Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.
1- DirectX 11 / DirectX 11 Windows 8 based.
2- Can support up to four GPU (either SLI or CF).
3- Uses clip maps.
4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus.
5- Terrain shadow projection is supported.
6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail.
7- Option to project map on globe surface.
DCS World: http://www.digitalcombatsimulator.com/en/index.php
Falcon Northwest Talon: i7 6770K, 32 GB RAM, GTX 1080, Windows 10, 1TB SSD, TM Warthog stick with CH Pro Throttle.
New news on the Hornet project will be released a few weeks after the Normandy map is released.