robert.grove
Members-
Posts
18 -
Joined
-
Last visited
-
Military Assets for DCS by Currenthill
robert.grove replied to currenthill's topic in Static/AI Mods for DCS World
Suggestion: Marines MARPAT US Infantry, and Desert Liveries for assets -
Military Assets for DCS by Currenthill
robert.grove replied to currenthill's topic in Static/AI Mods for DCS World
yes agreed -
Military Assets for DCS by Currenthill
robert.grove replied to currenthill's topic in Static/AI Mods for DCS World
Currenthill, any chance you could make a mid 2000s USMC infantry pack? after seeing your sweden pack the regular stuff just doesn't quite compare -
Two things: Any updates? I'd love to use these on an amphibious invasion scenario of the Sinai Map Second, are you gonna release those soldiers as separate entities? they look amazing and it would be great if they could be used as infantry
-
Mike Force Team started following robert.grove
-
robert.grove started following lee1hy
-
Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only)
robert.grove replied to prccowboy's topic in Utility/Program Mods for DCS World
Have you thought of putting the MH-60 pack on the HH-60 mod? it would make it look alot more like the MH-60R -
my backup plan is to create a triple rack like the MER and make it invisible so that it has one tank on the centerline and the other two are on the wings, but i dont know where the info is on making mer racks like that Its basically the same thing that the E/A-18G does for its jammer pods
-
My plan was to do the same thing that the CFT mod did and add two extra pylons for dummy fuel tanks, and move the stores from that pylon over so that when you have two tanks on the the wings all stations are usable. I ran into some issues with this but the idea is still sound i think
-
I dont have my gaming rig with me, traveling with family, what are the bugs that are currently in this DEFG mod? how are the sounders and SRS working for it and such?
-
Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only)
robert.grove replied to prccowboy's topic in Utility/Program Mods for DCS World
Rato this is basically what the strikehawk pod looks like, makes the helo look like an, MH-60R -
Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only)
robert.grove replied to prccowboy's topic in Utility/Program Mods for DCS World
Anychance I can have a version of the MH-60 Strikehawk pod rotated 90 degrees? I want to marry it with rato's HH-60H mod for my own personal use, I can share the work if you want it, but that model's connectors take it sideways for some reason -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
robert.grove replied to Admiral189's topic in Static/AI Mods for DCS World
yes, I tried it with the huey, but i think it happens with the UH-60 too. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
robert.grove replied to Admiral189's topic in Static/AI Mods for DCS World
I do see the collision model in the shapes file, but when I spawn a heli on the deck it falls right through into the ocean, I can't wait for your subs -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
robert.grove replied to Admiral189's topic in Static/AI Mods for DCS World
On the subject of collision models, I noticed that USNS Patuxent doesnt have one either, mind adding one so I can land on her deck? also will the sub be able to sail or is it just a static model for the harbour? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
robert.grove replied to Admiral189's topic in Static/AI Mods for DCS World
In regards to features that might be cool to have, one thing that might be cool is working elevators to a hanger area, if thats not already implimented. and the two separate versions of the America class ship, the one with the docking well and the one without. Otherwise, great work man!