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Search: Posts Made By: feefifofum
Forum: DCS: Persian Gulf 11-19-2018, 07:28 PM
Replies: 4
Views: 408
Posted By feefifofum
Visit the fabulous Murage and Planet Dollymood on...

Visit the fabulous Murage and Planet Dollymood on the strip. ;)
Forum: Mission Editor Discussion and Questions 11-19-2018, 07:23 PM
Replies: 13
Views: 357
Posted By feefifofum
We are no longer allowed to directly post...

We are no longer allowed to directly post military documents on these forums, but if one were to search for a joint publication about close air support, one would find a lot of excellent information...
Forum: Mission Editor Discussion and Questions 11-19-2018, 05:34 PM
Replies: 7
Views: 145
Posted By feefifofum
Hi ScopeDope. You'll need to write some .lua in...

Hi ScopeDope. You'll need to write some .lua in order to make this situation happen. What you're looking for is called an event handler, which will detect the "hit" event every time.

HitHandler =...
Forum: Mission Editor Discussion and Questions 11-19-2018, 12:18 AM
Replies: 3
Views: 124
Posted By feefifofum
If possible please take a few screenshots or a...

If possible please take a few screenshots or a video illustrating the issue, I'm not 100% clear on what you're saying.

There should be a handful of default loadouts so it is possible something is...
Forum: Missions and Campaigns 11-18-2018, 09:58 PM
Replies: 1
Views: 107
Posted By feefifofum
You must be making physical contact with the FARP...

You must be making physical contact with the FARP in order to rearm at it.

Also, please post questions of this nature in "Mission Editor Discussion and Questions." This forum is intended for...
Forum: DCS World 2.5 11-18-2018, 05:44 PM
Replies: 5
Views: 392
Posted By feefifofum
On the CDU, press the key along the bottom row of...

On the CDU, press the key along the bottom row of the screen labeled "OSET"

Type "BU" into the scratch pad and "BULLSEYE" should auto-complete

Press the OSB key that corresponds with your...
Forum: Missions and Campaigns 11-18-2018, 02:09 PM
Replies: 3
Views: 268
Posted By feefifofum
Hi HB, thanks for the kind words. Did you install...

Hi HB, thanks for the kind words. Did you install the mods into your saved games/dcs.version directory as opposed to the core game installation folder? Be sure also there are no duplicate items in...
Forum: Missions and Campaigns 11-17-2018, 06:37 PM
Replies: 26
Views: 14,139
Posted By feefifofum
Operation Lead Sky...

Operation Lead Sky (https://forums.eagle.ru/showthread.php?p=3691182#post3691182)

A full scale, fully-voiced cooperative multiplayer mission featuring optional CAP, strike, transport, SAR, and...
Forum: Missions and Campaigns 11-17-2018, 05:04 PM
Replies: 3
Views: 268
Posted By feefifofum
(CO-OP MULTIPLAYER) Operation Lead Sky

NOTE: THIS MISSION IS INTENDED TO BE RUN WITH A COORDINATED START TIME BY A GROUP. IT IS NOT INTENDED TO BE LEFT RUNNING ON A SERVER INDEFINITELY

AT LEAST ONE ROTARY TRANSPORT (UH-1H or Mi-8MTV2)...
Forum: DCS World 2.5 11-17-2018, 12:47 PM
Replies: 13
Views: 410
Posted By feefifofum
Essah sums it up nicely. +1 to all of that.

Essah sums it up nicely. +1 to all of that.
Forum: Missions and Campaigns 11-17-2018, 12:31 PM
Replies: 4
Views: 306
Posted By feefifofum
Just include both versions in a single post....

Just include both versions in a single post. :thumbup: And thanks for sharing!
Forum: Missions and Campaigns 11-17-2018, 12:28 PM
Replies: 3
Views: 107
Posted By feefifofum
Ensure easy communication is set to off and that...

Ensure easy communication is set to off and that you are pressing the correct comm switch on the in-game HOTAS.
Forum: Mission Editor Discussion and Questions 11-17-2018, 01:23 AM
Replies: 1
Views: 111
Posted By feefifofum
Like, they're never all the way dead, or they...

Like, they're never all the way dead, or they never take damage at all?

If the latter, this is a bug and should be reported. If the former, create a trigger to detect damage and then either...
Forum: Mission Editor Discussion and Questions 11-17-2018, 12:27 AM
Replies: 3
Views: 124
Posted By feefifofum
Click "new" and name and create your own...

Click "new" and name and create your own loadout
Forum: Missions and Campaigns 11-16-2018, 11:39 AM
Replies: 4
Views: 306
Posted By feefifofum
Hi Chopper. It's best to update and bump your...

Hi Chopper. It's best to update and bump your original post so that people don't accidentally grab the wrong thing months (or years) later. :thumbup:
I'd recommend asking a moderator such as BigNewy...
Forum: Multiplayer Server Administration 11-14-2018, 10:46 PM
Replies: 7
Views: 196
Posted By feefifofum
You can also just change that in the in-game...

You can also just change that in the in-game options menu.
Forum: Mission Editor Discussion and Questions 11-14-2018, 10:16 PM
Replies: 4
Views: 308
Posted By feefifofum
There was a "DEACTIVATE STATIC" trigger in for a...

There was a "DEACTIVATE STATIC" trigger in for a while, tho8gh it didn't do anything, so I believe the feature is planned but not implemented. You could try object.Destroy :dunno:
Forum: Mission Editor Discussion and Questions 11-14-2018, 10:02 PM
Replies: 8
Views: 275
Posted By feefifofum
Hmmm...might be able to work something out using...

Hmmm...might be able to work something out using flags, that is a bummer though. Could have sworn there was.
Forum: Mission Editor Discussion and Questions 11-14-2018, 01:06 PM
Replies: 4
Views: 202
Posted By feefifofum
A flag is a variable that represents either a...

A flag is a variable that represents either a boolean (true/false) or numeric value.

There can be any number of flags from 1-99999 in your mission.

All flags have a default value of 0, or...
Forum: Bugs and Problems 11-14-2018, 02:17 AM
Replies: 4
Views: 149
Posted By feefifofum
Downloaded. I'll look into it, thanks.

Downloaded. I'll look into it, thanks.
Forum: Mission Editor Discussion and Questions 11-13-2018, 06:04 PM
Replies: 8
Views: 206
Posted By feefifofum
What did you use to schedule the loop?

What did you use to schedule the loop?
Forum: Mission Editor Discussion and Questions 11-13-2018, 03:26 PM
Replies: 4
Views: 202
Posted By feefifofum
GROUP DEAD detects if a group has been destroyed...

GROUP DEAD detects if a group has been destroyed either by a unit or by despawning them through the scripting engine.

GROUP DEACTIVATE is an action which destroys the group on the scripting...
Forum: Bugs and Problems 11-13-2018, 01:37 PM
Replies: 4
Views: 149
Posted By feefifofum
Hey draconus, thanks for the report. Are you able...

Hey draconus, thanks for the report. Are you able to provide ACMIs or tracks of either mission by any chance?

Re: M03 once the VO indicates they are bugging out a trigger should force their ROE to...
Forum: Mission Editor Discussion and Questions 11-13-2018, 03:53 AM
Replies: 3
Views: 167
Posted By feefifofum
I think you can find them in GROUP DEACTIVATE?...

I think you can find them in GROUP DEACTIVATE? Pretty sure I've done this in the past with vehicles without scripts.

If not running Object.getByName('whatever'):destroy in a DO SCRIPT container...
Forum: Mission Editor Discussion and Questions 11-12-2018, 05:47 PM
Replies: 3
Views: 167
Posted By feefifofum
Because they are uncontrolled, the invisible...

Because they are uncontrolled, the invisible property does not take effect until they receive the start command which runs their advanced waypoint actions for WP0...your best bet is to use static...
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