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Search: Posts Made By: Chump
Forum: DCS Mods 02-24-2020, 05:18 PM
Replies: 13
Views: 655
Posted By Chump
I believe there was mention of a parade? ;) ...

I believe there was mention of a parade? ;)

Let me know if you need any LUA or ME help in the future!
Forum: General Questions 02-24-2020, 05:24 AM
Replies: 10
Views: 295
Posted By Chump
Zip them and upload them as an attachment to a...

Zip them and upload them as an attachment to a forum post.

Ensure that you don't have anything in Saved Games under mods lingering around. Most of the non-starts are due to incorrect mods...
Forum: DCS Mods 02-24-2020, 05:20 AM
Replies: 13
Views: 655
Posted By Chump
It does not. I could not completely get it to go...

It does not. I could not completely get it to go away by removing the file mentioned above. My change is for MFD gamma/saturation/brightness changes to allow the Ka-50 to see (not necessarily target...
Forum: DCS Mods 02-24-2020, 01:04 AM
Replies: 13
Views: 655
Posted By Chump
Check this out (see attached). Still a bit...

Check this out (see attached). Still a bit lacking in brightness during the day though. I got tired of messing with the numbers. Feel free to tweak it for a good balance of day/night!
Still can't...
Forum: DCS Mods 02-23-2020, 08:15 PM
Replies: 13
Views: 655
Posted By Chump
Ah, night was the keyword that I missed. I fired...

Ah, night was the keyword that I missed. I fired it up in the middle of the day, and although it was quite washed out, it was colorized. I'll give it a go during dark hours and see if there's...
Forum: DCS Mods 02-23-2020, 06:58 PM
Replies: 13
Views: 655
Posted By Chump
@fargo007, I just took a look, and the Schval...

@fargo007, I just took a look, and the Schval color mod (that I updated a while back for 2.5) does work on this version of DCS. See attachment.
I might take your advice and remove the glare though!...
Forum: Mods and Apps 02-23-2020, 06:32 PM
Replies: 23
Views: 1,121
Posted By Chump
@davewhite, the path you are looking for is:...

@davewhite, the path you are looking for is: <Saved Games>\<DCS>\Sounds\Speech\ENG\Common\Betty\Messages
Forum: Mods and Apps 02-23-2020, 02:04 AM
Replies: 23
Views: 1,121
Posted By Chump
@Typhoon11, negative. That structure is for...

@Typhoon11, negative. That structure is for speech mods only. You are looking for:

<Saved Games> \ <DCS> \ Sounds \ Effects \ Aircrafts \ FA-18 \ <WAV Files>
and
<Saved Games> \ <DCS> \ Sounds \...
Forum: Mods and Apps 02-22-2020, 07:20 PM
Replies: 23
Views: 1,121
Posted By Chump
https://forums.eagle.ru/showpost.php?p=4221931&pos...

https://forums.eagle.ru/showpost.php?p=4221931&postcount=57


I have tested the Reduced A-10 Betty volume and Callsign mods. They work! They key is to make the directory structure as follows:...
Forum: DCS Mods 02-22-2020, 06:49 PM
Replies: 56
Views: 3,467
Posted By Chump
Just got around trying this. It works! Thanks,...

Just got around trying this. It works! Thanks, _mu110_!


Simply bring the ENG (or other language dirs) up a level. Get rid of the redundant Sound directory.


<DCS>/Scripts/Speech/_index.lua...
Forum: DCS Mods 02-21-2020, 01:23 AM
Replies: 56
Views: 3,467
Posted By Chump
Are you implying that I can create the ENG...

Are you implying that I can create the ENG directory in there and use the folder to hold customized sounds? I have not tried, but I'm curious what others have found (regarding speech sound mods)....
Forum: DCS Mods 02-19-2020, 07:39 PM
Replies: 56
Views: 3,467
Posted By Chump
If you are talking specifically about cockpit...

If you are talking specifically about cockpit mods, they will need to go in: <Saved Games>\DCS.openbeta\Liveries\Cockpit_[AirframeName]

For example, <Saved...
Forum: DCS Mods 02-19-2020, 03:41 PM
Replies: 56
Views: 3,467
Posted By Chump
<Saved Games>\DCS.openbeta\Sounds\Speech does not...

<Saved Games>\DCS.openbeta\Sounds\Speech does not seem to work as it used to. Effects, sdef, and Sounders seem to work fine.


Does anyone else have this experience?
Forum: DCS World 2.5 02-19-2020, 02:03 AM
Replies: 4,563
Views: 861,230
Posted By Chump
Beta patches become stable releases after beta...

Beta patches become stable releases after beta release and testing. Heck, a release might be held for multiple beta releases. It's holding ED, or anyone in software development, to an unrealistic...
Forum: Mission Editor Discussion and Questions 02-16-2020, 08:31 PM
Replies: 1,929
Views: 338,546
Posted By Chump
EventMeta is nil due to the new event types being...

EventMeta is nil due to the new event types being unknown to do the table lookup. Simple error handling in the ELSE could catch this in the future.
if not EventMeta then [define new EventMeta of...
Forum: Installation Problems 02-15-2020, 08:16 PM
Replies: 8
Views: 386
Posted By Chump
My OpenBeta directory is 173GB, which includes...

My OpenBeta directory is 173GB, which includes almost all modules.
Forum: Thrustmaster 02-12-2020, 04:08 PM
Replies: 11
Views: 583
Posted By Chump
I have only owned it for about six months, and...

I have only owned it for about six months, and keep Sahaj's dust covers over them when not in use. I have not found that binding/friction is an issue so far, so I have not bothered to lube it past...
Forum: Thrustmaster 02-12-2020, 01:55 AM
Replies: 11
Views: 583
Posted By Chump
Bought it, love it. Almost impossible to fly...

Bought it, love it. Almost impossible to fly precise without extension or green spring.
Forum: Missions and Campaigns 01-31-2020, 07:17 PM
Replies: 72
Views: 7,692
Posted By Chump
@leonardo_c, I noticed that you are initializing...

@leonardo_c, I noticed that you are initializing the FACs as BLUE_FAC_POINTER=1651 and BLUE_FAC_AXEMAN=1652 in Caucasus_Pendulum.lua, but the mission briefing has the laser codes the other way around...
Forum: DCS Mods 01-28-2020, 10:33 PM
Replies: 2
Views: 343
Posted By Chump
I use the "single directory" method for all...

I use the "single directory" method for all custom liveries, explained here: https://forums.eagle.ru/showthread.php?t=174462
Forum: DCS: C-101 AvioJet 01-14-2020, 11:41 PM
Replies: 26
Views: 2,168
Posted By Chump
I had this thought for a while. I put a script...

I had this thought for a while. I put a script together that allows the use of mark panels @ https://github.com/chump29/DCS_Mod/blob/master/seaEagle.lua

To use it, include the MiST script before...
Forum: Input and Output 12-28-2019, 06:27 PM
Replies: 12
Views: 820
Posted By Chump
x52 (non pro) to WH here. I spent too much time...

x52 (non pro) to WH here. I spent too much time clicking with the mouse or fumbling with the keyboard instead of flying. Having the additional inputs greatly increased my HOTAS time. It's not...
Forum: DCS: UH-1H Huey 12-25-2019, 12:47 AM
Replies: 20
Views: 4,730
Posted By Chump
AFAIK, ships do not have the capability for a...

AFAIK, ships do not have the capability for a homing beacon (not even in LUA).


I am sitting here wondering if maybe you can put a HMMWV/etc. aboard a ship and have that transmit something that...
Forum: Thrustmaster 12-25-2019, 12:42 AM
Replies: 12
Views: 755
Posted By Chump
I came from a X52 (non-Pro) and love it! I bought...

I came from a X52 (non-Pro) and love it! I bought the green spring for less resistance. Simple to install, makes a heck of a difference if you don't have an extension and aren't used to how stiff the...
Forum: Forum and Site Issues 12-21-2019, 01:35 AM
Replies: 24
Views: 1,050
Posted By Chump
Bah Humbug! lol The breaking of lights is...

Bah Humbug! lol


The breaking of lights is a tradition around here. Pissing people off is a tradition around here when referring to the breakable Christmas lights. The only unity we have between...
Showing results 1 to 25 of 228

 
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