ED Forums - View Single Post - [Official] SimShaker for Aviators
View Single Post
Old 09-03-2017, 07:36 AM   #508
f4l0
Senior Member
 
f4l0's Avatar
 
Join Date: Sep 2014
Location: Germany
Posts: 1,641
Default

A new stable version is available! With this release, the X-Plane support is available in an EXPERIMENTAL state!

Version 1.0.0.47
Stable changelog:
- XP11: basic turboprop support added
- X-Plane helicopter added
- Added APU effect for X-Plane
- Afterburner effect added for X-Plane
- Display current plane/game in GUI fixed for X-Plane
- Parsing of UDP message in X-Plane module fixed
- X-Plane pause detection added
- Various X-Plane bugs fixed

- Gear turbulence effect added
- Game combobox text updated
- Model entry combo box text enhanced
- Hide column if output device is not available
- Fix colours in cells
- Corrected ground roll effect
- Adjusted landing gear moving effect strength for Jetseat
- Link to Andre's e-Shop added
- Ground bump effect adjusted
- Flap effect strength increased
- Ground effect/rolling updated
- Touchdown effect reworked
- Wheel blocking fixed in some DCS planes
- DCS winds converted from m/s to kts

and many more...
__________________
f4l0
Developer of Simshaker for Aviators

Feel the brrrrttt:
[Official] SimShaker for Aviators Forums thread at ED forums
SimShaker blog - transfer game effects into the real world
SimShaker Soundmodule with Voicemeeter Banana Setup: http://forums.eagle.ru/showthread.php?p=2469416

DCS Toggle Switches

System specs: Intel i7-8700k, 32 GB RAM, Nvidia 1070 GTX, lots of SSDs
Flightgear: Oculus Rift, Warthog, MFG Crosswind, Cougar MFDs, Jetseat, Bass shaker
f4l0 is offline   Reply With Quote