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Search: Posts Made By: shnicklefritz
Forum: Mission Editor Discussion and Questions 04-09-2020, 12:17 PM
Replies: 4
Views: 639
Posted By shnicklefritz
Thanks, I just thought there might be a place as...

Thanks, I just thought there might be a place as at the end of the mission in the debriefing you can sift through the different events, sorting by event, initiator, coalition, etc. I just didn't want...
Forum: Mission Editor Discussion and Questions 04-09-2020, 12:13 PM
Replies: 2
Views: 311
Posted By shnicklefritz
If I'm not mistaken, when you assign a tanker the...

If I'm not mistaken, when you assign a tanker the task on the menu bar, on the right hand side of the mission editor, it will have the tanker task through all of its waypoints. As a result, it will...
Forum: Mission Editor Discussion and Questions 04-05-2020, 06:13 PM
Replies: 4
Views: 435
Posted By shnicklefritz
It's a feature in CTLD. You would need to...

It's a feature in CTLD.

You would need to setup the zones that you want where troops/diplomats/whatever are going to be picked up, these are under the ctld.pickupZones table. Just look at the...
Forum: Mission Editor Discussion and Questions 04-03-2020, 03:14 PM
Replies: 4
Views: 639
Posted By shnicklefritz
Events, where are they stored?

Can anyone tell me if there is a way to sift through events after they happen, rather than on event with an event handler?
Forum: Mission Editor Discussion and Questions 04-03-2020, 03:40 AM
Replies: 11
Views: 1,073
Posted By shnicklefritz
Paste this code in ONCE trigger, No Conditions,...

Paste this code in ONCE trigger, No Conditions, ACTION DO SCRIPT; then change the names in the "EWR_GroupNames" table to the group names you have in the mission editor. Also, set the "activeScanTime...
Forum: Mission Editor Discussion and Questions 04-03-2020, 02:27 AM
Replies: 4
Views: 610
Posted By shnicklefritz
There is no way to reference which specific unit...

There is no way to reference which specific unit triggered your condition in a zone based on current mission editor triggers. There is a way to reference or iterate, rather, through each group, then...
Forum: Mission Editor Discussion and Questions 03-27-2020, 12:55 PM
Replies: 1
Views: 614
Posted By shnicklefritz
Adding units to group existing in mission / simulate "repair"

Currently I am thinking you have to call the destroy function and then respawn the group with the added unit.

Is there an easier way to add a unit, to an existing group, that was killed /...
Forum: Mission Editor Discussion and Questions 03-21-2020, 10:50 AM
Replies: 3
Views: 641
Posted By shnicklefritz
This code should help, sorry, I mis-read what you...

This code should help, sorry, I mis-read what you posted earlier; for some reason I thought you wanted to delete some on a trigger at one time and some and a later time. This code works for me:

...
Forum: Mission Editor Discussion and Questions 03-11-2020, 03:57 PM
Replies: 6
Views: 841
Posted By shnicklefritz
Updated the above code, if anyone is interested. ...

Updated the above code, if anyone is interested.

Accepts both coalitions. If a proper tanker isn't available, i.e., need a boom but only basket is available, the aircraft ignores the command.
...
Forum: Mission Editor Discussion and Questions 03-09-2020, 11:57 PM
Replies: 6
Views: 841
Posted By shnicklefritz
Yes it will. The only thing, that I am aware of,...

Yes it will. The only thing, that I am aware of, with fuel tanks is that -n aircraft will return greater than 1.00 or 100% with fuel tanks. So for example, when fully fueled with fuel tanks, a hornet...
Forum: Mission Editor Discussion and Questions 03-09-2020, 01:50 PM
Replies: 6
Views: 841
Posted By shnicklefritz
Tasking an AI to go to the nearest tanker at a...

Tasking an AI to go to the nearest tanker at a given fuel level is not challenging. The difficulty arises when deciding 1) when the aircraft should NOT go for fuel; and 2) after the aircraft is done...
Forum: Mission Editor Discussion and Questions 03-09-2020, 12:41 AM
Replies: 0
Views: 287
Posted By shnicklefritz
Embark F7 Menu

Does anyone know if there is any function that can be used to determine, or any trigger that occurs, when all of the Airborne Group Units have loaded on to a Huey/Mi-8 when the player uses F7 menu? ...
Forum: Bugs and Problems 02-22-2020, 03:23 AM
Replies: 1
Views: 248
Posted By shnicklefritz
Bug with Ka-50 sound??

This may be a hardware issue. But, I was flying the Ka-50 post 2.20.2020 update and... I've had an erection lasting for more than four hours now so...
Forum: Object Errors 02-18-2020, 07:28 PM
Replies: 0
Views: 142
Posted By shnicklefritz
Forum: Mission Editor Issues 02-16-2020, 05:44 PM
Replies: 16
Views: 1,159
Posted By shnicklefritz
Thanks for looking at this. See the attached...

Thanks for looking at this. See the attached tracks. The mission is the same mission, one was ran in stable version and the other was in open beta 2.5.6 just a moment ago.

One thing I noticed...
Forum: Mission Editor Issues 02-16-2020, 01:51 AM
Replies: 16
Views: 1,159
Posted By shnicklefritz
[RESOLVED]EmbarkToTransport Task Broke

Just FYI, and a low priority I'm sure, EmbarkToTransport is not working; either in the mission editor group waypoint triggers, nor via a scripting function.


Also, just a thought. Is there any...
Forum: Missions and Campaigns 01-17-2020, 03:25 PM
Replies: 1,038
Views: 415,922
Posted By shnicklefritz
You are a hero, Sir. Thank you for this.

You are a hero, Sir. Thank you for this.
Forum: Community News 10-18-2019, 11:23 PM
Replies: 209
Views: 56,847
Posted By shnicklefritz
Stores Management, Client Slots

I apologize for two posts: But I had an idea for the stores management as well as client slots. But this idea is rather abstract and requires an imagination.

What if when add a client aircraft,...
Forum: Community News 10-17-2019, 09:07 PM
Replies: 209
Views: 56,847
Posted By shnicklefritz
Cargos

Thank you for taking the time to read all of these and the opportunity to post!

Please, please, please, a "Cargo Type Unhooked in Zone" condition with a required number counter would be extremely...
Forum: Mission Editor Discussion and Questions 09-26-2019, 06:30 PM
Replies: 1
Views: 408
Posted By shnicklefritz
Lua, possible MiST issue; and Escort Task with Late Activation

First, which would solve the second question, does anyone know of a way to get a unit to perform the escort task when both aircraft are set to late activation? I am using a do script command in the...
Forum: Mission Editor Discussion and Questions 09-15-2019, 09:38 PM
Replies: 6
Views: 408
Posted By shnicklefritz
Thank you for the reply. I suspect the conditions...

Thank you for the reply. I suspect the conditions aren't being met, but I will look into "pairs." Sorry again for the sloppy code; it is formatted differently in my program and was lost when I...
Forum: Mission Editor Discussion and Questions 09-15-2019, 09:28 PM
Replies: 6
Views: 408
Posted By shnicklefritz
Thank you for the reply. I should have mentioned...

Thank you for the reply. I should have mentioned that some of this script was taken from other sources, i.e., from Grimes as well as Smarter SAMs, and "reverse engineering" (for lack of better...
Forum: Mission Editor Discussion and Questions 09-15-2019, 05:06 PM
Replies: 6
Views: 408
Posted By shnicklefritz
LUA Help, any help is greatly appreciated!

Trying to create a function that records on HIT. The script I am using is when any fired weapon hits within trigger zones defined in a table, then display message (going to change so that only...
Forum: Mission Editor Discussion and Questions 08-11-2019, 06:30 PM
Replies: 2
Views: 291
Posted By shnicklefritz
Awesome, thank you for the information!

Awesome, thank you for the information!
Forum: Mission Editor Discussion and Questions 08-11-2019, 02:24 PM
Replies: 2
Views: 291
Posted By shnicklefritz
Scripts in Advanced (Waypoint Actions)

Quick question:

I have a unit with several waypoints and a run script command at some of those waypoints as well as lua predicates. Are those scripts and predicates evaluated every second, or only...
Showing results 1 to 25 of 35

 
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