ED Team NineLine Posted April 7, 2018 ED Team Share Posted April 7, 2018 With all the issues we are seeing, could all server hosts please list server specs, connection type, and if possible a troublesome mission? I want to compile to see what everyone is doing and see if improvements can be made there. Please just list the info and leave discussion elsewhere. If you don't want to share your mission publicly could you send it to me via PM? Also list all mods, scripts, etc. Thanks all!! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Drexx Posted April 7, 2018 Share Posted April 7, 2018 (edited) I pretty much cant do what your asking(just because my system is made up of a cluster of systems, that are built to handle many servers), The server has a small script in the mission, and a small script as a hook, they both open lua socket connections, I have a nodeJS server hook into it and the server syncs what is going on with my external server, my external server uses this information to make all decisions(essentially making the game more than 2 threaded, and perpetual, units come back where they leave off) and sends back raw lua code back to be run(spawn/destroy/task/messages/scoring). this is why my server can handle massive amounts of load(1400+ units with 25+ ground CA units moving and shooting in convoys all attacking at the same time with 42 people on (this happened 2 nights ago, server never dropped below 40fps, it usually runs at 100+ fps)). I do have some inner channels with things I find and I am giving the worst of the problems to BIGNEWY online, there are a lot of backend event API variables that are missing, like undefined weapons all over the place to name one, ground buildings are trying to capture nearby farps constantly, thing like that. I can open a channel and list all the ones off the top of my head if you like, but I do want to make sure you prioritize the worst of course the BIGGEST problem for big multiplayer servers right now if people trying to join and if your server even lists on the main server list. The joining time is in the minutes, there something really screwy with how the MP server synchronizes its data with the end user client that takes A TON of time.... (then theres the massive memory requirement on top of that) This is the DDCS Dynamic Caucasus server if your curious Server Stats and connection: I7-7700k 32 gigs of DDR4 m.2 SSD connection: Edited April 7, 2018 by Drexx Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
gaz2644 Posted April 8, 2018 Share Posted April 8, 2018 Intel Xeon CPU E3-1245 V2 @ 3.40 GHz 32 GB Ram 64 Bit. 2 TB HD Dedicated server compatible with DX 11. After about 10 to 15 minutes all weird stuff starts to happen, The AI Planes like the tanker and AWACS freeze and the players planes start to dart all over the place, making the server un usable for us. I pay £74 a month for the server, but im gonna have to cancell. This is only with two to three player on at one time. Hosting from my wn PC is much more stable. Any help to resolve this would be most appreciated [sIGPIC]http://www.uknavalops.co.uk./[/sIGPIC] Link to comment Share on other sites More sharing options...
blacknight3022 Posted April 8, 2018 Share Posted April 8, 2018 Windows 7 Professional 64 Bit 16 gb RAM i5-3570 @3.4ghz GTX 1050 Ti Link to comment Share on other sites More sharing options...
Johnny_Rico Posted April 11, 2018 Share Posted April 11, 2018 Intel Xeon CPU E3-1245 V2 @ 3.40 GHz 32 GB Ram 64 Bit. 2 TB HD Dedicated server compatible with DX 11. After about 10 to 15 minutes all weird stuff starts to happen, The AI Planes like the tanker and AWACS freeze and the players planes start to dart all over the place, making the server un usable for us. I pay £74 a month for the server, but im gonna have to cancell. This is only with two to three player on at one time. Hosting from my wn PC is much more stable. Any help to resolve this would be most appreciated Is a sound device enabled on this system ? For some weird reason that appeared in 1.5.8 a sound device HAS to be on the hosting PC or things start to go terrible wrong. Why a sound device is needed is beyond me?????? METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
Johnny_Rico Posted April 11, 2018 Share Posted April 11, 2018 (edited) the BIGGEST problem for big multiplayer servers right now if people trying to join and if your server even lists on the main server list. The joining time is in the minutes, there something really screwy with how the MP server synchronizes its data with the end user client that takes A TON of time.... (then theres the massive memory requirement on top of that) +1 this Except the memory bit , even with a lot of people 25+ connected memory is not an issue (8-12G on average) , my mission uses all aircraft in the sim and uses MOOSE features Havoc Server - hosts up to 30 people 3.4Ghz Xeon 32G RAM 64 Server OS 1GB Network IP 4 Only NO MODS I will echo what Drexx has said, I see a LOT of people connecting .... for ages then the poor buggers get disconnected before fully getting to the server. NOTE: I added which protocol(s) the network card on the server is configured for Edited April 12, 2018 by Johnny_Rico METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
gaz2644 Posted April 16, 2018 Share Posted April 16, 2018 Is a sound device enabled on this system ? For some weird reason that appeared in 1.5.8 a sound device HAS to be on the hosting PC or things start to go terrible wrong. Why a sound device is needed is beyond me?????? Hmm thats interesting, i wonder why its needed. Will having a sound device enabled make the server run better? [sIGPIC]http://www.uknavalops.co.uk./[/sIGPIC] Link to comment Share on other sites More sharing options...
=DECOY= Posted April 16, 2018 Share Posted April 16, 2018 We don't have a sound card on our rented server and It's running well. We have crashed but not constantly Sent from my SM-G950F using Tapatalk Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Johnny_Rico Posted April 16, 2018 Share Posted April 16, 2018 We don't have a sound card on our rented server and It's running well. We have crashed but not constantly Sent from my SM-G950F using Tapatalk Was meaning a sound device, not a sound card The problem was not crashing but terrible d-sync on the server Which OS are you using on your server ? METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
gaz2644 Posted April 16, 2018 Share Posted April 16, 2018 We don't have a sound card on our rented server and It's running well. We have crashed but not constantly Sent from my SM-G950F using Tapatalk Can i ask where your server is from ? [sIGPIC]http://www.uknavalops.co.uk./[/sIGPIC] Link to comment Share on other sites More sharing options...
=DECOY= Posted April 16, 2018 Share Posted April 16, 2018 Was meaning a sound device, not a sound card The problem was not crashing but terrible d-sync on the server Which OS are you using on your server ?Windows 8.1 Sent from my SM-G950F using Tapatalk Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Johnny_Rico Posted April 16, 2018 Share Posted April 16, 2018 (edited) ah, ok On your server PC Bottom right hand corner, is there a volume control icon ? (note it might be hidden) Edited April 16, 2018 by Johnny_Rico METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
=DECOY= Posted April 16, 2018 Share Posted April 16, 2018 ah, ok On your server PC Bottom right hand corner, is there a volume control icon ? (note it might be hidden)Yes Sent from my SM-G950F using Tapatalk Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Johnny_Rico Posted April 16, 2018 Share Posted April 16, 2018 Thanks for taking the time to reply, server versions of windows by default do not have the audio service running, windows 8.1 as you have confirmed does have it on METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
gaz2644 Posted April 17, 2018 Share Posted April 17, 2018 So im a little confused. Do server versions of windows have a sound device ? and i just have to enable it ? Or do i need a different version of windows on my dedicated machine ? [sIGPIC]http://www.uknavalops.co.uk./[/sIGPIC] Link to comment Share on other sites More sharing options...
Riskyflier Posted April 17, 2018 Share Posted April 17, 2018 E5-2670 12-Core (24HT) 16GB RAM 3 x SSD /HDD Scratch Storage Server 2012R2 Self Hosted Virtual Machine (Dedicated Sound Device, 4-Core (8-HT) Allocated) 1GB Interface to Internet (250Mbps-D 20Mbps-U) (Spawning issues only running converted TTI) - Otherwise no real issues -Risky ; Wildcats Specs: AMD 3900X, Aorus Elite X570, 48GB, MSI 1080Ti, PCIe SSD, X56, Valve Index Link to comment Share on other sites More sharing options...
Teetwo Posted April 17, 2018 Share Posted April 17, 2018 Intel Xeon E5-2697V4 Broadwell-EP 2.3 GHz 12288 MB of RAM 1 TB SSD Windows Server 2012 R2 MODS: 476 Range Targets Link to comment Share on other sites More sharing options...
=DECOY= Posted April 17, 2018 Share Posted April 17, 2018 The Ravens Rad server is: I7 4970k 32gb ddr4 ram 1480Mbps down 245Mbps Up Server has 61 slots with : Moose, spot blocker, CTLD The main crashes we get are Asyncnet.dll Will supply logs and mission files via PM if you would like Recorded asnet crashes are: 1/4/18 5/4/18 6/4/18 11/4/18 12/4/18 15/4/18 Average load time with my machine is 3 Mins, my spec is in my sig, Sent from my SM-G950F using Tapatalk Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Johnny_Rico Posted April 17, 2018 Share Posted April 17, 2018 So im a little confused. Do server versions of windows have a sound device ? and i just have to enable it ? Or do i need a different version of windows on my dedicated machine ? Most motherboards have a built in sound device By default server versions of windows do NOT install drivers for the audio device By default windows server versions have the Windows audio service set to disabled Last year sometime one of the DCS patches keep causing issues unless there was an audio device working on the host PC, so I enabled mine and it stopped having issues METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
Alpenwolf Posted August 1, 2018 Share Posted August 1, 2018 (edited) Cold War 1947 - 1991 * This server focuses on the MiG-21 and F-5 mainly, while featuring strikers and helicopters as well. Server IP: 193.70.81.86 https://forums.eagle.ru/showthread.php?t=211361 I have two projects running on the server: Skirmish Missions: Air-To-Air and Air-To-Ground objectives in 13 different missions that offer various scenarios. Each mission runs for 4 to 8 hours, then a rotation takes place and the next mission is up. Dynamic Campaign: Once in a while I take the 12 missions out of the server and launch the dynamic one. The dynamic campaign/mission is pretty much like BlueFlag by BuddySpike. However it focuses on the MiG-21 and F-5 mainly, plus featuring strikers (except for the A-10C and the Harrier) and helicopters. Server Specifications: Processor: Intel i7-4790K Cores/Threads 4c/8t Frequency: 4GHz / 4.4GHz RAM: 32GB, DDR3, 1333MHz Disks: 1 x 240 GB SSD (Only for Windows and DCS - nothing else!) Bandwidth: 250 Mbps Symmetric up/down Edited February 11, 2019 by Alpenwolf Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com Link to comment Share on other sites More sharing options...
Drona Posted August 1, 2018 Share Posted August 1, 2018 ITGC Dedicated Server i7-4770 @3.4Ghz 32 GB RAM Win 10 Professional Intel HD Graphics 4600 No MODS Scripts using MOOSE Running latest OpenBeta on Caucasus Map Crashes rarely!:thumbup: Link to comment Share on other sites More sharing options...
Dutch Baron Posted August 1, 2018 Share Posted August 1, 2018 (edited) Hello everyone at Eagle Dynamics, I would like to thank you all for finally including us, the DCS server hosts, to share our server specifications and hopefully together, we can achieve an even better multiplayer experience! TAWDCS.org (The Art of Warfare - TAW.net) is running the exact same servers in both Europe and North America, even from the same hosting company. Our server specifications: Intel i7-6700K 4c/8t @ 4GHz 64GB DDR3 1333MHz 1x480GB - SSD Onboard GPU - Intel HD 4500 Operating system: Windows 2012 R2 Network: 1 Gbps / 250 Mbps As this is a server without 3rd party GPU, we have 3D Rendering turned off. Our server has not crashed for 9 months at least, DCS itself is running fairly good, we do have warping/desync/disconnect issues now and again. We are mainly running DCS Open Beta. Edited August 1, 2018 by Dutch Baron http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted September 8, 2018 Share Posted September 8, 2018 Server: [iTA] Banshee TEST Server, plan to move out of "TEST" suffix with the dedicated server build. Specs: CPU: Intel i7-7700K with auto scaling frequency, 4.2Ghz Base, 4.5Ghz Max Turbo RAM: 32GB DDR4 @2400Mhz Storage: SSD 970 EVO M.2, NVMe for operating system, DCS Installation and DCS Saved Games Connection: Down 1000Mbps / Up 200Mbps. GPU: Integrated Intel HD 630, 2GB reserved (options.graphics.render3D = false autoexec.conf) OS: Windows Server 2016 Standard, Build 1607 Mods SLMOD Mission and Environment Running on latest Stable build. 6 hours lifespan for scheduled DCS restart ( killing DCS.exe ) Build on top of one shared on the ED User File, contain several ground missions spawnable with radio menu, integrated with MOOSE We are also updating mission at each start injecting meteo and real time clock, we're actually moved out to see if it's contributes to our stability issues. issues Quite often server UNscheduled restart ( RestartOnCrash ). When it's happen most of time I can see there is the black screen with DCS World loading screen splash instead the multiplayer lobby. Sometimes runs smooth for several consecutive days, sometimes required me to restart the whole server to get works properly FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted September 25, 2018 Share Posted September 25, 2018 UPDATE: Our main server has now a dedicated GPU ( GTX 1060 6GB ) and it's keep crashing :lol: Rendering on/off doesn't make difference now. We try a different mission, no helps, we try a different machine, creating a VM on Micrsoft Azure cloud, a 600€/month rental, and of course, it's crashed as well :D :thumbup: On May / June, when we started, we can handle 20 / 25 pilots, now it's crashing even with only 5 pilot. Mission and server is the same. FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
calys Posted October 1, 2018 Share Posted October 1, 2018 Congratulations for the great work done! [sIGPIC][/sIGPIC] S.O: Win 64bit MB: ASUSTek TUF GAMING X570P CPU: AMD Ryzen 7 3800X 8 Core GPU: nVidia GTX1080Ti 8GB HD: Sabrent SSD 1TB RAM: DDR4 32 GB 1600Mhz Accessories: Thrustmaster Hotas Warthog Alim: 850 watt Corsair 850TXEU Link to comment Share on other sites More sharing options...
Recommended Posts