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Forum: Mission Editor Discussion and Questions 08-18-2019, 09:30 AM
Replies: 1,706
Views: 256,954
Posted By Hardcard
@mono6020 I guess you could try the...

@mono6020

I guess you could try the switchWaypoint command (https://wiki.hoggitworld.com/view/DCS_command_switchWaypoint), although I'm not sure it works with ships (I don't think it does, tbh).
...
Forum: Mission Editor Discussion and Questions 08-18-2019, 09:17 AM
Replies: 12
Views: 225
Posted By Hardcard
Yup, I figured you were probably trying to place...

Yup, I figured you were probably trying to place the statics "blind"
Forum: Mission Editor Discussion and Questions 08-18-2019, 08:48 AM
Replies: 12
Views: 225
Posted By Hardcard
@e33et https://i.imgur.com/vyniA2C.jpg

@e33et

https://i.imgur.com/vyniA2C.jpg
Forum: Mission Editor Discussion and Questions 08-18-2019, 07:15 AM
Replies: 70
Views: 2,483
Posted By Hardcard
@johnv2pt0 Did you modify me_route.lua in...

@johnv2pt0

Did you modify me_route.lua in order to have the "Takeoff from ground" option available for the two F-5s?

I'll need to know the exact modifications you made in order to provide a...
Forum: Mission Editor Discussion and Questions 08-18-2019, 06:02 AM
Replies: 70
Views: 2,483
Posted By Hardcard
@Sandman1330 As mentioned, I think...

@Sandman1330



As mentioned, I think I've already solved this particular issue, but the new version is still being tested, hopefully, I'll get definitive results from different users soon, so...
Forum: Mission Editor Discussion and Questions 08-17-2019, 10:06 PM
Replies: 70
Views: 2,483
Posted By Hardcard
I'll try, but FlightControl (the creator of...

I'll try, but FlightControl (the creator of MOOSE) isn't around much, so I make no promises.



Hehe... that would be like like modifying a smartphone to turn it into one of these...
...
Forum: Mission Editor Discussion and Questions 08-17-2019, 09:56 PM
Replies: 70
Views: 2,483
Posted By Hardcard
@johnv2pt0 Please, post an example mission...

@johnv2pt0

Please, post an example mission here or send it to me via PM
Forum: Mission Editor Discussion and Questions 08-17-2019, 09:35 PM
Replies: 70
Views: 2,483
Posted By Hardcard
@Sandman1330 As Rudel_chw pointed out,...

@Sandman1330

As Rudel_chw pointed out, you're using an old version of MOOSE, which doesn't support some methods that are required to run SWAPR.

I provided a download link to a valid Moose.lua...
Forum: Mission Editor Discussion and Questions 08-17-2019, 06:48 PM
Replies: 70
Views: 2,483
Posted By Hardcard
@Sandman1330 I'll need more information ...

@Sandman1330

I'll need more information

Post your mission here or send it to me via PM
Forum: Mission Editor Discussion and Questions 08-17-2019, 04:00 PM
Replies: 1,706
Views: 256,954
Posted By Hardcard
That's a nice solution (although you might want...

That's a nice solution (although you might want to destroy Ship_1 before spawning Ship_2)

Here's an easy way to stop ships without the need of having them removed / replaced:

local ShipGroup =...
Forum: Mission Editor Discussion and Questions 08-17-2019, 02:48 PM
Replies: 12
Views: 225
Posted By Hardcard
It can't be done with clients / AI units :cry: ...

It can't be done with clients / AI units :cry:

But you can try to manually place static Su33s linked to the Kuznetsov unit + offset fixation enabled.

Even then, I'm not sure 100% it'll work,...
Forum: Mission Editor Discussion and Questions 08-16-2019, 06:34 PM
Replies: 1,706
Views: 256,954
Posted By Hardcard
Where is SpawnUnit declared? It's not included in...

Where is SpawnUnit declared? It's not included in the snippet.

Also, :SpawnFromUnit() is a method for SPAWN class, not for UNIT class, it won't work with a UNIT object...

Also, Carrier_1:Stop()...
Forum: Mission Editor Discussion and Questions 08-16-2019, 02:05 PM
Replies: 1,706
Views: 256,954
Posted By Hardcard
First off, ZONE_UNIT:New() requires that the name...

First off, ZONE_UNIT:New() requires that the name of the zone be given as a string (meaning between quotes... ' ' or " ")

Also, :IsCompletelyInZone() requires the zone wrapper (object), not the...
Forum: Mission Editor Discussion and Questions 08-15-2019, 02:44 PM
Replies: 5
Views: 314
Posted By Hardcard
Sure, tasks can be pushed via scripting... but...

Sure, tasks can be pushed via scripting... but will those Su34s actually execute them?

I'm not sure they will... I might test it if I get the chance
Forum: Mission Editor Discussion and Questions 08-15-2019, 10:28 AM
Replies: 15
Views: 451
Posted By Hardcard
Right, sorry :doh: I guess you could use...

Right, sorry :doh:

I guess you could use this, then (required fields marked in red):
local MyPlane = Unit.getByName("PILOT name of the aircraft in ME")

local function GetFuelWeight(MyPlane)...
Forum: Mission Editor Discussion and Questions 08-14-2019, 10:27 PM
Replies: 15
Views: 451
Posted By Hardcard
So, basically a ground unit sending you a message...

So, basically a ground unit sending you a message at fence in (including fuel quantity), is that it?
Forum: Mission Editor Discussion and Questions 08-14-2019, 10:09 PM
Replies: 70
Views: 2,483
Posted By Hardcard
@Everyone Good news, people! I've...

@Everyone

Good news, people!

I've managed to finally get SWAPR working with some Stennis-based clients (only helicopters so far...fingers crossed for planes)

The new SWAPR version I'm...
Forum: Mission Editor Discussion and Questions 08-14-2019, 03:15 PM
Replies: 1,706
Views: 256,954
Posted By Hardcard
If SCORING relies on birth events (which I think...

If SCORING relies on birth events (which I think is the case), that would explain the issue.

This isn't a MOOSE problem but a DCS one... for some reason, birth events don't trigger the very first...
Forum: Mission Editor Discussion and Questions 08-14-2019, 07:16 AM
Replies: 17
Views: 359
Posted By Hardcard
Well, good luck with this

Well, good luck with this
Forum: Mission Editor Discussion and Questions 08-14-2019, 07:13 AM
Replies: 15
Views: 451
Posted By Hardcard
By radio message, do you mean radio transmission...

By radio message, do you mean radio transmission (as in playing a prerecorded audio file)?
Forum: Mission Editor Discussion and Questions 08-13-2019, 09:31 PM
Replies: 70
Views: 2,483
Posted By Hardcard
@Everyone Hi there people! Looks like...

@Everyone

Hi there people!

Looks like I'll need volunteers to make SWAPR work with the Stennis, right now I can only test helicopters on it (since I don't own the tomcat, harrier or hornet...
Forum: Mission Editor Discussion and Questions 08-13-2019, 08:33 PM
Replies: 1,706
Views: 256,954
Posted By Hardcard
Just click on my nickname and you'll see the...

Just click on my nickname and you'll see the option to send PM (second one)
Forum: Mission Editor Discussion and Questions 08-13-2019, 08:32 PM
Replies: 17
Views: 359
Posted By Hardcard
Well, I took that directly from a mission file,...

Well, I took that directly from a mission file, if it doesn't work, perhaps there's some kind of conflict going on (or missing data).

Can you post the exact code you're using in your tests?
Forum: Mission Editor Discussion and Questions 08-13-2019, 12:44 PM
Replies: 17
Views: 359
Posted By Hardcard
This is a more complete table for...

This is a more complete table for 'ActivateBeacon':

local Activate_TACAN = {

["id"] = "ActivateBeacon",
["params"] = {
["type"] = 4,
["AA"] = true, -- No...
Forum: Mission Editor Discussion and Questions 08-13-2019, 12:10 PM
Replies: 1,706
Views: 256,954
Posted By Hardcard
@hancerPL I'm glad the script runs fine. ...

@hancerPL

I'm glad the script runs fine.

As for making it work with 3 randomly selected bomber groups, it's quite simple to set up.

Just need to copy-paste the Bomber_Spawn declaration a...
Showing results 1 to 25 of 500

 
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