Kuky Posted December 17, 2011 Share Posted December 17, 2011 Can anyone tell me, if I fly at night and turn on NVG, am I supposed to see my own laser when I lase? No longer active in DCS... Link to comment Share on other sites More sharing options...
pseudonym Posted December 17, 2011 Share Posted December 17, 2011 Can anyone tell me, if I fly at night and turn on NVG, am I supposed to see my own laser when I lase? No. If you set the TGP to use the IR pointer or to use both IR and laser then you'll see it. The laser itself however is not visible. Link to comment Share on other sites More sharing options...
Kuky Posted December 17, 2011 Share Posted December 17, 2011 No. If you set the TGP to use the IR pointer or to use both IR and laser then you'll see it. The laser itself however is not visible. ah right... the IR... thanks :book: No longer active in DCS... Link to comment Share on other sites More sharing options...
ralfidude Posted December 19, 2011 Share Posted December 19, 2011 Hey guys, I have the Warthog Hotas, and i am not using the right hand pinky switch lever, which is not part of the a10 joystick design, but its there for sh*ts and giggles apparently. I thought it would be a fantastic idea to map that button as my F1, so that when I contact my Jtac, or whatever, and I keep having to press F1 to confirm stuff, i might as well not have to strain to press F1 on the keyoard and just pinky that sucker. Problem is... it wont work... Lets say I observe another plane in F2 mode and would otherwise need to press F1 to go back to my plane, when i hit that button it works. But when dealing with radios, it wont respond. Any ideas? [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
kylania Posted December 19, 2011 Share Posted December 19, 2011 I use mine for TO Trim :) Can you map Radio Option 1 or something to the button instead of trying to map it to "F1"? [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie Link to comment Share on other sites More sharing options...
cichlidfan Posted December 19, 2011 Share Posted December 19, 2011 Problem is... it wont work... Lets say I observe another plane in F2 mode and would otherwise need to press F1 to go back to my plane, when i hit that button it works. But when dealing with radios, it wont respond. Any ideas? How are you mapping it. If you are mapping it in game to the F1 (Cockpit View) function it will only work as that function. When you do that you aren't really mapping it to F1, you are mapping it to cockpit view. The F1 that you want only exist during the time that the comms menus are active so it does not exist in the keymap. What you need is for that button on the Warthog to actually send the actual keyboard code for 'F1'. The only way to do that with the Warthog is to use Target to program it. Unfortunately, that is not exactly simple since you can't just program the one button and leave the rest the way they are. You will have to do some tinkering with the stick and throttle lua files. Personally, for what your goal is, I probably would not bother with Target and just do something different. There are a few threads around covering the topic. If you are interested in tinkering with Target I can point you in the right direction. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
ralfidude Posted December 19, 2011 Share Posted December 19, 2011 Ahh... no.... damn it... I was hoping for a quick fix... i already spent an hour figuring out how to create a new lua file to make my second screen work to show the MFDs which works amazing, but no way of turning it off in the actual cockpit to save CPU power... Those MFDs really eat up 50% of my FPS in certain situations.... I guess Il just stick to hitting F1 on the keyboard for now. Thanks for the response! [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
cichlidfan Posted December 19, 2011 Share Posted December 19, 2011 Ahh... no.... damn it... I was hoping for a quick fix... i already spent an hour figuring out how to create a new lua file to make my second screen work to show the MFDs which works amazing, but no way of turning it off in the actual cockpit to save CPU power... Those MFDs really eat up 50% of my FPS in certain situations.... I guess Il just stick to hitting F1 on the keyboard for now. Thanks for the response! You can turn the views off in the cockpit. It requires some lua editing. I don't remember the details, read about it but not done it. If you have found information about exporting other displays like the RWR then you are in the right area. I did a quick look and I think the info is somewhere in this thread. http://forums.eagle.ru/showthread.php?t=70716&highlight=export+viewport If you still have trouble finding the info PM me and I will dig through my files and see if I can find it. NOTE: When reading that thread be aware that the info at the beginning is based on a previous version and some thing may be a bit different. So you will have to scan through for the changes. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
FreeFall Posted December 19, 2011 Share Posted December 19, 2011 my second screen work to show the MFDs which works amazing, but no way of turning it off in the actual cockpit to save CPU power... Those MFDs really eat up 50% of my FPS in certain situations.... This way. I think I have copied/pasted it from airdogs original message: To get the incockpit MFD's to not render you now need to go to this file: x:\Program Files\Eagle Dynamics\DCS A-10C\Scripts\Aircrafts\_Common\Cockpit\ViewportHandling.lua Comment out line 31 by adding the -- as highlighted in red below purposes = {--render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end Link to comment Share on other sites More sharing options...
ralfidude Posted December 19, 2011 Share Posted December 19, 2011 You are a GOD! [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Sheppard Posted December 19, 2011 Share Posted December 19, 2011 Hello! I have a small question. What does mean "client" when we choose the skill of planes? Thanks! Good day! Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 19, 2011 ED Team Share Posted December 19, 2011 Hello! I have a small question. What does mean "client" when we choose the skill of planes? Thanks! Good day! PLAYER is the first player position and CLIENT is other player slots for a multiplayer hope that helps Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Sheppard Posted December 19, 2011 Share Posted December 19, 2011 (edited) Hello! Ok, thanks! Good evening! EDIT: I have an other question. How to write a description for my mission for that players in multiplayer mode can see the goal of the mission? Edited December 21, 2011 by Sheppard Link to comment Share on other sites More sharing options...
LonesomeCrow Posted December 19, 2011 Share Posted December 19, 2011 There's a few iPad apps that allow interactive control of the A-10C. Far more than simply reading PDFs or charts. What do the iPad apps do? Can you provide a link to any of them? Is there some open API from ED that they use? I've been looking for a good idea for an android app to build as I learn android development. This might be it! Link to comment Share on other sites More sharing options...
zyph3r Posted December 21, 2011 Share Posted December 21, 2011 Bullet damage Never seen bullet damage in the cockpit window before, is this new? They should make so you see it from inside also, pretty cool. Second thing, it would be greate to mod a IR transcievers that friendly troops could wear... And after reading a couple of JTAC books, Flechette rockets would be awesome And last, christmas reading: Danger Close, Steve Call Merry Christmas! [sIGPIC][/sIGPIC] Laptop Alienware m17x Intel Core 2 extreme CPU Q3000 @2.53GHz 2.53 GHz 8 GB RAM 2 x NVIDIA 280M TM HOTAS COUGAR, 24'' Samsung screen, TIR5 Link to comment Share on other sites More sharing options...
ralfidude Posted December 21, 2011 Share Posted December 21, 2011 That's been around. Its too bad you can't see it from inside the cockpit though. THAT would be BADASS! [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Sheppard Posted December 21, 2011 Share Posted December 21, 2011 Hello! How to write a description for my mission for that players in multiplayer mode can see the goal of the mission? Thanks! Good day! Link to comment Share on other sites More sharing options...
Jona33 Posted December 21, 2011 Share Posted December 21, 2011 In the briefing in the ME then write in the Red task and the Blue task areas as well as the main briefing. The main part is what everyone will see. Only players belonging to the red or blue team will see their task. Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
Sheppard Posted December 21, 2011 Share Posted December 21, 2011 Hello! Ok, thanks! Good evening! Link to comment Share on other sites More sharing options...
ralfidude Posted December 24, 2011 Share Posted December 24, 2011 Something has been nagging me lately and i wanted to see if anybody knows here. When you want to drop a bomb in CCRP mode, let's say a GPS guided munition, you get a different release cue. THe circle starts to rotate counter clockwise and release parameters are when it's in between the two triangles within the circle. Is there any way of making them drop right away instead of holding down the release button when its within those two triangles? For example trying to release multiple bombs at the same time is hard because you need to fly higher to make the release cue longer, but the damn bombs dont release until the circle is about half way done between the two triangles... It's a waste of my time tbh. Any way to change that? Different release mode for that type of bomb? [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
bartleby Posted December 24, 2011 Share Posted December 24, 2011 Something has been nagging me lately and i wanted to see if anybody knows here. When you want to drop a bomb in CCRP mode, let's say a GPS guided munition, you get a different release cue. THe circle starts to rotate counter clockwise and release parameters are when it's in between the two triangles within the circle. Is there any way of making them drop right away instead of holding down the release button when its within those two triangles? For example trying to release multiple bombs at the same time is hard because you need to fly higher to make the release cue longer, but the damn bombs dont release until the circle is about half way done between the two triangles... It's a waste of my time tbh. Any way to change that? Different release mode for that type of bomb? I don't think so. I believe the delay is necessary for readying the weapon and not just a release mode. On the other hand, the release paramaters are a little looser with IAMs, so.... DCS Wiki! :book: Link to comment Share on other sites More sharing options...
ralfidude Posted December 25, 2011 Share Posted December 25, 2011 Yeah, I think I read someplace that the information gets sent automatically to the bomb upon pressing the weapons release cue? That or TMS up, not sure. Then again im not an expert at this. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Sheppard Posted December 26, 2011 Share Posted December 26, 2011 (edited) Hello! I have problems: 1. When a pilot of AI Aircraft ejects, I see just the canopy ejects but not the pilot. Why? 2. When I drob bombs on a boat, the simulator leave with an error message. Thansk to answer me! Good day! Edited December 26, 2011 by Sheppard Link to comment Share on other sites More sharing options...
FreeFall Posted December 26, 2011 Share Posted December 26, 2011 2. When I drob bombs on a boat, the simulator leave with an error message. Bug with v1.1.1.1 Link to comment Share on other sites More sharing options...
ralfidude Posted December 27, 2011 Share Posted December 27, 2011 (edited) Hey have any of you done the sound BIT test on the IFFCC? There is one where it says "Obstacle" what does that reffer to? Iv never heard bitch betty say that to me yet. Also, all altitude is displayed in ASL, so how can I see what my AGL is above 5 thousand feet? By default, the AGL is displayed on the nav block on the hud but up to 5K, I can also turn on the tape from the IFFCC menu, but that only goes up to 1500. The reason I need to know is due to SAM targets on mountains. I need to know how high I am to stay above their threat range but ASL is useless to me in mountain regions. Usually im up above 15K. Edited December 27, 2011 by ralfidude [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
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