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Old 12-14-2017, 08:25 AM   #1330
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Originally Posted by Grimes View Post
Chromium, I'll look into it. As a quick fix you could probably make the units drive a little bit. If they spawn on a building, whenever the unit moves it gets teleported back to ground level. It might be a complicated mess in the future due to all the new trees on Caucuses and the tree positioning isn't exactly detectable.
That's the point. May I suggest you to check y value of the spawned unit, if it's > than land.getHeight you might assume that you're not on ground level (wouldn't work for bridges.. but could be feasible?). I might move the units but doing so I would lose larger "disperse" parameter.

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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