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Search: Posts Made By: Alec Delorean
Forum: Virtual Reality 03-31-2020, 11:23 AM
Replies: 3
Views: 241
Posted By Alec Delorean
The 2,5 % means only the CPU usage of the running...

The 2,5 % means only the CPU usage of the running Lua scripts... Nothing to worry about. The video mem counter is bugged/inoperable.
Forum: Multiplayer 03-29-2020, 10:45 AM
Replies: 91
Views: 17,128
Posted By Alec Delorean
@HC_Official I just checked real weather...

@HC_Official

I just checked real weather info and might have found the problem. On the server it mixes up meter per second with kilometers per hour. This way we always get stuff like 6 meters per...
Forum: Multiplayer 03-22-2020, 11:21 AM
Replies: 91
Views: 17,128
Posted By Alec Delorean
Question: is the extreme wind setting on purpose?...

Question: is the extreme wind setting on purpose?
I enjoy training on havoc servers alot, but this always feels a little overkill...
Forum: Game Performance 03-22-2020, 09:11 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
With "simple" i meant the approach of fixing the...

With "simple" i meant the approach of fixing the problem by simply removing assets from the mission. The problem still exists.
Just checked the F5E Agressors campaign and the performance gain is...
Forum: Game Performance 03-22-2020, 07:47 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
@some1 Just tested this, disabling wake...

@some1

Just tested this, disabling wake turbulence helps a little, but not that much. As soon the simulation value shoots over 18, frametimes rise extremely and FPS drop hard.
Good benchmark...
Forum: Game Performance 03-22-2020, 07:01 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
"Removed unused units and replaced them with...

"Removed unused units and replaced them with static models"

I guess that's the simple "fix" for the Aggressors campaign missions. Those parked jets aren't idle AI's anymore.
Forum: Game Performance 03-22-2020, 06:42 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
@Minsky Some issues got fixed yes. The...

@Minsky

Some issues got fixed yes. The spawning of AI groups in the FPS AI mission doesn't tank performance anymore. But the bomber formation test scenario:...
Forum: Game Performance 03-21-2020, 08:16 AM
Replies: 324
Views: 22,982
Posted By Alec Delorean
The game did run very well last year...

The game did run very well last year...
Forum: Game Performance 03-19-2020, 02:03 PM
Replies: 53
Views: 4,486
Posted By Alec Delorean
Actually it's the other way around, 1 draw call...

Actually it's the other way around, 1 draw call can be one object, a predefined group of objects or just a per pixel color change render pass that adds 33% red on every pixel on the entire screen....
Forum: Game Performance 03-17-2020, 06:07 AM
Replies: 35
Views: 3,101
Posted By Alec Delorean
I recommend reading about particle effects in...

I recommend reading about particle effects in game engines to understand what you see there. The black smoke uses textures with black pixel clouds at high transparency settings. Currently they seem...
Forum: Game Performance 03-17-2020, 05:54 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
@Worrazen If you add DCS's own performance...

@Worrazen

If you add DCS's own performance stats with Ctrl+Alt+Pause (twice for full) you might understand what i mean with "number of objects" aka draw calls and "Main: Simulation" etc. it even...
Forum: VR Issues 03-14-2020, 03:54 PM
Replies: 50
Views: 5,300
Posted By Alec Delorean
@Pikey Shaders are rebuild during loading,...

@Pikey

Shaders are rebuild during loading, when dcs is started or loading a scenario.
Forum: Game Performance 03-13-2020, 05:13 PM
Replies: 324
Views: 22,982
Posted By Alec Delorean
I also see no performance gain from the VR shader...

I also see no performance gain from the VR shader mod. It may have some effect on lower end systems, but on my end i only see that NVG peeking feature as useful. I have my doubts about how this black...
Forum: VR Issues 03-13-2020, 06:57 AM
Replies: 50
Views: 5,300
Posted By Alec Delorean
On my side it's not the shaders, it's AI units....

On my side it's not the shaders, it's AI units. They pull to much CPU frametime. In an empty map, FPS are normal. The VR shader mod didn't change anything at all. Maybe it works for lower end...
Forum: Virtual Reality 03-13-2020, 06:55 AM
Replies: 17
Views: 1,388
Posted By Alec Delorean
If you are testing FPS, try a free flight in an...

If you are testing FPS, try a free flight in an empty map first (with mission editor). Check FPS and then try a mission with AI units.
Forum: Game Performance 03-12-2020, 09:47 AM
Replies: 228
Views: 26,557
Posted By Alec Delorean
I just tested a simple scene in the editor, 20 Bf...

I just tested a simple scene in the editor, 20 Bf 109's on a turning point besides the airport and me starting from the runway in a christen eagle. Framerate was tanked right from the beginning,...
Forum: Game Performance 03-10-2020, 07:16 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
Thanks to Knock-Knock, this shows the problem at...

Thanks to Knock-Knock, this shows the problem at best: https://forums.eagle.ru/showpost.php?p=4238222&postcount=188
Forum: Game Performance 03-09-2020, 11:18 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
The number of objects, my hyperintelligent...

The number of objects, my hyperintelligent friend...
Forum: Game Performance 03-09-2020, 07:22 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
Thanks to Minsky...

Thanks to Minsky https://forums.eagle.ru/showthread.php?t=265686
for making USSR_Rik aware.
Minsky's info is much better, in his screenshots you can see low drawcalls vs. an increase of...
Forum: Game Performance 03-09-2020, 07:05 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
Hmmm, i'm running an i9 10920X with...

Hmmm, i'm running an i9 10920X with hyperthreading disabled (12 real cores). After watching DCS's load on the CPU i used process lasso to restrict DCS affinity on these 3 cores. Later i used the...
Forum: Game Performance 03-08-2020, 05:49 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
@(504)Blade i'm currently back on 2.5.5 and...

@(504)Blade

i'm currently back on 2.5.5 and face the same problem, but it tanks performance not as hard as 2.5.6. In 2.5.5 fps drop from 45 to 30 which is already extreme, in 2.5.6 it drops from...
Forum: Game Performance 03-07-2020, 10:10 AM
Replies: 53
Views: 4,486
Posted By Alec Delorean
@-0303-...

@-0303- (https://forums.eagle.ru/member.php?u=140006)

Holy ... much respect for bringing a C-64 to battle! ;)
Forum: Game Performance 03-06-2020, 07:48 PM
Replies: 228
Views: 26,557
Posted By Alec Delorean
The more concerning value on all these...

The more concerning value on all these screenshots is "Simulation" on the main thread. In my tests this value has the biggest impact on framerate. Sometimes it's crazy going up and down, what is...
Forum: Game Performance 03-06-2020, 03:43 PM
Replies: 53
Views: 4,486
Posted By Alec Delorean
There is definitely something wrong with AI...

There is definitely something wrong with AI units, the CPU might be doing extra or doubled but unnecessary calculations. Or it's a deep implemented, but bad concept of code in DCS.
Forum: Game Performance 03-06-2020, 02:00 PM
Replies: 53
Views: 4,486
Posted By Alec Delorean
I just tested recreating the same scenario in the...

I just tested recreating the same scenario in the mission editor. Just put some groups of AI units on an airflied and visit them after that.
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