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Forum: Multiplayer Issues 12-11-2018, 12:17 AM
Replies: 7
Views: 411
Posted By Grimes
Its been a known bug for a while. Still waiting...

Its been a known bug for a while. Still waiting on a fix.
Forum: AI 12-09-2018, 11:39 PM
Replies: 2
Views: 94
Posted By Grimes
They are anti-ship cruise missiles. It doesn't...

They are anti-ship cruise missiles. It doesn't look like any of the PLAN warships have cruise missiles capable of ground attack. To my knowledge neither do the Russian ships in game have this...
Forum: Mission Editor Discussion and Questions 12-09-2018, 04:01 AM
Replies: 2
Views: 83
Posted By Grimes
You can still look at the code of mist to figure...

You can still look at the code of mist to figure out what is going on. All mist, moose, etc do is to repackage the scripting engine functions to collectively be useful. So if one does something you...
Forum: Mission Editor Discussion and Questions 12-05-2018, 05:46 AM
Replies: 2
Views: 152
Posted By Grimes
The limits are more of a 3d box for the spawnable...

The limits are more of a 3d box for the spawnable area, so it is entirely dependent on the physical size of the aircraft and parking spot as specified in the game files. Generally its distinctive...
Forum: AI 12-05-2018, 05:32 AM
Replies: 15
Views: 682
Posted By Grimes
Coulda swore it was acknowledged in another...

Coulda swore it was acknowledged in another thread on the subject. Even if it wasn't, this bug was known and reported before it went to live builds because the change happened while testing the...
Forum: Mission Editor Discussion and Questions 12-04-2018, 04:33 AM
Replies: 2
Views: 116
Posted By Grimes
Server mainly. Though I think it has access to...

Server mainly. Though I think it has access to export also.
Forum: Mission Editor Discussion and Questions 12-02-2018, 06:28 AM
Replies: 2
Views: 155
Posted By Grimes
Nope on both questions. Well not directly. ...

Nope on both questions. Well not directly.

You can iterate the mission (https://github.com/mrSkortch/MissionScriptingTools/blob/master/mist.lua#L5985) table that is saved in the .miz file to find...
Forum: Mission Editor Discussion and Questions 12-02-2018, 06:24 AM
Replies: 1
Views: 107
Posted By Grimes
Use the John C Stennis carrier. The Carl Vinson...

Use the John C Stennis carrier. The Carl Vinson is the old model and isn't really setup for the new carrier ops.
Forum: Mission Editor Discussion and Questions 11-30-2018, 06:30 AM
Replies: 14
Views: 466
Posted By Grimes
Attach DCS.log whenever it happens so we can see...

Attach DCS.log whenever it happens so we can see the editor errors it is spitting out.
Forum: Mission Editor Issues 11-28-2018, 10:09 PM
Replies: 2
Views: 118
Posted By Grimes
Issue appears to stem from the unitID not being...

Issue appears to stem from the unitID not being unique or specified. If the unitId is set to 2 it'll be fine. But if the unitID is 1 or commented out then the bug will occur. Good find.
...
Forum: Mission Editor Discussion and Questions 11-28-2018, 09:16 PM
Replies: 5
Views: 200
Posted By Grimes
Yeah the ... can be a little confusing because...

Yeah the ... can be a little confusing because people might assume it means just blank place to insert a group name or whatever. I've attached a screenshot of the do script command and the outputted...
Forum: Mission Editor Discussion and Questions 11-27-2018, 08:31 PM
Replies: 5
Views: 200
Posted By Grimes
You can make a command>Do Script task on reaching...

You can make a command>Do Script task on reaching each waypoint and calling a global function. Its obviously a bit easier to manage if you generate a flight plan via script.

In your main code...
Forum: Mission Editor Discussion and Questions 11-27-2018, 08:18 PM
Replies: 1
Views: 130
Posted By Grimes
Sadly no. I hope whenever ED gets to ATC rework...

Sadly no. I hope whenever ED gets to ATC rework that they will change behavior with AI also, but that isn't a guarantee.
Forum: DCS World 2.5 11-20-2018, 08:11 PM
Replies: 11
Views: 921
Posted By Grimes
The Stennis is the same for everyone regardless...

The Stennis is the same for everyone regardless if you have the F-18.

The Vinson is a much older 3d model so it doesn't look all that great compared to the Stennis.
Forum: Mission Editor Issues 11-20-2018, 03:50 AM
Replies: 9
Views: 253
Posted By Grimes
Perhaps use combat flite and import them, I...

Perhaps use combat flite and import them, I believe it has a feature for that. I've only ever made an in mission kneeboard via putting the files directly in KNEEBOARD/IMAGES/ and named the files...
Forum: Object Errors 11-20-2018, 03:21 AM
Replies: 6
Views: 448
Posted By Grimes
Yeah it is a little short. Can't say if there was...

Yeah it is a little short. Can't say if there was a statement that it'd be fixed since I never saw that. Hope its true and hope they use the new ship liveries to add in the other Nimitz class ships.
Forum: Mission Editor Issues 11-19-2018, 09:31 PM
Replies: 9
Views: 253
Posted By Grimes
Might be able to recreate it, but just make sure...

Might be able to recreate it, but just make sure the folders aren't read only and you are able to modify it afterward. Otherwise you'll just end up with the same error all over again.
Forum: Mission Editor Discussion and Questions 11-19-2018, 01:54 AM
Replies: 1,426
Views: 286,028
Posted By Grimes
#table has limitations in lua. It only works if...

#table has limitations in lua. It only works if items are indexed numerically. It will return a correct value on the mist.DBs.zonesByNum table but not mist.DBs.zonesByName.
Forum: Mission Editor Issues 11-17-2018, 12:31 AM
Replies: 9
Views: 253
Posted By Grimes
Took some trial and error, but I think I figured...

Took some trial and error, but I think I figured out the problem.

Kneeboards folders embedded in the miz file are unable to be deleted from the temp directory that DCS stores when saving the...
Forum: Mission Editor Discussion and Questions 11-16-2018, 05:16 AM
Replies: 1
Views: 110
Posted By Grimes
Its a bug that got introduced, hopefully it gets...

Its a bug that got introduced, hopefully it gets fixed soon.
Forum: AI 11-16-2018, 04:32 AM
Replies: 1
Views: 108
Posted By Grimes
Annoyingly it has to be set to no reaction in...

Annoyingly it has to be set to no reaction in order for them to bomb it. At leas that might have been the compromised fix until better logic is put in place for the decision to attack.
Forum: Mission Editor Discussion and Questions 11-15-2018, 12:22 AM
Replies: 4
Views: 361
Posted By Grimes
Its not accessible to be created or destroyed...

Its not accessible to be created or destroyed with the scripting engine last I checked.
Forum: General Questions 11-14-2018, 10:39 PM
Replies: 10
Views: 667
Posted By Grimes
It was reported internally shortly after thread...

It was reported internally shortly after thread was created.
Forum: AI 11-13-2018, 10:01 PM
Replies: 10
Views: 503
Posted By Grimes
Please elaborate.

Please elaborate.
Forum: Mission Editor Discussion and Questions 11-11-2018, 10:42 PM
Replies: 2
Views: 158
Posted By Grimes
Move the clone part of the script to a different...

Move the clone part of the script to a different trigger and use time more than 1 second. There have been bugs with DCS in the past when running scripting functions to quickly or at mission start,...
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