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Search: Posts Made By: Catweedle
Forum: DCS World 2.5 06-10-2020, 01:00 PM
Replies: 10
Views: 1,294
Posted By Catweedle
Looks epic when flying through cities and towns,...

Looks epic when flying through cities and towns, those baked in lights that don't illuminate units and objects keep immersing myself to the max.
Forum: Wishlist 05-29-2020, 08:57 PM
Replies: 166
Views: 17,674
Posted By Catweedle
Ju 87G.

Ju 87G.
Forum: Multiplayer Issues 05-26-2020, 09:50 AM
Replies: 2
Views: 166
Posted By Catweedle
Tested also with MK82AIR, same thing.

Tested also with MK82AIR, same thing.
Forum: Multiplayer 05-26-2020, 09:46 AM
Replies: 69
Views: 27,468
Posted By Catweedle
The warping has turned into a teleporting issue...

The warping has turned into a teleporting issue for AI ground units, usually when there's more players in an AO. What I have observed several times is my ordnance hitting a ground unit that...
Forum: DCS: OH-58 Kiowa 05-25-2020, 11:41 AM
Replies: 50
Views: 6,884
Posted By Catweedle
Having options makes many people happy: if you...

Having options makes many people happy: if you don't want to use an M4 in DCS, don't use it -- and vice versa. Enforcing a certain play style, however, will only make some people happy.
Forum: Mission Editor Discussion and Questions 05-23-2020, 09:18 PM
Replies: 2
Views: 376
Posted By Catweedle
See marked code changes above. You initial...

See marked code changes above. You initial problem was testing for equality.
Forum: Multiplayer Issues 05-23-2020, 10:28 AM
Replies: 2
Views: 166
Posted By Catweedle
Not sure if it helps, but I can confirm this. The...

Not sure if it helps, but I can confirm this. The bombs were rippled MK82SE in low drag config from my F-16. This is also what I saw, i.e. low drag, on target. Other players, however, see what Kang...
Forum: Mission Editor Discussion and Questions 05-15-2020, 04:50 PM
Replies: 7
Views: 578
Posted By Catweedle
For ground targets make sure the WP altitude is...

For ground targets make sure the WP altitude is set to ground level. Just put a zero into the altitude field, the ME will adjust it accordingly.
Forum: Mission Editor Discussion and Questions 05-12-2020, 10:51 AM
Replies: 3
Views: 409
Posted By Catweedle
Iterate over a unit's table and its pylons. This...

Iterate over a unit's table and its pylons. This is how the unit/-s table for a group looks like (found in the mission file inside .miz archives):

["units"] =
{
[1] =
{
["alt"] = 2000,...
Forum: Mission Editor Discussion and Questions 05-10-2020, 12:55 AM
Replies: 2
Views: 195
Posted By Catweedle
getAmmo() returns a table and not a string, hence...

getAmmo() returns a table and not a string, hence _playerLoadout[i].desc.typeName works and type(_playerLoadout) == 'string' returns false. The string match would have to be changed accordingly: not...
Forum: Mission Editor Discussion and Questions 05-03-2020, 01:55 PM
Replies: 2
Views: 212
Posted By Catweedle
This thread...

This thread (https://forums.eagle.ru/showthread.php?t=128962) might help; it explains the usage of the DCS function world.searchObjects. I use the function to get objects around marks I place on the...
Forum: Mission Editor Discussion and Questions 04-28-2020, 05:12 PM
Replies: 1
Views: 184
Posted By Catweedle
Some of the aircrafts' skill settings are set to...

Some of the aircrafts' skill settings are set to Client: change the skill for the unit you want to play to Player and the rest to any difficulty, e.g. Average, Expert, ....
Forum: Mission Editor Discussion and Questions 04-27-2020, 08:53 AM
Replies: 8
Views: 356
Posted By Catweedle
Thanks, did not know.

Thanks, did not know.
Forum: Mission Editor Discussion and Questions 04-25-2020, 07:41 PM
Replies: 8
Views: 356
Posted By Catweedle
The follow command in the ME only works for...

The follow command in the ME only works for groups of the same coalition.

To change the ROE, which initially would be set to "WEAPON HOLD" in the advanced waypoint actions for the Su-27, one...
Forum: DCS: Combined Arms 04-25-2020, 06:58 PM
Replies: 3
Views: 3,034
Posted By Catweedle
Issuing commands (WP/target) during runtime might...

Issuing commands (WP/target) during runtime might break advanced actions that have been setup in the ME to force the AI to e.g. not abort the mission and RTB prematurely. So, yes, because we have to...
Forum: Mission Editor Discussion and Questions 04-20-2020, 01:02 PM
Replies: 13
Views: 805
Posted By Catweedle
I don't see any pics, but I am pretty sure that's...

I don't see any pics, but I am pretty sure that's related to suboptimal pathfinding and terrain management in general. Plus, pathfinding seems to be in an extremely bugged state right now (cf. recent...
Forum: Multiplayer 04-20-2020, 10:27 AM
Replies: 99
Views: 22,358
Posted By Catweedle
I would like to thank HC_Official -- and I think...

I would like to thank HC_Official -- and I think I speak on behalf of most HC regulars -- for always keeping the Havoc Company servers and missions updated and running, especially in extraordinary...
Forum: Chit-Chat 04-15-2020, 01:00 PM
Replies: 28
Views: 2,499
Posted By Catweedle
The concept is old, the rather negatively...

The concept is old, the rather negatively associated term crunch (time) not so. I do agree, though, that repeatedly crunching a bag of chips usually results in a mess. Fingers crossed ED does not end...
Forum: Mission Editor Discussion and Questions 04-05-2020, 01:20 PM
Replies: 2
Views: 643
Posted By Catweedle
Another factor might have been deployment time....

Another factor might have been deployment time. Depending on skill level, the artillery AFAIR needs 1-3 minutes to deploy and fire the first shells.
Forum: Multiplayer 03-29-2020, 01:36 PM
Replies: 99
Views: 22,358
Posted By Catweedle
Hm, Alec might be right. Sochi had ~7 km/h around...

Hm, Alec might be right. Sochi had ~7 km/h around 1400, and the server shows 7 m/s after its lunch break -- even if the average wind speed of the AO is calculated the assumption seems to hold. The PG...
Forum: Mission Editor Discussion and Questions 12-11-2019, 01:19 PM
Replies: 4
Views: 626
Posted By Catweedle
@OP: If you by "first waypoint" mean the first...

@OP: If you by "first waypoint" mean the first waypoint you have manually set, try setting invisible on the previous waypoint, i.e. the group's start position at waypoint 0. I just tested it, and I...
Forum: Bugs 11-29-2019, 12:37 PM
Replies: 8
Views: 928
Posted By Catweedle
[REPRODUCED]Flickering lights

I am observing the same flickering (exterior) lights as shown in this thread (https://forums.eagle.ru/showthread.php?t=256033), using the latest OB from 27.11.2019.

The blue reflection/flickering...
Forum: Bugs 11-29-2019, 11:20 AM
Replies: 8
Views: 928
Posted By Catweedle
The formation lights "reflection" only shows when...

The formation lights "reflection" only shows when the lights are switched on and the position lights are turned above min. power; the actual formation lights do not even have to be turned on for the...
Forum: Multiplayer 11-28-2019, 07:36 PM
Replies: 99
Views: 22,358
Posted By Catweedle
Server 1: no more CTD's, Robles and me tested in...

Server 1: no more CTD's, Robles and me tested in CCIP/Auto.

Edit: Nope, 2nd weapon release on same mission -> CTD. Only difference was pylon + moving target.

Thanks, HCO, nevertheless!
Forum: Multiplayer 11-28-2019, 07:12 PM
Replies: 99
Views: 22,358
Posted By Catweedle
PG server still CTD's Hornets. Will try server 1...

PG server still CTD's Hornets. Will try server 1 now.
Showing results 1 to 25 of 49

 
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