CA Update - 14 December 2012
Certainly not a complete list, but there are several nice improvements coming to the next Combined Arms version (1.2.3). These improvements are the cause of the longer than expected beta period, but in the end, we think you will have a better product.
1- Command Map control of air units. You can now route them, set speed and altitude, and set targets.
2- Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
3- Updated, higher resolution ground unit HUDs.
4- Added min and max range rings for all indirect fire systems.
5- Added countdown timer for indirect fire missions.
6- Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
7- Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
8- Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
9- Unit resupply added during mission, tied to cargo trucks and warehouses.
10. Reduced muzzles smoke effect.
11- Changing round type loading delay added.
12- Added military icons for Command Map.
13- Provided NVG gain.
14- New compass orientation options.
15- Signal flare options.
DCS World: http://www.digitalcombatsimulator.com/en/index.php
Falcon Northwest Talon: i7 6770K, 32 GB RAM, GTX 1080, Windows 10, 1TB SSD, TM Warthog stick with CH Pro Throttle.
New news on the Hornet project will be released a few weeks after the Normandy map is released.
Last edited by Wags; 12-14-2012 at 11:51 PM.