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Old 03-31-2010, 06:56 AM   #86
A.S+
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Join Date: Jan 2006
Posts: 1,346
Default Make it stunning with good FPS

and believe me, ingame it looks more stunning then in the shots below...
especially the transition from close to far, and the brilliance of ground...also the athmospheric more realistic "touch" or haze

graphics.cfg:

visibility settings:

near_clip = 0.2;
middle_clip = 3;
far_clip = 60000;

structures = {30, 3000};
trees = {1000, 6000};
dynamic = {300, 20000};
objects = {3000, 80000};
mirage = {3000, 20000};
surface = {5000, 15000};
lights = {100, 30000};


lodMult = 0.85;
lodAdd = 0;

LandLodDistances:

LandLodDistances
{
LandDay
{
L01 = 12000;
L12 = 32000;

}
LandNight
{
L01 = 12000;
L12 = 32000;

}
Map
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapAlt
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapTex
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MFD
{
L01 = 10000;
L12 = 25000;

}

*********

LandTextureLighting = 1;
LandSunFactor = 0.7;
OldLandNoise
{
perSquare = 5;
perSquare2 = 150;
front = 1000;
back = 22000;
top = 2500;
map_high = 20000;
bottom = 2000;
noisemax = 0.5;
noisemin = 0.1;
}






Last edited by A.S; 03-31-2010 at 09:17 AM.
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