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Search: Posts Made By: feefifofum
Forum: Missions and Campaigns 12-18-2018, 04:15 PM
Replies: 45
Views: 13,094
Posted By feefifofum
That's deeply strange, I haven't even gotten as...

That's deeply strange, I haven't even gotten as far as taking off since DCS 2.5 since the issues with scenery removal are still preventing it from being usable (I have checked with latest OB) as the...
Forum: Mission Editor Discussion and Questions 12-18-2018, 01:15 AM
Replies: 2
Views: 122
Posted By feefifofum
Rockets are not likely to do enough damage to...

Rockets are not likely to do enough damage to bring down a large structure, try putting a couple of the biggest bombs you can carry on whatever you're driving and see if it produces the desired...
Forum: Mission Editor Discussion and Questions 12-17-2018, 05:47 PM
Replies: 6
Views: 147
Posted By feefifofum
It is not an option in the ME, but works in-game...

It is not an option in the ME, but works in-game in real time provided you have CA. Click the artillery unit. If you have Combined Arms, a GUI will appear at the bottom of the screen next to the unit...
Forum: The Museum Relic Campaign 12-17-2018, 05:19 PM
Replies: 27
Views: 5,237
Posted By feefifofum
Any campaign released in the DCS 1.5 days should...

Any campaign released in the DCS 1.5 days should still work; the campaign files should be part of the build and the appropriate version should download. :thumbup:
Forum: Mission Editor Discussion and Questions 12-17-2018, 04:58 PM
Replies: 5
Views: 225
Posted By feefifofum
That one will not; SUNTSAG put together a 2.5...

That one will not; SUNTSAG put together a 2.5 compatible version but it may have been removed in the great Mod Witch Hunt of 2018 wherein about 3 dozen user-created object packs were purged from the...
Forum: Mission Editor Discussion and Questions 12-16-2018, 11:18 PM
Replies: 6
Views: 147
Posted By feefifofum
Any player with combined arms should be able to...

Any player with combined arms should be able to use the native interface to direct arty to attack a point and define the radius of the fire zone. :thumbup:
Forum: DCS: F/A-18C Hornet 12-16-2018, 11:09 PM
Replies: 96
Views: 15,613
Posted By feefifofum
(1) call to viewport handling (1) viewport name...

(1) call to viewport handling
(1) viewport name is all you need. You can call it "poop" if you want as long as you define the "poop" viewport in your monitor setup .lua ;)

...
Forum: DCS: F/A-18C Hornet 12-16-2018, 08:55 PM
Replies: 96
Views: 15,613
Posted By feefifofum
The issue you are having is likely due to...

The issue you are having is likely due to repeated calls to viewporthandling and multiple viewport names.
At the top you have:

dofile(LockOn_Options.common_script_path.."ViewportHandling.lua")...
Forum: DCS: F/A-18C Hornet 12-16-2018, 06:38 PM
Replies: 96
Views: 15,613
Posted By feefifofum
TEWS init file located at DCS World...

TEWS init file located at DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\TEWS\indicator
Add the following lines using Notepad++ or other programming-related text editor...
Forum: Mission Editor Discussion and Questions 12-14-2018, 07:07 PM
Replies: 10
Views: 237
Posted By feefifofum
Negative, no way to change that option in...

Negative, no way to change that option in real-time.
Forum: Mission Editor Discussion and Questions 12-14-2018, 04:40 PM
Replies: 4
Views: 176
Posted By feefifofum
You must add the FAC - Assign Group action to...

You must add the FAC - Assign Group action to your predator in order for him to designate targets.

You will assign a callsign and frequency in that menu, as well as what type of mark he will place...
Forum: Mission Editor Discussion and Questions 12-14-2018, 01:52 PM
Replies: 4
Views: 147
Posted By feefifofum
Ot alternately, a single trigger. Though that is...

Ot alternately, a single trigger. Though that is a great example of flags as counters. :thumbup:

1 ONCE (ships dead, NO EVENT)
===
UNIT DEAD (ship1)
UNIT DEAD (ship2)
UNIT DEAD (ship3)
=== ...
Forum: Mission Editor Discussion and Questions 12-14-2018, 01:47 PM
Replies: 18
Views: 436
Posted By feefifofum
Yep, just wanted to clarify for moespeeds;. I...

Yep, just wanted to clarify for moespeeds;. I understand what your intent was with the specific scenario but that appeared to be a general question.
Forum: Mission Editor Discussion and Questions 12-14-2018, 01:52 AM
Replies: 10
Views: 237
Posted By feefifofum
Correct Baaz; the HIDDEN option will hide the...

Correct Baaz; the HIDDEN option will hide the unit in the mission planner and summary of forces in the briefing window.

Units will still be visible dependent on the server's F10 map settings; a...
Forum: Mission Editor Discussion and Questions 12-14-2018, 01:50 AM
Replies: 18
Views: 436
Posted By feefifofum
Any value greater than 0 is considered on/true.

Any value greater than 0 is considered on/true.
Forum: Mission Editor Discussion and Questions 12-12-2018, 02:24 PM
Replies: 7
Views: 679
Posted By feefifofum
You could probably rig something up in...

You could probably rig something up in conjunction with Ciribob's simple slot blocker.
Forum: Mission Editor Discussion and Questions 12-11-2018, 07:35 PM
Replies: 5
Views: 145
Posted By feefifofum
Set a flag when/if your bombers spawn. FLAG ON...

Set a flag when/if your bombers spawn. FLAG ON (1)

Check if that flag is true; FLAG IS TRUE (1); if true, include GROUP DEAD (bomber) along with any other criteria for success

So

1 ONCE...
Forum: Installation Problems 12-11-2018, 07:26 PM
Replies: 3
Views: 165
Posted By feefifofum
Sounds like this might be your problem. ...

Sounds like this might be your problem.
https://i.imgur.com/XurDrwX.jpg
Forum: DCS: Yak-52 12-11-2018, 01:31 PM
Replies: 5
Views: 392
Posted By feefifofum
https://i.kym-cdn.com/photos/images/original/000/2...

https://i.kym-cdn.com/photos/images/original/000/261/677/1c1.jpg

Sorry, couldn't help myself...
Forum: Mission Editor Discussion and Questions 12-11-2018, 01:47 AM
Replies: 5
Views: 167
Posted By feefifofum
You will need: An M1025 HMMWV -OR- FARP Command...

You will need:
An M1025 HMMWV -OR- FARP Command Center for radio communications
An M818 -OR- FARP Ammo Dump for ordnance
A HEMMT Tanker -OR- FARP Fuel Storage for fuel
A FARP Tent for repairs

...
Forum: Mission Editor Discussion and Questions 12-09-2018, 10:09 PM
Replies: 1
Views: 113
Posted By feefifofum
Assuming this is for single player, with mission...

Assuming this is for single player, with mission built for a single aircraft set to "Player" and not a sandbox style op, you can use the COCKPIT ARGUMENT WITHIN RANGE condition to determine if the...
Forum: Mission Editor Discussion and Questions 12-09-2018, 06:36 PM
Replies: 15
Views: 565
Posted By feefifofum
You didn't mention turning on the TACAN, just...

You didn't mention turning on the TACAN, just setting the channel and A/A mode. Just checking.

TCN -> ON -> 13 -> ENT -> A/A -> Y
Forum: Mission Editor Discussion and Questions 12-09-2018, 06:34 PM
Replies: 2
Views: 100
Posted By feefifofum
Coalition ground forces must be present within...

Coalition ground forces must be present within the base perimeter, all OPFOR must be cleared.

Blue only = blue
Red only = red
Red + blue = neutral
Forum: Missions and Campaigns 12-09-2018, 06:02 PM
Replies: 3
Views: 217
Posted By feefifofum
The short answer is yes. The devs have stated in...

The short answer is yes. The devs have stated in several interviews that an official dynamic campaign is planned.

For the time being, check out Mbot's Dynamic Campaign Engine, which may have more...
Forum: A-10A for DCS World 12-08-2018, 10:12 PM
Replies: 26
Views: 661
Posted By feefifofum
Very peculiar indeed. Thanks for sharing the...

Very peculiar indeed. Thanks for sharing the resolution and enjoy the FC3 birds! :)
Showing results 1 to 25 of 500

 
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