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Search: Posts Made By: feefifofum
Forum: Wish List 07-15-2018, 05:06 PM
Replies: 1
Views: 242
Posted By feefifofum
https://forums.eagle.ru/showpost.php?p=3285514&pos...

https://forums.eagle.ru/showpost.php?p=3285514&postcount=13
Forum: Mission Builders' Corner 07-15-2018, 02:43 PM
Replies: 2
Views: 53
Posted By feefifofum
Negative

Negative
Forum: Mission Builders' Corner 07-14-2018, 02:21 PM
Replies: 3
Views: 92
Posted By feefifofum
Two other options are GROUP STOP and GROUP...

Two other options are GROUP STOP and GROUP RESUME, or the mist.Grouptopoint function.:thumbup:
Forum: Missions and Campaigns 07-13-2018, 08:27 AM
Replies: 3
Views: 340
Posted By feefifofum
:thumbup:

:thumbup:
Forum: Mission Builders' Corner 07-12-2018, 04:16 PM
Replies: 2
Views: 105
Posted By feefifofum
At this point I'd recommend putting each client...

At this point I'd recommend putting each client into an individual group; multi-client flights have a number of issues with respect to scripting. Once you've done that, MESSAGE TO GROUP is the path...
Forum: Mission Builders' Corner 07-12-2018, 08:29 AM
Replies: 3
Views: 227
Posted By feefifofum
Prior to the last update, we were able to cold...

Prior to the last update, we were able to cold start three simultaneously if the carrier wasn't moving.
As of last update, at least 1 additional parking space has been added. If the carrier is...
Forum: Missions and Campaigns 07-12-2018, 05:00 AM
Replies: 2
Views: 105
Posted By feefifofum
First: ...

First:
https://forums.eagle.ru/showthread.php?t=60164
Second:
https://forums.eagle.ru/forumdisplay.php?f=525
Forum: Mission Builders' Corner 07-11-2018, 03:58 PM
Replies: 82
Views: 22,708
Posted By feefifofum
This doesn't work any more, AFAIK, but you can...

This doesn't work any more, AFAIK, but you can now see the outline of 3D objects if you click the tank icon in the bottom row of the ME.
Forum: Mission Builders' Corner 07-11-2018, 03:55 PM
Replies: 8
Views: 161
Posted By feefifofum
You'd have to go into .lua land and create an...

You'd have to go into .lua land and create an event handler that detects when the player specifically hits the unit. On event hit with the player aircraft's unit name as the initiator. I'm not sure...
Forum: Mission Builders' Corner 07-10-2018, 04:02 AM
Replies: 5
Views: 181
Posted By feefifofum
I see what you mean now; if a slot is set to...

I see what you mean now; if a slot is set to client the aircraft will not appear in the world until a client occupies it; this isn't really "invisible" though like scribbles is talking about...it...
Forum: F-15C The Georgian War 07-09-2018, 11:29 PM
Replies: 81
Views: 8,386
Posted By feefifofum
As far as content goes, both paid and free, it...

As far as content goes, both paid and free, it doesn't get much better than the A-10C in my opinion.

There are a ton of user-created missions out there that natively support multiplayer, plus some...
Forum: Mission Builders' Corner 07-09-2018, 11:14 PM
Replies: 5
Views: 181
Posted By feefifofum
Hi Scribbles. What version of DCS are you...

Hi Scribbles.

What version of DCS are you running? There was an issue very early in the 2.5 release where static objects were invisible to clients in multiplayer, but was resolved some time ago.
...
Forum: DCS: F/A-18C Hornet 07-09-2018, 05:09 PM
Replies: 3
Views: 372
Posted By feefifofum
The Hornet was released into stable ~2 weeks ago....

The Hornet was released into stable ~2 weeks ago.

You can force the install using the updater .exe if you are unable to access it in the module manager for some reason.
Forum: Mission Builders' Corner 07-09-2018, 05:06 PM
Replies: 1
Views: 87
Posted By feefifofum
Nope, but you've found the workaround already.

Nope, but you've found the workaround already.
Forum: Mission Builders' Corner 07-09-2018, 08:04 AM
Replies: 3
Views: 124
Posted By feefifofum
This would require modifying .lua code for every...

This would require modifying .lua code for every vehicle you want in the water in /scripts/database/chassis

I believe you have to add the line:
canSwim = true,


I wouldn't necessarily...
Forum: Mission Builders' Corner 07-09-2018, 07:56 AM
Replies: 3
Views: 121
Posted By feefifofum
CTLD or native DCS functions?

CTLD or native DCS functions?
Forum: Mission Builders' Corner 07-09-2018, 07:52 AM
Replies: 13
Views: 251
Posted By feefifofum
Adding multiple conditions to a trigger is...

Adding multiple conditions to a trigger is essentially an "and" statement. There is an "OR" button at the top of the column.

PART OF GROUP IN ZONE (whatever, whatever)
FLAG IS TRUE (1)
OR
PART...
Forum: DCS Mods 07-08-2018, 10:56 PM
Replies: 1
Views: 433
Posted By feefifofum
https://forums.eagle.ru/showpost.php?p=3550404&pos...

https://forums.eagle.ru/showpost.php?p=3550404&postcount=913
Forum: Mission Builders' Corner 07-08-2018, 10:09 PM
Replies: 13
Views: 251
Posted By feefifofum
I was going for "easy to understand" and "works...

I was going for "easy to understand" and "works with what you already wrote" but yes, checking for individual units can get tedious when you have a lot of players. The clone button helps a lot but it...
Forum: F-15C The Georgian War 07-08-2018, 08:38 PM
Replies: 81
Views: 8,386
Posted By feefifofum
Thanks for the kind words Oz :) We've tried...

Thanks for the kind words Oz :)

We've tried to make the in-mission orders received over the radio very clear, but as you've noted it is important to read the briefing and understand what exactly...
Forum: DCS: A-10C Warthog 07-08-2018, 08:33 PM
Replies: 7
Views: 600
Posted By feefifofum
Also calibrate your actual real-world screen.

Also calibrate your actual real-world screen.
Forum: DCS: Flaming Cliffs 3 07-08-2018, 08:16 PM
Replies: 2
Views: 247
Posted By feefifofum
There is no native support for exporting the TEWS...

There is no native support for exporting the TEWS (RWR) and MPCD in the F-15C to a second screen; I'm not sure if anyone has figured it out yet. The guy doing UltraMFCD made some mention of getting...
Forum: Mission Builders' Corner 07-08-2018, 04:41 PM
Replies: 13
Views: 251
Posted By feefifofum
Re: reaction/countermeasures - The default...

Re: reaction/countermeasures - The default options should be fine, you don't need to set those behaviors unless you're going for something specific. You can delete thise actions if desired.
Forum: Mission Builders' Corner 07-08-2018, 04:29 PM
Replies: 13
Views: 251
Posted By feefifofum
Here's the other issue. I didn't want to...

Here's the other issue. I didn't want to overcomplicated things but since it didn't work - AI are limited to searching within the limits of their sensor suite, which in the case of the MiG21 is hot...
Forum: Mission Builders' Corner 07-08-2018, 03:31 PM
Replies: 13
Views: 251
Posted By feefifofum
Hi MarkP, There are a few issues here that...

Hi MarkP,

There are a few issues here that are specific to multiplayer, and a few general ones.

First - "GROUP" level triggers do not work for client aircraft and "UNIT" level triggers must be...
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