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Search: Posts Made By: shagrat
Forum: Community News 10-21-2019, 12:44 AM
Replies: 209
Views: 21,418
Posted By shagrat
Integrated Help for triggers/conditions/actions...

Integrated Help for triggers/conditions/actions and an updated Mission Editor manual with details on how to use the dozen or more new actions etc.
Forum: Community News 10-17-2019, 11:08 AM
Replies: 209
Views: 21,418
Posted By shagrat
A "sound emitter zone" and a "sound on unit"...

A "sound emitter zone" and a "sound on unit" action for the script editor.
Parameters, Once/Loop/duration and Volume or distance depending on what's easier to model.
Maybe a subtitle field as an...
Forum: Community News 10-15-2019, 07:11 PM
Replies: 209
Views: 21,418
Posted By shagrat
1. Load out for ground units aka realistic...

1. Load out for ground units aka realistic non-warsaw pact T-70 / T-80 that don't carry ATGMs!!!
The Option to set unlimited ammo to certain units. Simulating stock supply at the location...
Forum: Community News 10-15-2019, 07:05 PM
Replies: 209
Views: 21,418
Posted By shagrat
1. Set Laser Code for LGB per individual Bomb in...

1. Set Laser Code for LGB per individual Bomb in the Re-Arm menu
This will enable all planes and future modules to act as bomb truck, eliminate the workarounds for setting LGB codes on kneeboards...
Forum: Community News 10-15-2019, 07:04 PM
Replies: 209
Views: 21,418
Posted By shagrat
1. Civilians aka people models without(!) weapons...

1. Civilians aka people models without(!) weapons to enable complex ROE!!!

2. Armed pickup trucks with Dshka and same trucks without armament to enable ROE checks on valid combatants.

3....
Forum: Community News 10-15-2019, 06:42 PM
Replies: 209
Views: 21,418
Posted By shagrat
1. Trigger "Any type of Munition hits ground...

1. Trigger "Any type of Munition hits ground object in Zone".
To enable actions based on hitting non-combatant targets (penalty when hitting adjacent buildings, vehicles etc.)
2. Trigger...
Showing results 1 to 6 of 6

 
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