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Search: Posts Made By: watermanpc
Forum: Liveries/Skinning 10-19-2017, 11:53 AM
Replies: 121
Views: 38,992
Posted By watermanpc
Thanks for the reply Automan!, finally I could...

Thanks for the reply Automan!, finally I could solve the issue...there were 2 problems:

1- Faulting code for numbers and such, adding the next few lines is needed:

{"su27_tex01_BN31",...
Forum: Liveries/Skinning 10-18-2017, 10:39 PM
Replies: 121
Views: 38,992
Posted By watermanpc
Thanks, tried that way but then all the skin look...

Thanks, tried that way but then all the skin look with the placeholder textures with the text "missing texture".




Ok, I tried doing the following:

-Moved ALL the skins from the...
Forum: F-5E 10-18-2017, 09:12 PM
Replies: 10
Views: 818
Posted By watermanpc
Glad to read that, hope you enjoy it! The f5 is a...

Glad to read that, hope you enjoy it! The f5 is a must btw, good buy mate! Muitas lembranças!:)
Forum: Input and Output 10-18-2017, 07:52 PM
Replies: 81
Views: 11,691
Posted By watermanpc
I know both engine and surfaces are not...

I know both engine and surfaces are not "designed" in a way that an angle of deflection, for instance, in a "raw" control system leads to a proportional response of the plane, that's an obvious...
Forum: Liveries/Skinning 10-18-2017, 04:07 PM
Replies: 121
Views: 38,992
Posted By watermanpc
Ok, you mean that if I use roughmet for DEFAULT...

Ok, you mean that if I use roughmet for DEFAULT textures then I have to also make ALL other skins to use also roughtmet right?...but then how can I use roughmet ONLY in one particular skin?? you said...
Forum: Input and Output 10-18-2017, 03:56 PM
Replies: 81
Views: 11,691
Posted By watermanpc
Why?...linear response is the best for GENERAL...

Why?...linear response is the best for GENERAL accuracy...I find much better to have lower but SAME precission across the travel of any axis imput than having a point where precision is higher while...
Forum: Liveries/Skinning 10-18-2017, 03:36 PM
Replies: 121
Views: 38,992
Posted By watermanpc
Well, I only edited one description.lua, the "air...

Well, I only edited one description.lua, the "air force standard", now it looks like this:

livery = {
{"su27_tex01", 0 ,"Su27_tex01",true};
{"su27_tex01", 3 ,"empty",true}; ...
Forum: Game Performance 10-18-2017, 12:37 PM
Replies: 23
Views: 1,500
Posted By watermanpc
Well, I don't do much instant action in DCS so...

Well, I don't do much instant action in DCS so can't speak about that but I can assure you that the problem I have reported before is not random by any means...as soon as you are at a very low sun...
Forum: Liveries/Skinning 10-18-2017, 12:28 PM
Replies: 121
Views: 38,992
Posted By watermanpc
Ok, I'm having an issue when triying to enable...

Ok, I'm having an issue when triying to enable the roughmet material in DCS...after reading pretty much all what is available about it, I just decided to make a test just to "enable" this new way of...
Forum: 3D Modeling 10-17-2017, 07:36 PM
Replies: 24
Views: 1,747
Posted By watermanpc
Skate, you said "RoughMet is more Realistic, via...

Skate, you said "RoughMet is more Realistic, via 3 Map Channels, and they can all be edited per pixel"

I wonder if you could explain a bit both statements please, why is it more realistic and what...
Forum: Liveries/Skinning 10-17-2017, 07:16 PM
Replies: 121
Views: 38,992
Posted By watermanpc
Thanks both, seems like I need to read a lot!:D

Thanks both, seems like I need to read a lot!:D
Forum: Liveries/Skinning 10-17-2017, 03:30 PM
Replies: 121
Views: 38,992
Posted By watermanpc
I have no idea what "RoughMet" is mate??:cry: so...

I have no idea what "RoughMet" is mate??:cry: so I guess Spec, as the only thing I edited is specular DDS files...



About the red channel A.O., just to make thing clear, are you talking about...
Forum: Military and Aviation 10-17-2017, 03:20 PM
Replies: 9
Views: 363
Posted By watermanpc
thanks for all the answers mates!! It was...

thanks for all the answers mates!!

It was more or less as I expected, as Buckeye said, I guess being a 4 ships CAP would be ideal as 2 of them can "cover" the other 2 ships while coming back and...
Forum: Military and Aviation 10-16-2017, 08:00 PM
Replies: 9
Views: 363
Posted By watermanpc
So basically there is no a "common" way to do...

So basically there is no a "common" way to do this right?, I mean, you are supposed to expose your six to the enemy forces when coming back from the loop, just you are not alone in case something...
Forum: DCS World 1.5 & 2.0 Open Alpha 10-16-2017, 04:20 PM
Replies: 112
Views: 11,189
Posted By watermanpc
Is there any chance to get 2.5 this year?

Is there any chance to get 2.5 this year?
Forum: Military and Aviation 10-16-2017, 04:08 PM
Replies: 9
Views: 363
Posted By watermanpc
Question about performing a CAP

Probably a stupid question but here I go...in real life, how do planes do a CAP correctly?, I mean, given a "line" between alied and enemies forces, when you are facing them all is ok, you have your...
Forum: Input and Output 10-16-2017, 03:54 PM
Replies: 81
Views: 11,691
Posted By watermanpc
Thanks, will take a look, although looks like...

Thanks, will take a look, although looks like there is no way to achieve a linear response+custom AB point, sadly.
Forum: Input and Output 10-16-2017, 01:40 PM
Replies: 81
Views: 11,691
Posted By watermanpc
Could someone please explain how to configure an...

Could someone please explain how to configure an afterburner point in the axis menu when it doesnt coincide with the one in the warthog?...I have no idea. Made this mod and works like a charm but...
Forum: Game Performance 10-16-2017, 12:04 PM
Replies: 23
Views: 1,500
Posted By watermanpc
This has been happening to me since first 2.1...

This has been happening to me since first 2.1 day...when shadows are very long (the sun is very very low in the horizon) at dawn or dusk, performance drops to single digit when flying low over...
Forum: Mirage 2000 10-16-2017, 11:49 AM
Replies: 20
Views: 909
Posted By watermanpc
Also happens to me, it's EXTREMELY frustrating...

Also happens to me, it's EXTREMELY frustrating bro...following the target all the time from 50miles, then when in range you shoot the 530 everything is going sweet and smooth and at 10 secs to...
Forum: DCS Wishlist 10-16-2017, 11:46 AM
Replies: 19
Views: 642
Posted By watermanpc
Agree.

Agree.
Forum: DCS World 1.5 & 2.0 Open Alpha 10-16-2017, 11:43 AM
Replies: 112
Views: 11,189
Posted By watermanpc
Well, that's why settings menu exist...I guess...

Well, that's why settings menu exist...I guess they can always make an option for "enable dust/smoke shadowing=yes/no" ;)...I prefer having the option to have improved effects that I can turn on/off...
Forum: Liveries/Skinning 10-16-2017, 11:35 AM
Replies: 121
Views: 38,992
Posted By watermanpc
AO?...there is AO in DCS?as I understand, AO in...

AO?...there is AO in DCS?as I understand, AO in DCS is fully pre-baked in textures...anyway, doesn't seem to work like that...you can test yorself and will see how the green and blue channels do...
Forum: Liveries/Skinning 10-16-2017, 10:25 AM
Replies: 121
Views: 38,992
Posted By watermanpc
thanks for the reply mate but, not sure if I...

thanks for the reply mate but, not sure if I didn't express myself correctly or what but I know it uses PBR, the problem is in the last update for the 2.1 (thus PBR) specular maps don't have same...
Forum: Liveries/Skinning 10-15-2017, 10:35 PM
Replies: 121
Views: 38,992
Posted By watermanpc
Anyone knows whats wrong with the su-27 and su-33...

Anyone knows whats wrong with the su-27 and su-33 speculars since the last 2.1 update?...for some reason they look way too "glossy" and metalic and there is no way to get rid of that look.

I made...
Showing results 1 to 25 of 500

 
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