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** AJS-37 Changelog / Update Master List **


Cobra847

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** AJS-37 Changelog / Update Master List **

 

I’ve forgot to mention I’ve fixed an issue where if you had a flame-out after a compressor stall/reversed flow and the automatic relight mechanism relit the flame it would sometimes (often) not fully light the flame so the engine would not produce enough trust, and this wouldn’t be possible to recover from.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

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1.5 wasn't updated today. I'm sure the fixes will get there once that happens.

Specs:

 

 

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Here is the changelog for the newest 2.1 given by Ragnar on Reddit :

 

 

 

Source : Hoggit

 

Are you sure that this is the changelog of 2.1.1 update of today?

In particular:


  • Plugged several holes in the cockpit

  • Fixed several holes in the exterior

Just now updated, and I've seen that the last update of EDM model of the Viggen is dated April, 14:huh:

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Are you sure that this is the changelog of 2.1.1 update of today?

In particular:

  • Plugged several holes in the cockpit

 

  • Fixed several holes in the exterior

Just now updated, and I've seen that the last update of EDM model of the Viggen is dated April, 14:huh:

 

As I didn't update my client I'm not. I just c/c what Ragnar wrote on Reddit about today's patch. Furthermore, Ragnar just posted a message an hour ago without dismissing this exact changelog.

There are only two types of aircraft, fighters and targets. - Major Doyle "Wahoo" Nicholson, USMC

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Thanks for the update! :thumbup:

 

A few issues I've noticed:

-afterburner visual effect much less pronounced than it used be, not sure if intentional

- splash screens before flying show the picture of aircraft that is set as theme, instead of the Viggen

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Here is the changelog for the newest 2.1 given by Ragnar on Reddit :

 

...

Synced control inputs between keyboard, joystick and mouse (so everything is mappable on all devices)

 

 

I've just tested it, but unfortunately there are still some commands that can't be binded to keyboard, in particular the three "trigger safety bracket", the "T0 Fix three position switch", commands ... :(

 

 

Will have to keep using funky franky's fix

 

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The build was uploaded to ED this wednsday night, so it might have missed the time-window to be in ED's build. If that is the case I think it might still be parts of the changes that made it in. Sorry about that.


Edited by RagnarDa

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

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AJS37\Entry\Weapon.lua

 

-- AG MISSILES

 

RB75 (AGM-65A)

warhead["Rb75"] = penetrating_warhead(57,305) ?????

-- RB75T (AGM-65A Heavy)

warhead["Rb75T"] = simple_warhead(130,305) ??? Destroy Hard armor target* need penetrating warhead.

 

*to one reinforced ammunition depot or command post to spend 5 pieces of bombs МК-84(Simple warhead 850кг).

 

Need

warhead["Rb75"] =simple(Cumulative) _warhead(57,305) = warheads["AGM_65H\D"]

warhead["Rb75T"] = penetrating_warhead(130,305) = warheads["AGM_65K"]

 

g.s. what is the meaning of Rb-75B? cumulative-simple warhead?

mayby

Rb-75-Cumulative warhead(57,305)

Rb-75T-Penetrating warhead(130,305)

Rb-75B-Simple warhead(130,305)


Edited by ALF7

Онлайн-MG:joystick:

 

"Страшнее Шилки зверя нет".

"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

"СА-Танки решают все!"

"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

__|77|________:::::: =}-

\~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~

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Updated first post with:

 

  • Fixes several issues with Land/NAV
  • Fixed issues with north-facing runways in TILS.
  • Fixed issues with Land/NAV when reaching LB at too high speed.
  • Improved implementation of Commanded turn rate (centered on VVI) during Land/NAV
  • Added Simshaker support
  • Improved general robustness
  • Corrected several issues associated with respawning, e.g. pop up points
  • Added Unlimited Fuel functionality
  • Fix to FM Wind issue (different IAS for same alpha when facing or with the wind)
  • Fixed the time-line floating on HUD after respawn
  • Fixed the Lysbomb falling short of calculated impact point.
  • Optimized some code for improved performance
  • Fixed a CTD occurring when a missile is destroyed or target is destroyed affecting:
    -RB-04
    -RB-05A
    -RBS-15
    -BK-90
  • Plugged several holes in the cockpit
  • Fixed several holes in the exterior
  • Corrected canard contrail generation parameters (these now only show at high AoA!)
  • Added wingtip contrail generation emitters
  • Added CK support for ARAK AP (Fixes ARAK AP not firing)
  • Restored flow reversal sound
  • Synced control inputs between keyboard, joystick and mouse (so everything is mappable on all devices)
  • Fixed unrecoverable compressor stall

 

 

And of course one of the big items we've revealed for the Viggen this week has been the free AI J-35 Draken!

 

https://forums.eagle.ru/showthread.php?t=195733

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

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  • 3 weeks later...

There was a fix to TILS so that it now leads to a touchdown position 150m in from the runway end, and the Lysbomb should now release + show FÄLLD LAST.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

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There was a fix to TILS so that it now leads to a touchdown position 150m in from the runway end, and the Lysbomb should now release + show FÄLLD LAST.

 

Thanks for your dedication, I will try both items on a night mission later today :)

Best regards,

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 2 weeks later...
Updated first post with:

 

  • Fixes several issues with Land/NAV
  • Fixed issues with north-facing runways in TILS.
  • Fixed issues with Land/NAV when reaching LB at too high speed.
  • Improved implementation of Commanded turn rate (centered on VVI) during Land/NAV
  • Added Simshaker support
  • Improved general robustness
  • Corrected several issues associated with respawning, e.g. pop up points
  • Added Unlimited Fuel functionality
  • Fix to FM Wind issue (different IAS for same alpha when facing or with the wind)
  • Fixed the time-line floating on HUD after respawn
  • Fixed the Lysbomb falling short of calculated impact point.
  • Optimized some code for improved performance
  • Fixed a CTD occurring when a missile is destroyed or target is destroyed affecting:
    -RB-04
    -RB-05A
    -RBS-15
    -BK-90
  • Plugged several holes in the cockpit
  • Fixed several holes in the exterior
  • Corrected canard contrail generation parameters (these now only show at high AoA!)
  • Added wingtip contrail generation emitters
  • Added CK support for ARAK AP (Fixes ARAK AP not firing)
  • Restored flow reversal sound
  • Synced control inputs between keyboard, joystick and mouse (so everything is mappable on all devices)
  • Fixed unrecoverable compressor stall

 

 

And of course one of the big items we've revealed for the Viggen this week has been the free AI J-35 Draken!

 

https://forums.eagle.ru/showthread.php?t=195733

 

 

Are any of those fixes included in 2.2 release of today?

Still the ARAK material is shared with the Glass of the canopy, making impossible a reskinning of this weapon.

Cheers

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ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz

ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro

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Sorta. The second hand acts as the minute hand. The hour hand might work - didnt fly that long, and the minute hand doesnt know what its job is :)

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

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