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I am reporting the following bugs and issues with the Christen Eagle II, currently on DCS 2.5.6.58125 Open Beta: a) An audio glitch sounding like a buzz saw can be heard when clicking the hotas buttons (or keyboard keys) assigned to: Canopy Open and Canopy Close Canopy Lock and Canopy Unlock Radio channel switch and Radio flip flop switch Accelerometer reset b) Both cockpit lights are unassignable in the controls. c) The Aerobatic Sight Device's upwards movement isn't limited by it's physical limits. Although the model doesn't move more than it should, when adjusting down after extending upwards past the limit will result in a delay before it actually moves. The delay is longer, the longer it moves virtually past it's upper limit. d) Fuse On/Off binding only turns the Fuse On. Doesn't revert to Off. e) Assigning the following commands (Radio On, Radio Mhz +) to the Thrustmaster T16000M Throttle Button 7 doesn't do anything. However assigning to another button works. Also, Assigning the Radio Khz + or Volume + to that button works properly too. It would be great if @-Rudel-, someone from Leatherneck or ED could check this issues. Thank you!
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Entering multiplayer server gets stuck at "Net Sim Post Start"
-0303- posted a topic in General Bugs
For 40 minutes (yes, I timed it). Intermittent. Patch "2.7.2.7910.1". Clean install. Starting the game and offline, no problem. Have to kill it with Task Master.- 57 replies
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Started trying Su-33 carrier landing /takeoff today. Seems I've had 1 random explosion just taxiing and 2 random damage, one parked and one taxiing. Is this a known thing? Edit/add: Make that 3 random damage. One more just taxiing.
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- cvn-74 john c. stennis
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The problem described in the linked topic is still happening in the latest open beta of DCS. The F-5s Tacan just seems to freeze randomly after a while and needs to be reset by turning the Tacan off and back on, otherwise the needles just won't move anymore.
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Runways reported by lua using the airbase class function getRunways() returns a table of data for runways - most of this information is correct, except for length. Length is off for almost every single runway, except al mansurah 35/17 (which is only off by 20m, good enough for me, its functionally correct, and looks it on the map at a glance if used for marking the strip) Lengths are not off by a lot, it varies. Some are only off by about 100m, others off by closer to 400m. not a particularly severe bug, the lengths are all 'close enough' but for those of us that use that data to mark runways on the map, for various lua functions, etc.. its imperfect. Looks like a simple oversight of a placeholder slipping in, as many are sharing the same numbers for length. Possibly just unfinished? low priority bug for sure.
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Hi, I'm updating my Mirage F1 CE missions, to adapt to the latest changes of this Module, and on my testing found that the Oxygen supply does not seem to be working properly: - The Flow indicator does not blink in normal operation (it does when pressing the Oxy Gauge test button). - The Oxygen Selector, on the left side of the ejection seat, does not work. Here is a short video, highlighting this issue: This video is on the latest DCS Openbeta, MT version, but on Single Thread happens exactly the same. Have not tested the F1EE version to see if it behaves the same, will do it later. Best regards, Eduardo
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- oxygen system
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Hello, VR user (don't know if that has anything to do with this or not). I am seeing spontanious SD-10 launches as I click around the cockpit performing non related functions. It's happened as I select a new Wp VIA the UFC, it's happened while scaling the right MFD VIA button press (versus joystick bind) and it's happened as I sat satisfied with myself in transit to the objective doing......nothing. Am I off my rocker? My VR hand controler isnt active unless I grab it, so I don't think it's inadventant/mistaken hand controller input as I am unaware there is another way to fire SD-10's other than the mapped joystick button. Off my rocker or known issue?
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Just discovered that they exist and works as advertised. Can light them individually and the jettison button works. Problem is the only way to get them is to set a checkmark in the Mission Editor. But then, if used, they do not "come back" either by rearming or even after repair. Of course they should be reloaded on rearm, just brakechutes gets "repacked" on rearm. Will put this "bug" forum shortly unless someone tells me I'm wrong.
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Attached is a track file and a debrief log that demonstrate the bug: Fly a mission and crash intentionally (or unintentionally). Then press Left-Alt-B to bring up the briefing window. Then press fly. You will find yourself in a new plane as if nothing happened. In the attached track I did it several times in a row. I first discovered this when running a Campaign mission where the spawn caused me to attain mission success (apparently because I killed some enemy defenses when I crashed) where return to base was part of mission success. But of course spawning a new plane shouldn't count! mission.log Mission.trk
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I've had this happen a few times. I will taxi my hornet up to the cat and the crew will just stand there. The request launch in the radio commands doesn't seem to do anything.
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There are so many problems with the countermeasures on the mirage right now. 1- The plane in-game right now, does not need to mount the éclair pod to carry more than 16 flares. this is clearly a bug, éclair does nothing but add weight at the moment. (also flares will never visually come out of the éclair straight down. they always come from the fuselage launchers no matter how many you load on the plane) 2- If you select 112 chaff + 48 flares on the load-out or rearming page, you only get 42 flares loaded on the plane. 3- More importantly 48 flares (or 42 for that matter) shouldn't even be possible on the mirage IRL even with éclair pod. It's 16 flares without and 32 flares with the éclair pod IRL. 4- The game will allow you to load 162 flares 0 chaff if you ask. This should be impossible as the SPIRAL dispensers on the fuselage do not allow the much larger flare canisters to be loaded, only chaff is possible in SPIRAL. 32 flares with the éclair is the absolute limit a mirage can carry IRL. 5- The maximum countermeasures count with éclair should be 130 chaff 32 flares. 112 chaff in the spiral and another 18 in the éclair that are missing right now. To sum up: too many flares, missing chaff from the éclair, éclair is broken, spiral should not be able to load flares. It's very strange to me that these mistakes are in the game as the 3D models of the plane and the éclair pod literally allow you to count the countermeasures that they carry visually. In my opinion, countermeasures on the mirage should be on or off. either you load them full or you don't load any. there is no need for a slider like US and RUS jets. the mirage has dedicated launchers for both type that cannot be mixed. even the éclair does not allow you to choose what it carries IRL as you can see in the picture (EM is chaff IR1 and IR2 are for flares). it's either on the plane with 16 flares 18 chaff or it's not.
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Wrote it in FC3 bug thread but it seems pretty inactive. So I will repeat it here in the module subforum. MiG-29 A/G/S happens in both latest versions DCS 2.5.6.61527.3 Stable and DCS 2.5.6.61527.3 Open Beta Speed indicator (IAS) in cockpit is bugged for me, it always shows 1 instead of blank when under 1000 km/h so now speed reading is 1000 + current and if current speed exceeds 1000 needle just stops. HUD indicator is working properly.
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I found these floating generators at a military site just east of the Latakia airport (Located in grid BV22, fairly exact coordinates can be seen in the picture below). Just to be clear I did not place these, in fact I haven't placed any generators at all on this mission. They are map objects baked into the map itself, at least as far as I can tell. They're not really a massive deal as they don't seem to actually interfere with anything. They are just really harshing my vibe and I felt it was best to report them. Below Ive included a picture of them as well as the mission file I'm using where they can be found. Mi-24P - Campaign One (Pre-Release).miz
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The MiG-29G HUD displays distance to the next waypoint in kilometers, although the speed and altitude on the HUD are in knots and feet, respectively. However, the HSI waypoint distance indicator, which is labeled "KM", displays the distance in nautical miles. This is pretty confusing, and I suspect incorrect - the book Luftwaffe Fulcrums: The MiG 29 - From the East German People's Army to the Luftwaffe says that the indication of all instruments was changed to feet, miles, and knots as part of the upgrade from MiG-29A/UB to MiG-29G/GT when the MiG-29s transitioned from East German to Luftwaffe service. If that's true, many other cockpit indications in our MiG-29G should also be changed, but the waypoint distance is the most confusing since the HUD and HSI disagree and the HSI is mislabeled. The radar range, target range, and target elevation are also given in kilometers, which is confusing because the units for these aren't indicated, so it's not apparent what they are. My understanding from that book is that these should be in Western units instead (which would be more intuitive since it would be congruous with the other HUD indications); if so, that should be changed, and ideally mentioned in the FC3 MiG-29 manual to avoid the ambiguity. Here's a screenshot to illustrate - the HUD reads 18.5 (km) and the HSI reads 10 (nm):
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Hello. Take a look at the tackview track I posted. Im facing a problem now where the F14 launches the AIM54s, at a very close distance (25/30 Nm???!!!), with no launch warning . Tha is expected because I guess AI is using the TWS launch mode. BUT, I should receive a RWS warning once the AIM54 heads activates its own radar. That is how it should works, how I think it was working at least 3 weeks ago. But now The misil is being lauched to me, and I get absolutely no warning at all. In the track I point my nose directly to the misil on purpuse to be sure that my RWS is on the same plane than the misil is. I got no warning at all PD (I have cut the track so it is shorter, my pkane is the SU27 HANSO3D) Tacview-20201226-001359-DCS-TF-74-Flanker_first.zip.acmi Im flying DCS-openbeta, fully updated
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Bug or not. Manual states: Nothing happens when clicking (left or right button) but gyro adjusts with mouse wheel. Manual erroneous or push-in feature missing? Tag as "Directional Gyro" (tip popup and ADJUST CONTROLS naming differs).
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"OFF" position is non-existent graphically in game and in manual. Did it exist in real life? If not, delete "OFF. Disconnecting the fuel supply from external fuel tanks." line from manual, page 62. Would being able to shut off auxiliary tank separate from not selecting it on "Main Fuel Selector Valve" make sense design wise? Picked in-game-name for tagging: "External Tanks Fuel Selector Valve". ed/add 20 may 2021. Added obvious generic, extremely useful tag "drop tanks", resisted, for now, adding "external tanks" tag
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Update, rewrote this entirely. Bug more than cosmetic. Distance & direction shown top screen is wrong after applying Ruler when game resolution differs from monitor resolution. Found other additional (minor cosmetic?) bug: Fullscreen moving cursor F10 map show wrong elevation and N E position. Five images (a, b, c ,d, e) to illustrate. Game resolution 1280x768 (lowest possible). Ruler between center runway Senaki to center runway Nalchik. a) Game in window works correct (1280x768 game inside 1920x1080 monitor resolution). Distance & direction correct (red circled top screen and Ruler). b) [LAlt + Return] to fullscreen monitor resolution (1920x1080). Cursor is hovering Nalchik center runway (red arrow). Ruler not drawing correctly (green arrow). Distance & direction incorrect (red circled top screen and Ruler). Should (still) be distance 104 nm and direction (HDG) 35 degrees. c) After rightclick center Nalchik. Distance & direction top screen and Ruler are different (red circled). Distance & direction shown on Ruler is correct. Distance & direction top screen is wrong. Image d) and e). The additional bug. While moving cursor over F10 map elevation and position (up left corner) differs between game-in-window and game fullscreen. Cursor position at red arrow. Position: Imagine lines crossing Gudauta due south & Kobuleti due west. d) game-in-window and e) game fullscreen. 5698 feet sea level? Position N and E also differs. d) in-game-window shows correct e) Elevation and position N E differs. Clean install, clean Saved Games yada yada. Used Training > TF-51D > Takeoff Solo Practice to take images. Closely related also annoying bug.
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Just discovered that they exist and works as advertised. Can light them individually and the jettison button works. Problem is the only way to get them is to set a checkmark in the Mission Editor. But then, if used, they do not "come back" either by rearming or even after repair. Of course they should be reloaded on rearm, just like brakechutes gets "repacked" on rearm.
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English: Hello Everyone, I'm NF2, Main Mission Editor of the Rising Squall Campaign. Here we're going to release the bugs and questions list we've collected about the mission through various channels, as well as their feedback. As this campaign adopts some innovative production methods, I am also worried about the problems caused by the changes of the game version. We expect to minimize the number of bugs in the campaign, and hope to eradicate the problem of "Stay at a some level and cannot continue the game", which often occurs in campaign of DCS. We also recommend that you try various "possible" or "impossible" game methods to help us improve the "robust" of the missions. Please attach TRK files or TACVIEW files (highly recommended) when describing your problem, so that we can analyze the problem. You can submit your problems to us through forum, email and other ways. Thank you for choosing our campaign. And look forward to our future opus. 中文(概要): 如果你需要提交BUG,建议附上 TRK 或者 TACVIEW 文件(强烈推荐),以便我们可以追踪查询问题。 Date of collection (收集日期) Priority (优先级) Description (问题描述) Resolvent (解决方案) State (状态) 2021/1/31 Improvement and optimization (改进与优化) M00: A change based on the future. 一个未来计划的改动 Update by DCS 2.7 ver 2021/1/31 Improvement and optimization (改进与优化) Add "watch plot animation" tips for each Mission. 为每个任务增加一个观看动画的提示 WIP 2021/1/31 No impact on the process (不影响游戏流程) M05: When the task is finished, a long conversation in Bishop has a conflicts. 任务结束时,Bishop 的一句长对话出现了冲突。 Need to adjust the conversation time 调整对话时间 Need Check 2021/1/31 Improvement and optimization (改进与优化) M07: When MIG-29 appears, a prompt needs to be added to show that the planes are not hostile. 当 Mig29 出现时,需要一个提示说明它们不是敌机。 WIP 2021/1/31 Improvement and optimization (改进与优化) M07: It is suggested that the rhythm of the music be adjusted after the end of the air combat and reduce the tension. 建议在空战部分结束后降低音乐的紧张感。 Re-edit the music No Guarantee 2021/1/31 No impact on the process (不影响游戏流程) M09: The "mission success" tips is Chinese 英文版中任务结束提示为中文。 There are two duplicate Tips, one of which is wrong and remove. 有两个重复的提示,删除了其中一个错误的。 FIXED OpenBeta 2.5.6.61527 2021/1/31 No impact on the process (不影响游戏流程) M06: It's too late for smoke signs and flares to appear at the target airport. 降落机场的烟雾和信号弹出现时机太迟 Adjust and shorten the trigger effective time. 调整了时间。 FIXED OpenBeta 2.5.6.61527 2021/1/31 No impact on the process (不影响游戏流程) M09: When Reef's Convoy was destroyed, part of the follow-up plot still played, leading to dialogue conflict. 当 Reef 的车队被摧毁时,一些后续剧情对话仍然被激活,导致一些对话冲突。 Add the judgment of mission failure to prohibit the follow-up plot. 增加一个判定以便任务失败时不再推进剧情。 FIXED OpenBeta 2.5.6.61527 2021/1/31 Frustrated with the game (对任务产生挫折) M04: When the mission is completed, landing to the carrier, it will accidentally activate a group of enemy aircraft that should not exist, leading to mission failure. 一组意外的飞机在降落航母时被激活,导致任务失败。 need to add a decision to avoid activating the problem planes after the player takes off. 增加一个判定以在起飞后不再激活那组问题飞机 FIXED OpenBeta 2.5.6.61527 2021/1/31 Improvement and optimization (改进与优化) M11: Add Tips for way-point number of the base. 增加返回基地的导航点提示 FIXED OpenBeta 2.5.6.61527 2021/1/31 Improvement and optimization (改进与优化) M11: Add a Tips for remaining number of target bombers. 增加目标轰炸机剩余数量提示 WIP 2021/1/31 No impact on the process (不影响游戏流程) M12: Conflict of "last warning" dialogue in Aegis-3. 主角的“上来就是最后一次警告”这句对话有冲突 Trigger conditions have been adjusted 调整对话时间 FIXED OpenBeta 2.5.6.61527 2021/1/31 No impact on the process (不影响游戏流程) M12: Lose liveries for Aegis-2 “revolution”. Aegis-2 在反叛后缺少涂装。 FIXED OpenBeta 2.5.6.61527 2021/1/31 No impact on the process (不影响游戏流程) VR perspective and TrackIR do not work properly in some missions. VR 与 TrackIR 在某些任务中视角不正常。 It may have something to do with the Trk file of ED. Need confirmed. 推测是预录制动画的原因。 Update by DCS 2.7 ver 2021/1/31 Improvement and optimization (改进与优化) M05: The prompt of joining Aeigs1 formation at the beginning of the mission is not clear enough. 任务开始时需要与Aegis-1会合的提示不明确。 FIXED OpenBeta 2.5.6.61527 2021/1/31 No impact on the process (不影响游戏流程) VR binocular settings need to be turned on by default. 预录制动画需要打开VR的双眼渲染 Update by DCS 2.7 ver 2021/2/1 No impact on the process(不影响游戏流程) M02: After the checkpoint is executed, the waypoint is different from the dialog. 检查点执行后的路径点名字与对话有差异 Correct 2021/2/1 Improvement and optimization (改进与优化) M04: (and CP)Remove the gunboats around the CVN 移除航母周围的“炮艇” Use invisible static objects instead 使用隐身物体 No Guarantee 2021/2/1 Frustrated with the game (对任务产生挫折) M04 NoSC: The wrong version of the game file causes the wingman not to follow the player in the task, and triggers the victory condition ahead of time. 检查点文件是错误的 Need to upload the latest file again. 重新更新了一次 FIXED OpenBeta 2.5.6.61527 2021/2/1 No impact on the process (不影响游戏流程) M01: A dialogue for aegis-4 has been conflict Aegis4 的一句对话冲突了 Change trigger timer 调整时间 FIXED OpenBeta 2.5.6.61527 2021/2/2 Frustrated with the game (对任务产生挫折) M10: Miss BGM when push WP2 过 WP2 后丢失 BGM。 FIXED OpenBeta 2.5.6.61527 2021/2/2 No impact on the process (不影响游戏流程) M10: Task of Yard need more detailed tips 堆场任务目标提示增加 FIXED OpenBeta 2.5.6.61527 2021/2/2 Improvement and optimization (改进与优化) The function of custom label 定制标签功能 Update by DCS 2.7 ver 2021/2/2 Improvement and optimization (改进与优化) M01: Increase the probability that the target will be displayed on the data link SA page 增加更大的概率让目标显示在SA页面上 Change location of AWACS. 预警机位置更靠前了 FIXED OpenBeta 2.5.6.61527 2021/2/2 Improvement and optimization (改进与优化) M12: After adjusting the threat range of Chainmail flight, they will be more reasonable now. Chainmail 机队的威慑范围被扩大了一些,让他们的反应更合理。 FIXED OpenBeta 2.5.6.61527 2021/2/2 Improvement and optimization (改进与优化) M06: Add checkpoint function before landing. 在降落前添加了一个检查点 FIXED OpenBeta 2.5.6.61527 2021/2/2 No impact on the process (不影响游戏流程) M03: No mission failure conditions. 丢失了任务失败的条件 FIXED OpenBeta 2.5.6.61527 2021/2/2 Improvement and optimization (改进与优化) M10: Reducing the interception probability of air defense system to missile 降低了导弹被拦截的概率 FIXED OpenBeta 2.5.6.61527
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Greetings, For some reason the communication menu doesn't show up. Used comm 1, comm 2 keybinds and also the "communication menu" keybind. I tried to use the comm keybinds followed by pressing some number keys just in case it's only a visual bug, but it seems that it's like the keybind doesn't work at all. I changed keybinds but the problem persists and has the same behavior. I should also note that I'm not using any modifiers. Attached is the trackfile. I pressed the comm1 comm2 buttons many times, both on the ground and in the air. I don't know if that helps. If you need the log file as well, tell me to attach it. communication menu not showing.trk
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Since update 2.5.6.59625.1 has been installed, when you open ME and set "Ground Attack" as main task the options of "Start Enroute task" menu in Advanced Waypoint Actions have been missing for every plane type.
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Hello all. I recently started creating a mission intended for MP use. I just started the first stages of testing out its operation and I noticed that all the SAM sites I have placed around the map appear on the F16C MFD. I have carefully gone through all my units on the mission and ensured that all the intended sites have Hidden on MFD checked as well as Hidden on Mission Planner yet they all appear. I have also selected some of these locations as Late Activation and they also appear to the F16C MFD. I have not tested this on other air craft yet.