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Search: Posts Made By: Catweedle
Forum: Mission Editor Discussion and Questions 04-05-2020, 01:20 PM
Replies: 2
Views: 494
Posted By Catweedle
Another factor might have been deployment time....

Another factor might have been deployment time. Depending on skill level, the artillery AFAIR needs 1-3 minutes to deploy and fire the first shells.
Forum: Multiplayer 03-29-2020, 01:36 PM
Replies: 91
Views: 17,437
Posted By Catweedle
Hm, Alec might be right. Sochi had ~7 km/h around...

Hm, Alec might be right. Sochi had ~7 km/h around 1400, and the server shows 7 m/s after its lunch break -- even if the average wind speed of the AO is calculated the assumption seems to hold. The PG...
Forum: Mission Editor Discussion and Questions 12-11-2019, 01:19 PM
Replies: 4
Views: 556
Posted By Catweedle
@OP: If you by "first waypoint" mean the first...

@OP: If you by "first waypoint" mean the first waypoint you have manually set, try setting invisible on the previous waypoint, i.e. the group's start position at waypoint 0. I just tested it, and I...
Forum: Bugs 11-29-2019, 12:37 PM
Replies: 8
Views: 848
Posted By Catweedle
[REPRODUCED]Flickering lights

I am observing the same flickering (exterior) lights as shown in this thread (https://forums.eagle.ru/showthread.php?t=256033), using the latest OB from 27.11.2019.

The blue reflection/flickering...
Forum: Bugs 11-29-2019, 11:20 AM
Replies: 8
Views: 848
Posted By Catweedle
The formation lights "reflection" only shows when...

The formation lights "reflection" only shows when the lights are switched on and the position lights are turned above min. power; the actual formation lights do not even have to be turned on for the...
Forum: Multiplayer 11-28-2019, 07:36 PM
Replies: 91
Views: 17,437
Posted By Catweedle
Server 1: no more CTD's, Robles and me tested in...

Server 1: no more CTD's, Robles and me tested in CCIP/Auto.

Edit: Nope, 2nd weapon release on same mission -> CTD. Only difference was pylon + moving target.

Thanks, HCO, nevertheless!
Forum: Multiplayer 11-28-2019, 07:12 PM
Replies: 91
Views: 17,437
Posted By Catweedle
PG server still CTD's Hornets. Will try server 1...

PG server still CTD's Hornets. Will try server 1 now.
Forum: Multiplayer 11-28-2019, 05:37 PM
Replies: 91
Views: 17,437
Posted By Catweedle
I just tested it with Hornet+GBU-12's on both...

I just tested it with Hornet+GBU-12's on both Havoc servers: on weapon release -> CTD, no crash log generated. Works okay in SP and when hosting my own server. Unfortunately, AFAIK nobody has...
Forum: Mission Editor Discussion and Questions 11-16-2019, 10:38 AM
Replies: 2
Views: 347
Posted By Catweedle
That was a bit odd, I expected Search Then Engage...

That was a bit odd, I expected Search Then Engage ... to work out of the box -- it didn't this time. However, setting ROE to WEAPON FREE finally did the trick and units get engaged.
Forum: Mission Editor Discussion and Questions 11-15-2019, 11:30 AM
Replies: 7
Views: 512
Posted By Catweedle
A general workaround for missing units is to have...

A general workaround for missing units is to have "USAF Aggressors" on the desired side (RED/BLUE). In your case, you could have a Ticonderoga on RED side and have it launch cruise missiles at the...
Forum: Multiplayer Issues 11-14-2019, 09:57 PM
Replies: 88
Views: 6,861
Posted By Catweedle
After a couple of tries I also cannot find the...

After a couple of tries I also cannot find the Havoc Company in the server list after several refreshes; it worked a couple of hours ago, though.
Forum: Multiplayer 11-14-2019, 06:41 PM
Replies: 16
Views: 2,851
Posted By Catweedle
I see this happening also, and it can be...

I see this happening also, and it can be replicated every time units get spawned via addGroup-scripting and not late/activation (e.g. on the havoc-company server/-s).
I have the feeling that the...
Forum: DCS: Combined Arms 11-14-2019, 12:22 PM
Replies: 2
Views: 690
Posted By Catweedle
If you mean manual transmission, maybe the...

If you mean manual transmission, maybe the checkbox Automatic Transmission in Options->Special->CA will help.
Forum: Weapons 11-13-2019, 11:48 AM
Replies: 1
Views: 799
Posted By Catweedle
[REPORTED]25mm HE vs. Msta artillery issues

Greetings, the Msta artillery unit shows some unusual behaviour when hit by 25mm HE:


Front and side armor have anomalies in weak points: might be hatches (intended?), but also odd (border)...
Forum: Weapons 11-12-2019, 10:34 PM
Replies: 5
Views: 766
Posted By Catweedle
Thanks, Bignewy. I see very similar behaviour...

Thanks, Bignewy. I see very similar behaviour also on the Msta artillery -- ignores 25mm HE depending on angle of impact. Should I post a video/trk for this as well?
Forum: Mission Editor Discussion and Questions 11-08-2019, 07:14 PM
Replies: 1
Views: 306
Posted By Catweedle
Nope, only graphical artifacts of vertical bomb...

Nope, only graphical artifacts of vertical bomb craters. Scenery destruction also does nothing to it.
Forum: Mission Editor Discussion and Questions 11-08-2019, 09:35 AM
Replies: 4
Views: 347
Posted By Catweedle
Wrt. the "say again" concept: you could achieve...

Wrt. the "say again" concept: you could achieve this via adding the tasks as radio command/-s tree, e.g. "TASKS"->"NEW TASK [TIMESTAMP_1]"..."NEW TASK [TIMESTAMP_n]", and in turn have the commands...
Forum: Mission Editor Discussion and Questions 11-07-2019, 09:23 AM
Replies: 6
Views: 426
Posted By Catweedle
Indeed -- I keep forgetting about this option....

Indeed -- I keep forgetting about this option. Only drawback using this method is you will not be able to control conditioned spawning (efficiently), i.e. if one group spawns, some other group/-s...
Forum: Mission Editor Discussion and Questions 11-07-2019, 08:49 AM
Replies: 6
Views: 426
Posted By Catweedle
If you are not into scripting, randomized unit...

If you are not into scripting, randomized unit spawning can also be achieved via mission editor functionality only (keyword "triggers"). Randomized spawning of non-units, however, is a different...
Forum: Weapons 11-06-2019, 11:03 AM
Replies: 5
Views: 766
Posted By Catweedle
You might want to either take a better look or...

You might want to either take a better look or check the trk file.
Forum: Weapons 11-06-2019, 09:43 AM
Replies: 5
Views: 766
Posted By Catweedle
[FIXED INTERNALLY]Ural 4320-31 resists 25mm HE at certain angles

I have noticed that the armored Ural 4320-31 ignores 25mm HE rounds depending on angle of impact. This is happening with the latest open beta version as of today. I have done a quick video on the...
Forum: DCS: UH-1H Huey 11-05-2019, 04:43 PM
Replies: 50
Views: 12,139
Posted By Catweedle
I partially agree.

I partially agree.
Forum: DCS: UH-1H Huey 11-05-2019, 12:32 PM
Replies: 50
Views: 12,139
Posted By Catweedle
Hey Gizzy/ED, I think something fishy is...

Hey Gizzy/ED,

I think something fishy is going on after the armor and M134 adjustments in the latest patch/-es: depending on angle and/or orientation of some APC types (e.g. AAV-7) , the M134 does...
Forum: Mission Editor Discussion and Questions 11-02-2019, 12:13 PM
Replies: 27
Views: 7,051
Posted By Catweedle
The mission files are archives -- open them with...

The mission files are archives -- open them with Winzip, Winrar, etc. Inside the archive you will find a file called mission.
Forum: Mission Editor Discussion and Questions 11-02-2019, 10:25 AM
Replies: 27
Views: 7,051
Posted By Catweedle
I'd suggest to create a couple of planes with the...

I'd suggest to create a couple of planes with the desired loadouts, and then use a text editor to find those planes and, hence, their loadouts/pylons within the mission file. An example for your...
Showing results 1 to 25 of 32

 
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