MFD Cougar pack - TrackIR 5

 

DCS Modules: AJS-37 Viggen - A-10C I/II Warthog - F-16C Viper - F-14B Tomcat - F/A-18C Hornet - Su-33 Flanker-D - Su-25 Frogfoot - P-51D Mustang

 

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Still a few days left of summer vacation (with little else to do :music_whistling:), I worked my way down the list of the current Button Bind - Requests. The following lua code should take care of most (if not all) of the items in the current list. For completeness, I also included the Emergency Wing Sweep Handle code from the previous post. There may be other ways to categorize some of the buttons (e.g. Master Test Selector Switch and Altimeter Mode Switch), but I leave that up to HB. :smilewink:

 

If I have more time I might have a look at the requested +/- buttons and axis bindings, but that will probably mean changes made to clickabledata.lua (of which I have no previous experience). By the way, you can remove Flaps and DLC axes from the Axis Bind list (as already suggested by draconus), as these have been implemented by HB in latest beta.

 

{down = device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id = devices.WINGSWEEP, value_down = -1, name=_('Emergency Wing Sweep Handle PUSH IN'), category=_('Throttle')},
{down = device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id = devices.WINGSWEEP, value_down = 1, name=_('Emergency Wing Sweep Handle PULL OUT'), category=_('Throttle')},
{down = device_commands.WINGSWEEP_EmergencyLeverExtended, up = device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id = devices.WINGSWEEP, value_down = -1, value_up = 1, name=_('Emergency Wing Sweep Handle PUSH IN/PULL OUT (Toggle)'), category=_('Throttle')}, 

{down = device_commands.ALTIMETER_Mode, up = device_commands.ALTIMETER_Mode, cockpit_device_id = devices.BAROALTIMETER, value_down = 1, value_up = 0, name = _('Altimeter Mode Switch RESET'), category = _('Altimeter')},
{down = device_commands.ALTIMETER_Mode, up = device_commands.ALTIMETER_Mode, cockpit_device_id = devices.BAROALTIMETER, value_down = -1, value_up = 0, name = _('Altimeter Mode Switch STDBY'), category = _('Altimeter')},

{down = device_commands.CANOPY_Open, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, name = _('Canopy OPEN'), category = _('Cockpit Mechanics')},
{down = device_commands.CANOPY_Open, cockpit_device_id = devices.COCKPITMECHANICS, value_down = -1, name = _('Canopy CLOSE'), category = _('Cockpit Mechanics')},

{down = device_commands.EJECT_ArmPilot, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, name = _('Ejection Seat ARM'), category = _('Cockpit Mechanics')},
{down = device_commands.EJECT_ArmPilot, cockpit_device_id = devices.COCKPITMECHANICS, value_down = -1, name = _('Ejection Seat SAFE'), category = _('Cockpit Mechanics')},

{down = device_commands.HYD_EMERG_FLT_Switch, cockpit_device_id = devices.HYDRAULICS, value_down = -1, name = _('Hydraulic Emergency Flight Control Switch AUTO(LOW)'), category = { _('Right Sidewall')}},
{down = device_commands.HYD_EMERG_FLT_Switch, cockpit_device_id = devices.HYDRAULICS, value_down = 0, name = _('Hydraulic Emergency Flight Control Switch LOW'), category = { _('Right Sidewall')}},
{down = device_commands.HYD_EMERG_FLT_Switch, cockpit_device_id = devices.HYDRAULICS, value_down = 1, name = _('Hydraulic Emergency Flight Control Switch HIGH'), category = { _('Right Sidewall')}},
{down = device_commands.HYD_EMERG_FLT_Switch, up = device_commands.HYD_EMERG_FLT_Switch, value_down = 1, value_up = 0, cockpit_device_id = devices.HYDRAULICS, name = _('Hydraulic Emergency Flight Control Switch HIGH else LOW'), category = _('Right Sidewall')},
{down = device_commands.HYD_EMERG_FLT_Switch, up = device_commands.HYD_EMERG_FLT_Switch, value_down = -1, value_up = 0, cockpit_device_id = devices.HYDRAULICS, name = _('Hydraulic Emergency Flight Control Switch AUTO(LOW) else LOW'), category = _('Right Sidewall')},

{down = device_commands.HYD_EMERG_FLT_SwitchCover, cockpit_device_id = devices.HYDRAULICS, value_down = 0, name = _('Hydraulic Emergency Flight Control Switch Cover CLOSE'), category = { _('Right Sidewall')}},
{down = device_commands.HYD_EMERG_FLT_SwitchCover, cockpit_device_id = devices.HYDRAULICS, value_down = 1, name = _('Hydraulic Emergency Flight Control Switch Cover OPEN'), category = { _('Right Sidewall')}},
{down = device_commands.HYD_EMERG_FLT_SwitchCover, up = device_commands.HYD_EMERG_FLT_SwitchCover, value_down = 1, value_up = 0, cockpit_device_id = devices.HYDRAULICS, name = _('Hydraulic Emergency Flight Control Switch Cover OPEN else CLOSE'), category = _('Right Sidewall')},

{down = device_commands.HYD_HandPump, cockpit_device_id = devices.HYDRAULICS, value_down = 1, name = _('Hydraulic Hand Pump UP'), category = _('Cockpit Mechanics')},
{down = device_commands.HYD_HandPump, cockpit_device_id = devices.HYDRAULICS, value_down = 0, name = _('Hydraulic Hand Pump DOWN'), category = _('Cockpit Mechanics')},
{down = device_commands.HYD_HandPump, up = device_commands.HYD_HandPump, cockpit_device_id = devices.HYDRAULICS, value_down = 0, value_up = 1, name = _('Hydraulic Hand Pump UP/DOWN (toggle)'), category = _('Cockpit Mechanics')},

{down = device_commands.THROTTLE_Left_Throttle_CutOff, cockpit_device_id = devices.ENGINE, value_down = 1, name = _('Left Engine CUTOFF'), category = _('Throttle')},
{down = device_commands.THROTTLE_Left_Throttle_CutOff, cockpit_device_id = devices.ENGINE, value_down = 0, name = _('Left Engine IDLE'), category = _('Throttle')},
{down = device_commands.THROTTLE_Left_Throttle_CutOff, up = device_commands.THROTTLE_Left_Throttle_CutOff, cockpit_device_id = devices.ENGINE, value_up = 0, value_down = 1,  name = _('Left Engine CUTOFF else IDLE'), category = _('Throttle')},
{down = device_commands.THROTTLE_Right_Throttle_CutOff, cockpit_device_id = devices.ENGINE, value_down = 1, name = _('Right Engine CUTOFF'), category = _('Throttle')},
{down = device_commands.THROTTLE_Right_Throttle_CutOff, cockpit_device_id = devices.ENGINE, value_down = 0, name = _('Right Engine IDLE'), category = _('Throttle')},
{down = device_commands.THROTTLE_Right_Throttle_CutOff, up = device_commands.THROTTLE_Right_Throttle_CutOff, cockpit_device_id = devices.ENGINE, value_up = 0, value_down = 1, name = _('Right Engine CUTOFF else IDLE'), category = _('Throttle')},

{down = device_commands.FLAPS_Lever, up=device_commands.FLAPS_Lever, cockpit_device_id = devices.FLAPS, value_down = 1, value_up = 0, name = _('Flaps UP else DOWN'), category = _('Flight Control')},
{down = device_commands.FLAPS_Lever, up = device_commands.FLAPS_Lever, cockpit_device_id = devices.FLAPS, value_down = 2, value_up = -1, name = _('Emergency Flaps UP else DOWN'), category = _('Flight Control')},

{down = device_commands.RamAir, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, name = _('Ram Air INCR'), category = _('Cockpit Mechanics')},
{down = device_commands.RamAir, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 0, name = _('Ram Air DECR'), category = _('Cockpit Mechanics')},
{down = device_commands.RamAir, up=device_commands.RamAir, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, value_up = 0, name = _('Ram Air INCR else DECR'), category = _('Cockpit Mechanics')},

{down = device_commands.AirSourceRam, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, name = _('Air Source RAM'), category = _('Cockpit Mechanics')},
{down = device_commands.AirSourceLEng, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, name = _('Air Source L ENG'), category = _('Cockpit Mechanics')},
{down = device_commands.AirSourceREng, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, name = _('Air Source R ENG'), category = _('Cockpit Mechanics')},
{down = device_commands.AirSourceBoth, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, name = _('Air Source BOTH ENG'), category = _('Cockpit Mechanics')},
{down = device_commands.AirSourceOff, cockpit_device_id = devices.COCKPITMECHANICS, value_down = 1, name = _('Air Source OFF'), category = _('Cockpit Mechanics')},

{down = device_commands.BIT_SelectorPush, cockpit_device_id = devices.BITPANEL, value_down = 0, name = _('Master Test Selector PUSH IN'), category = _('Master Test')},
{down = device_commands.BIT_SelectorPush, cockpit_device_id = devices.BITPANEL, value_down = 1, name = _('Master Test Selector PULL OUT'), category = _('Master Test')},
{down = device_commands.BIT_SelectorPush, up = device_commands.BIT_SelectorPush, cockpit_device_id = devices.BITPANEL, value_down = 1, value_up = 0, name = _('Master Test Selector PULL OUT else PUSH IN'), category = _('Master Test')},


Edited by Wintermute74
Cleaned up the code a little bit.

Major Wintermute :joystick:

 

PC: i7 4770K - ASUS Z97 Deluxe - 16 Gb RAM - Nvidia GTX 1080 - 27" BenQ XL2720Z - HOTAS Warthog - TPR Pendular Rudder Pedals - MFD Cougar pack - TrackIR 5

 

DCS Modules: AJS-37 Viggen - A-10C I/II Warthog - F-16C Viper - F-14B Tomcat - F/A-18C Hornet - Su-33 Flanker-D - Su-25 Frogfoot - P-51D Mustang

 

[sIGPIC][/sIGPIC]

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Just a quick plug for you guys in VR who haven't been able to add a complete or partial Pit. Check out POINT CTRL https://forums.eagle.ru/showthread.php?t=218861 It really is cool as all hell and works great! No affiliations to it but, as a user, I guarantee you it will push realism to its limits! I built my 1:1 scale Tomcat left and right vertical and side panels before getting PointCTRL. I still use them but it lets me use some controls that aren't bound or are easier to just reach to and select.

Again, no affiliation and not hijacking! Just trying to help those that were like me, frustrated, with control binds that didn't work or incorrect.

And has the engine fire extinguishers been bound yet?


Edited by mariner3302
Cuz I'm a non-spelling, crayon eating... you get the idea!

i7-7700K, 32GB DDR4, 525GB SSD, 1TB HDD, GTX 1080Ti 11GB, Liquid Cooling, Win 10, Warthog HOTAS, TPR Pedals, HP Reverb, Oculus Rift with Touch, Jetseat and bass shakers, PointCTRL, and Scale F-14B Cockpit

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