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Search: Posts Made By: funkyfranky
Forum: AI 12-14-2019, 09:01 PM
Replies: 6
Views: 308
Posted By funkyfranky
Thanks mate, your additional words about what's...

Thanks mate, your additional words about what's happening "behind the scenes" is actually very motivating. I usually don't expect things to be fixed "right away" but it is important to know that...
Forum: Mission Editor Discussion and Questions 12-14-2019, 07:05 PM
Replies: 5
Views: 136
Posted By funkyfranky
LOL, yeah, found it very funny that you called it...

LOL, yeah, found it very funny that you called it that way, too. When I watched Pikey's vid the first time, that expression stuck in my head and since than every time I do it, I tell my self, "okay,...
Forum: Input and Output 12-14-2019, 09:04 AM
Replies: 2,271
Views: 325,671
Posted By funkyfranky
They dont export the data. This has to be enabled...

They dont export the data. This has to be enabled by the server host.
Forum: Input and Output 12-12-2019, 03:32 PM
Replies: 3,587
Views: 526,319
Posted By funkyfranky
Yeah, as Hollywood said. Yesterday, I renamed by...

Yeah, as Hollywood said. Yesterday, I renamed by Saved Games/DCS OpenBeta folder and let DCS create a new one from scratch. Running VAICOM and DCS then worked. So the problem seems to be somewhere in...
Forum: Input and Output 12-11-2019, 09:53 PM
Replies: 3,587
Views: 526,319
Posted By funkyfranky
Here is is the dcs.log and VAICOM.log. No mods,...

Here is is the dcs.log and VAICOM.log. No mods, export.lua clean except VAICOM of course.
Tested with Hornet instant action mission "Ready on the Ramp".
Problem only occurs when in the aircraft and...
Forum: Input and Output 12-11-2019, 08:46 PM
Replies: 3,587
Views: 526,319
Posted By funkyfranky
Ah, good to know that I'm not the only one and...

Ah, good to know that I'm not the only one and it's apparently not something at my end.
Forum: Mods and Apps 12-11-2019, 06:41 PM
Replies: 205
Views: 20,521
Posted By funkyfranky
Ah, there is a Discord, great - I missed that...

Ah, there is a Discord, great - I missed that somehow. Thanks for telling!
And sorry, I have not updated my sig. I'm using a HP Reverb now.
Forum: Deutsch 12-11-2019, 06:28 PM
Replies: 73
Views: 4,106
Posted By funkyfranky
Tja, willkommen beim dynamischen Spawnen auf...

Tja, willkommen beim dynamischen Spawnen auf Carriern in DCS :sad_2: Sei froh, dass Du keine Helikopter spawnen möchtest. Leider nix zu machen, außer auf den Supercarrier zu warten.
Forum: Mods and Apps 12-11-2019, 06:15 PM
Replies: 205
Views: 20,521
Posted By funkyfranky
Awesome tool, AMVI_Rider! Had to buy a Wacom...

Awesome tool, AMVI_Rider! Had to buy a Wacom tablet just for this :)

Working great so far :thumbup: I have a few issues with assigning buttons but I'll test a bit more and report back.
Forum: Deutsch 12-11-2019, 09:54 AM
Replies: 73
Views: 4,106
Posted By funkyfranky
Die Gruppe sehe ich in der Mission nicht. Die ist...

Die Gruppe sehe ich in der Mission nicht. Die ist hier zwar auskommentiert, aber in dem lua Script, was in der Mission ist, nicht.
Forum: Deutsch 12-11-2019, 09:40 AM
Replies: 3,469
Views: 328,852
Posted By funkyfranky
Ah, sehr gut :thumbup:

Ah, sehr gut :thumbup:
Forum: Deutsch 12-11-2019, 08:34 AM
Replies: 3,469
Views: 328,852
Posted By funkyfranky
Kann man den Tpod automatisch auf einen Wegpunkt...

Kann man den Tpod automatisch auf einen Wegpunkt schwenken lassen?
Forum: Input and Output 12-09-2019, 09:50 PM
Replies: 3,587
Views: 526,319
Posted By funkyfranky
No, it happens with all missions and modules (at...

No, it happens with all missions and modules (at least the ones I have tested). I have it in Instant Action missions like the Hornet Ready on the Ramp etc.
I did change a lot of settings. Removed...
Forum: AI 12-09-2019, 07:32 PM
Replies: 6
Views: 308
Posted By funkyfranky
Thanks for the explanation, Grimes! I was not...

Thanks for the explanation, Grimes! I was not aware that there are more issues when you create a new route via scripting.

I guess the reports about this are meanwhile in the read-only legacy...
Forum: Input and Output 12-08-2019, 10:40 PM
Replies: 3,587
Views: 526,319
Posted By funkyfranky
Still, why do I get all these messages ...

Still, why do I get all these messages

11:27:58 PM - Listening suspended
11:27:58 PM - Joystick : 'Transmit TX1 release'
11:27:57 PM - Chatter initialized.
11:27:57 PM - Resources added. ...
Forum: AI 12-08-2019, 09:42 PM
Replies: 6
Views: 308
Posted By funkyfranky
Here is a little example mission showcasing the...

Here is a little example mission showcasing the issue.

An F-5E starts at Batumi and is supposed to fly to Sukhumi. After 10 min, it gets the order to divert to Kobuleti.

However, when it...
Forum: Input and Output 12-08-2019, 12:48 AM
Replies: 3,587
Views: 526,319
Posted By funkyfranky
Thanks mate. However, I'm still on VA 1.7.8. So...

Thanks mate. However, I'm still on VA 1.7.8. So that cannot be the issue.
Easy comms are not forced by the mission. It is a mission I ran for a couple of months without any issues so far.
Also...
Forum: Input and Output 12-07-2019, 03:58 PM
Replies: 3,587
Views: 526,319
Posted By funkyfranky
I agree. For me, VAICOM is not working any more...

I agree. For me, VAICOM is not working any more since the last to DCS patches. For example, in the Hornet, it tells me, that Easy communication is ON while it is clearly not.

This is what I get,...
Forum: Deutsch 12-05-2019, 10:57 AM
Replies: 73
Views: 4,106
Posted By funkyfranky
Zum Beispiel A2ADispatcherBlue:SetSquadron(...

Zum Beispiel

A2ADispatcherBlue:SetSquadron( "STENNIS", "USS Stennis", { "NATO CVNSQ Stennis" }, 15 )
wenn der Name des Trägers im ME USS Stennis ist.
Forum: Deutsch 12-04-2019, 07:55 AM
Replies: 73
Views: 4,106
Posted By funkyfranky
Für CAM liegen die in "Saved...

Für CAM liegen die in "Saved Games\DCS.openbeta\Mods\aircraft\Civil Aircraft Mod\Liveries\B_747". Und dann ist es der Name des Verzeichnisses, in dem die Skins liegen.
In DCS liegen die Skins unter...
Forum: Mission Editor Discussion and Questions 12-04-2019, 07:45 AM
Replies: 13
Views: 483
Posted By funkyfranky
No, it would be FGroup:ClearTasks() The...

No, it would be

FGroup:ClearTasks()

The FGroup is the CONTROLLABLE object in this case.
Forum: Deutsch 12-03-2019, 06:49 PM
Replies: 1,022
Views: 73,976
Posted By funkyfranky
Danke für die Info :thumbup: Dann bleibt die...

Danke für die Info :thumbup: Dann bleibt die Viper erst mal noch im Hangar :(
Forum: Deutsch 12-03-2019, 06:27 PM
Replies: 1,022
Views: 73,976
Posted By funkyfranky
Kann man eigentlich "schon" Wegpunkte manuell...

Kann man eigentlich "schon" Wegpunkte manuell (also solche die nicht im ME definiert sind) einfügen?
Forum: Deutsch 12-02-2019, 07:47 PM
Replies: 73
Views: 4,106
Posted By funkyfranky
Ah, ich glaube, ich verstehe. Du meinst so was...

Ah, ich glaube, ich verstehe. Du meinst so was wie
local a380=RAT:New("RAT_A380_Red")
oder?

Falls ja, kann ich Dich beruhigen. Den Variablennamen kannst Du Dir frei wählen. Nur weil es im Spiel...
Forum: Deutsch 12-02-2019, 03:47 PM
Replies: 73
Views: 4,106
Posted By funkyfranky
Ja, prinzipiell geht das. Einfach den Namen des...

Ja, prinzipiell geht das. Einfach den Namen des Trägers (der Einheit, nicht den der Gruppe) als Departure/Destination setzen.
Showing results 1 to 25 of 500

 
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