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Old 03-12-2016, 12:41 AM   #176
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Join Date: May 2006
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Arrow Tacview 1.4.3 is now available to everyone!

Tacview 1.4.3 is now available to everyone!


On the way to Tacview 1.5 and 2.0, this release was supposed to be a minor one… It turned out that it is finally quite an improvement over the version 1.4.2; thanks to the multiple fixes and mainly to the preliminary support of KML files for static objects and custom terrain textures.

Custom terrain textures

Tacview will now display custom terrain textures of 1 by 1 degree stored in the %ProgramData%\Tacview\Data\Terrain\Textures\ or %APPDATA%\Tacview\Data\Terrain\Textures\ folders.

You must follow the same naming convention as SRTM3 and SRTM1 files. For example, to replace the north-west corner of Corsica you should create a tile named:
Tacview supports textures of any size as long as they are recorded in PNG or JPEG files. Both 24-bit and 32-bit formats are supported. Which means that you can use the alpha channel of PNG files to smoothly blend an overlay on top of Tacview native terrain.

Now it’s your turn to unleash your creativity and to show everyone how you like to see the battlefield in Tacview!

KML aka “Google Earth files” support

This version will automatically load and display any object declared in any .kml file stored in the sub-folders of your choice under: %ProgramData%\Tacview\Data\Static Objects\ or %APPDATA%\Tacview\Data\Static Objects\

Please note that this is a preliminary support of the most basic features of KML format. Later complex polygon shapes will be supported. The KML format will also be extended to add points of interests in Tacview world like navaids, beacons, ILS, runways using Google Earth to position objects in space easily and accurately.

A static object “debugger” should be available in Tacview 1.5. The legacy xml file format is now deprecated, it will not be updated anymore and may be dropped in Tacview 2.0.

  • Added support for custom PNG & JPEG terrain textures
  • Added preliminary support of KML files for static objects
  • Added flight path angle in telemetry and labels
  • Korean translation by 번역 - ihopi [NAVER JTWF SQUADRON]
  • Russian translation by Scorzy
  • Hebrew translation by אריאל פרץ
  • Imported last Nevada terrain from DCS World
  • Added a raw-telemetry tool which will display soon all available data for selected objects
  • Dropped support for Windows XP
  • DCS World IAS was not properly exported since DCS World 1.5
  • Distances are now properly switching between feet and nautical miles at 1 nm
  • Fixed minor glitch at the edge of some terrain tiles
  • The charts windows were using a bit of CPU when they were idle and visible
  • The debug log was using a bit of CPU when it was idle and visible
  • Wrong error message displayed when the flight data was recognized but not supported

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