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Search: Posts Made By: Grimes
Forum: AI 10-15-2019, 09:56 PM
Replies: 3
Views: 211
Posted By Grimes
Possibly yeah. Anything that isn't "allow abort...

Possibly yeah. Anything that isn't "allow abort mission" should do the trick. I haven't tested WW2 aircraft a whole lot to know if they will try to dodge flak or not.
Forum: Community News 10-14-2019, 02:24 AM
Replies: 173
Views: 7,000
Posted By Grimes
Some of these I've submitted feature requests...

Some of these I've submitted feature requests for, but might as well re-iterate it.

1. Refactor of warehouse code so that the list doesn't get corrupted every patch. Add triggers/scripting...
Forum: M-2000 10-11-2019, 04:23 AM
Replies: 604
Views: 95,535
Posted By Grimes
At least a quick search didn't yield any results,...

At least a quick search didn't yield any results, but has there been any statement on the status and implementation of the BAP-100 anti-runway bombs as part of the MLO?
Forum: Mission Editor Discussion and Questions 10-11-2019, 04:08 AM
Replies: 9
Views: 383
Posted By Grimes
Ah, didn't read the whole thing and realized you...

Ah, didn't read the whole thing and realized you were using it while checking groups that haven't activated yet.

Probably though in a: https://wiki.hoggitworld.com/view/DCS_func_isActive check on...
Forum: Mission Editor Discussion and Questions 10-09-2019, 05:23 AM
Replies: 9
Views: 383
Posted By Grimes
A be all catch all. Basically if there is not a...

A be all catch all. Basically if there is not a group object or there is a group object and is exist is false or size is 0.


local function groupIsDead(groupName).
if...
Forum: AI 10-07-2019, 09:19 PM
Replies: 2
Views: 198
Posted By Grimes
More of the tracking radar is built in and it has...

More of the tracking radar is built in and it has an optical sensor, but yeah, its always been able to target independently. Without the SR and CC though it is severely limited by range and can only...
Forum: AI 10-07-2019, 06:38 AM
Replies: 3
Views: 211
Posted By Grimes
Its a known behavior/bug. Best to change the...

Its a known behavior/bug. Best to change the setting "reaction to threat" to evade fire. Currently AI treat any armed ship at the same threat level, so to the AI a WW2 ship armed with flak is just as...
Forum: Multiplayer Server Administration 10-06-2019, 11:21 PM
Replies: 345
Views: 57,781
Posted By Grimes
Try build 115. Should hopefully fix it.

Try build 115. Should hopefully fix it.
Forum: Multiplayer Server Administration 10-06-2019, 09:23 PM
Replies: 345
Views: 57,781
Posted By Grimes
The fix for -reg command is in development...

The fix for -reg command is in development branch, there are other stuff to fix before I merge it. Did you add the ???? or is that really the file structure?



Restart the server, check if there...
Forum: Multiplayer Server Administration 10-06-2019, 10:32 AM
Replies: 345
Views: 57,781
Posted By Grimes
Logs are always helpful in diagnosing issues.

Logs are always helpful in diagnosing issues.
Forum: Controllers & Input Bugs 10-04-2019, 01:17 AM
Replies: 9
Views: 523
Posted By Grimes
Reported, issue seems to happen with any rotary.

Reported, issue seems to happen with any rotary.
Forum: Mission Editor Discussion and Questions 10-02-2019, 11:02 PM
Replies: 5
Views: 170
Posted By Grimes
Did you trigger it on switching the waypoint? At...

Did you trigger it on switching the waypoint? At least on the test build it crashed whenever the script was assigned around the moment the AI switched waypoints. However if the AI was in between...
Forum: Mission Editor Discussion and Questions 10-02-2019, 09:34 PM
Replies: 5
Views: 170
Posted By Grimes
Ground units don't have unit controllers. Try...

Ground units don't have unit controllers. Try Group.getByName('JTAC_Group'):getController() to see if that crashes.

edit:

It crashes if you do it as part of a waypoint command. It doesn't...
Forum: Mission Editor Discussion and Questions 10-02-2019, 06:02 AM
Replies: 4
Views: 166
Posted By Grimes
Unfortunately the way the MP UI works at present...

Unfortunately the way the MP UI works at present is that all aircraft set to "client" are always visible and you cannot add or remove those slots as the mission is running. Your options are to either...
Forum: Multiplayer Server Administration 09-28-2019, 09:21 AM
Replies: 345
Views: 57,781
Posted By Grimes
Fixed. Will be in build 114 on development build.

Fixed. Will be in build 114 on development build.
Forum: Mission Editor Discussion and Questions 09-28-2019, 08:50 AM
Replies: 3
Views: 278
Posted By Grimes
Cargo doesn't know how to 'attach' to ships, so...

Cargo doesn't know how to 'attach' to ships, so sling loading between shits is not currently possible.
Forum: Mission Editor Discussion and Questions 09-28-2019, 08:49 AM
Replies: 1
Views: 129
Posted By Grimes
If I had to guess there error is occurring at the...

If I had to guess there error is occurring at the line corresponding to the following line?


if Unit.getByName(allRedAircraft[i]):getTypeName() == "An-30M" or "Su-24MR" or "MiG-25RBT" or "Tu-142"...
Forum: Multiplayer Issues 09-24-2019, 08:29 PM
Replies: 2
Views: 144
Posted By Grimes
It has been known and reported for a while now.

It has been known and reported for a while now.
Forum: SA-342M Gazelle 09-24-2019, 07:00 AM
Replies: 62
Views: 7,046
Posted By Grimes
Not necessarily. The M2000 at first used EDs 530D...

Not necessarily. The M2000 at first used EDs 530D and Magic for maybe a few months to a year, but have been using their own ever since.
Forum: Object Errors 09-24-2019, 05:12 AM
Replies: 3
Views: 172
Posted By Grimes
This probably shouldn't be in object errors. More...

This probably shouldn't be in object errors. More of a mission editor question/issue.

The payloads aircraft start with doesn't take anything out of the warehouse until it spawns in. So an...
Forum: AI 09-24-2019, 01:32 AM
Replies: 9
Views: 475
Posted By Grimes
Reproduced in a few tracks and I reported it. At...

Reproduced in a few tracks and I reported it. At least some of the getting stuck issue looks to be from colliding with a building and then possibly using that building as a reference for "ground"...
Forum: Multiplayer Server Administration 09-20-2019, 07:47 PM
Replies: 345
Views: 57,781
Posted By Grimes
Slmod doesn't print usernames to the log very...

Slmod doesn't print usernames to the log very often. Would need to have a sample log to get an idea of what you might be talking about.
Forum: General Questions 09-20-2019, 06:52 AM
Replies: 7
Views: 325
Posted By Grimes
Its not that difficult it just requires time to...

Its not that difficult it just requires time to be put into fixing it. In the meantime there have been plenty of MP stats systems created by multiple servers. Most are bespoke for specific servers...
Forum: Multiplayer Issues 09-20-2019, 05:26 AM
Replies: 10
Views: 307
Posted By Grimes
Could be any number of carrier changes so no clue...

Could be any number of carrier changes so no clue if there is anything local you can do to fix it.
Forum: Multiplayer Issues 09-20-2019, 04:46 AM
Replies: 10
Views: 307
Posted By Grimes
Thanks for the mission. I was able to replicate...

Thanks for the mission. I was able to replicate it. Good news is it appears to be fixed on a test build, but I think the fix hasn't been merged for the next patch yet.
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