otto Posted April 22, 2017 Share Posted April 22, 2017 Love it! Its the little features like this that do it for me. Super Immersive Yea can't wait to get my hands on this one. 2 Link to comment Share on other sites More sharing options...
ebabil Posted April 25, 2017 Share Posted April 25, 2017 CCIP bombsight is now operational. The dotted cross indicates that the bombsight is below the HUD FOV 1 FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
kobeshow Posted April 26, 2017 Share Posted April 26, 2017 I would love to see that CCIP in action 2 [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy Link to comment Share on other sites More sharing options...
Vitormouraa Posted April 26, 2017 Share Posted April 26, 2017 I would love to see that CCIP in action Agreed. +1 1 SplashOneGaming Discord https://splashonegaming.com Link to comment Share on other sites More sharing options...
Zilch Posted April 27, 2017 Share Posted April 27, 2017 That's a damn good looking cockpit. Every time I see it... 1 [sIGPIC][/sIGPIC] Zilch79's YouTube Channel: Link to comment Share on other sites More sharing options...
1stBEAST Posted April 27, 2017 Share Posted April 27, 2017 i´m sooo ready for Harry :-D coclpit looks stunning and its nice to see the process in vids and screens. big thx to dev-team :-) 1 Link to comment Share on other sites More sharing options...
Conroy Posted April 27, 2017 Share Posted April 27, 2017 (edited) Cockpit is very good, really amazing, i hope for an upgrade for the Mirage cockpit aswell, a bit more rounded. I would like have the same standard for both AV8B and Mirage. However this AV8B is a must, really amazing. I can't wait. A promotional video for AV8B pilots recruiting. Edited April 27, 2017 by Conroy 1 Link to comment Share on other sites More sharing options...
Zeus67 Posted April 28, 2017 Share Posted April 28, 2017 I wish I had better news, but I've spent the entire week struggling with the Armament Control Panel (ACP). This deceptively simple instrument is quite complex. It is the heart of the AV-8B N/A Air-to-Ground capabilities. It controls delivery modes, fuzing (for bombs), launch/release priority, jettison mode and of course it has a manual mode as well. For starters: The AV-8B (D/A, N/A and Plus) have 5 different delivery modes:1 for AGMs, 2 Computed modes for AG weapons, including guns and rockets and 2 manual modes, one of which is a user controlled depressed sight the other is a standard iron sight. There are 24 fuzing options based on selected weapon. And then you have the basics: release quantity, multiplier and release interval (in feet, this is an American aircraft after all and everybody knows that America doesn't favor the metric system :) ). There are four jettison modes. It also has 4 different sensors to select in order to get the ballistic computations required for hitting the target with dumb iron bombs. Like the A-10C it has a built-in laser spot detector that will lock the system to the selected target, enabling you to deliver plain old dumb bombs to service it. And I am not even touching the LITENING Pod yet. Quite a difference from the M-2000C, which is an interceptor with secondary AG capabilities and the AV-8B N/A, which is an attack aircraft with secondary AA capabilities. So I'm working a week in this thing and yet I'm not getting to the point where I release bombs. Sigh! Well, I'll keep toiling to get there. I'll make a video as soon as bomb release is operational. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Zeus67 Posted April 28, 2017 Share Posted April 28, 2017 Gauge upgrades: 1 "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
609_Relentov Posted April 28, 2017 Share Posted April 28, 2017 Thanks for the update Zeus! Yes, it does look very complicated with all of the various weapon release states this instrument controls. I anticipate a whole chapter in the manual dedicated to explaining all of the weapon release features/modes/etc. this instrument implements in order for us to hit targets accurately :) Keep up the good work, so looking forward to learning this aircraft. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 28, 2017 ED Team Share Posted April 28, 2017 Thanks for sharing Zeus67 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Paradox Posted April 29, 2017 Share Posted April 29, 2017 Nose/ Tail fusing is already featured for years 1 Link to comment Share on other sites More sharing options...
shagrat Posted April 29, 2017 Share Posted April 29, 2017 It is not, at least not in the A-10C. There's the option of utilizing the N/T fuze or not, resulting in duds or low drag MK-82HDGPs depending on your setting. However, different fuzes and different settings are not modeled. There are no things like delayed fuzes or airburst fuzes, there's only instantaneous fuzes. Hmm, delayed fuzing works in the WW II birds, shouldn't be difficult to adapt to a Harrier. An airburst fuzing with proximity/height would be interesting though. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Vitormouraa Posted April 29, 2017 Share Posted April 29, 2017 (edited) Hmm, delayed fuzing works in the WW II birds, shouldn't be difficult to adapt to a Harrier. An airburst fuzing with proximity/height would be interesting though. 109 and 190, but I miss that so so much for the Mustang. :) How many times did I die trying to drop bombs? Lol. Don't we have proximity sensor for AAM? I know we are talking about A/G here, but maybe they could do for A/G weapons, based on the A/A? Edited April 29, 2017 by Vitormouraa SplashOneGaming Discord https://splashonegaming.com Link to comment Share on other sites More sharing options...
shagrat Posted April 29, 2017 Share Posted April 29, 2017 109 and 190, but I miss that so so much for the Mustang. :) Superior german technology... Well, actually a simple switch and, yes, a timed fuse. :megalol: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
shagrat Posted April 29, 2017 Share Posted April 29, 2017 @Zeus67 - fantastic work. The weapons ACP seems to be a hell more complex than the A-10As "old" switchboard... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
shagrat Posted April 29, 2017 Share Posted April 29, 2017 109 and 190, but I miss that so so much for the Mustang. :) How many times did I die trying to drop bombs? Lol. Don't we have proximity sensor for AAM? I know we are talking about A/G here, but maybe they could do for A/G weapons, based on the A/A? Depends on how it's coded internally, I guess. But I am confident with Razbam here. They made their own missiles with the Mirage, so why not push bombs to another level? ;) 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
98abaile Posted April 29, 2017 Share Posted April 29, 2017 I can't imagine an airburst would be hard to implement, cluster bombs already dispense their munitions at altitude. Link to comment Share on other sites More sharing options...
Zeus67 Posted April 29, 2017 Share Posted April 29, 2017 It is not, at least not in the A-10C. There's the option of utilizing the N/T fuze or not, resulting in duds or low drag MK-82HDGPs depending on your setting. However, different fuzes and different settings are not modeled. There are no things like delayed fuzes or airburst fuzes, there's only instantaneous fuzes. Hmm, delayed fuzing works in the WW II birds, shouldn't be difficult to adapt to a Harrier. An airburst fuzing with proximity/height would be interesting though. Unfortunately, like many other things in DCS, fuzes are quite simple. There are a couple of parameters that can be handled by a developer, 2 for normal bombs and like 5 for cluster bombs, but still they are quite simple. As for nose/tail fuzes, in real life they do have an impact because the few milliseconds in detonation delay due to using either noze or tail indicate how deep the bomb dig into the ground/target. But in a simulation they are one and the same, for all intent and purpose the explosion is instantaneous. That is why we had to use unrealistic delay periods of 4 seconds in the M-2000C (The FW-190 uses 8 seconds delay) when using time delayed fuzes. So you can see the bomb hit and a couple seconds later explode. But for DCS it is irrelevant since it cannot detect how deep the bomb digs into the target. It can only detect bomb collision with target and act accordingly. ED does have plans to include penetration control into their collision model but we don't know its status. 1 "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
iLOVEwindmills Posted April 29, 2017 Share Posted April 29, 2017 There are more pressing issues anyway when it comes to the effectiveness of bombs, which hopefully take priority over the modelling of additional fuses etc. Link to comment Share on other sites More sharing options...
ESAc_matador Posted April 29, 2017 Share Posted April 29, 2017 (edited) Unfortunately, like many other things in DCS, fuzes are quite simple. There are a couple of parameters that can be handled by a developer, 2 for normal bombs and like 5 for cluster bombs, but still they are quite simple. As for nose/tail fuzes, in real life they do have an impact because the few milliseconds in detonation delay due to using either noze or tail indicate how deep the bomb dig into the ground/target. But in a simulation they are one and the same, for all intent and purpose the explosion is instantaneous. That is why we had to use unrealistic delay periods of 4 seconds in the M-2000C (The FW-190 uses 8 seconds delay) when using time delayed fuzes. So you can see the bomb hit and a couple seconds later explode. But for DCS it is irrelevant since it cannot detect how deep the bomb digs into the target. It can only detect bomb collision with target and act accordingly. ED does have plans to include penetration control into their collision model but we don't know its status. I know a little about fuzes... (not to much). As you mentioned, the delay is used to achieve a penetration and then the explossion inside the targets. This is used for bunkers, bridges, runways etc. So, delayed fuse used against infantry or vehicles is worst. One way to achive this is by reducing the lethal radius, but increasing the strengh of.. the detonation. This way you can simulate better their effects. Example. You have a bunker or a building... With lighr vehicles close to it. With an Mk82 without delay you damage the building but kill infantry that is longer from the bomb detonation. With delay you kill the building but you dont kill the infantry. Same applies with our ground units when they are close to the enemy and we want to avoid blue on blue you put delayed fuze, or to reduce colateral effects. Using delayed fuze you reduce the shrapnel and the lethal radius but the effects are lower. Also you just want to destroy ONE infrastructure without damaging the surrounding ones. Opposingly, the proximity fuzes are very good for greater radius... So if you can change the parameters of the bombs during the game, would be awesome, the use of different programable fuzes opens a full new field in the simulation. Edited April 29, 2017 by ESAc_matador Link to comment Share on other sites More sharing options...
comie1 Posted May 2, 2017 Share Posted May 2, 2017 [sIGPIC][/sIGPIC] https://www.twitch.tv/comie1 Link to comment Share on other sites More sharing options...
Chrinik Posted May 3, 2017 Share Posted May 3, 2017 I would love to see that CCIP in action Your wish is my command, skipper: 1 [sIGPIC][/sIGPIC] GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage" Striker: "Copy, say Altitude?" GCI: "....Deck....it´s a SAM site..." Striker: "Oh...." Fighter: "Yeah, those pesky russian build, baloon based SAMs." -Red-Lyfe Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup: Link to comment Share on other sites More sharing options...
kobeshow Posted May 3, 2017 Share Posted May 3, 2017 yeah thanks, I've seen it (; and it showed exactly what I wanted to see, now I have to go into DCS and check if my observations were correct [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy Link to comment Share on other sites More sharing options...
T_A Posted May 3, 2017 Share Posted May 3, 2017 From RAZBAM`s Facebook Our latest cockpit upgrade as per specs.. 1 IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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