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voodooman

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Everything posted by voodooman

  1. make a copy of server.lua that is in: C:\Program Files\Eagle Dynamics\DCS World\Config\View Put it in: C:\Users\xxxxxx\Saved Games\DCS.openbeta\Config\View Make that View folder in there if it doesnt exist! Copy the view stuff below from: C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\Bf-109K-4\Views.lua ViewSettings = { Cockpit = { [1] = {-- player slot 1 CameraViewAngleLimits = {20.000000,140.000000}, --(chage your preferred fov here) CockpitLocalPoint = {-1.03, 0.72, 0.0}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.05000,0.100000,0.000000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.06, 0.35}, y = {-0.32, 0.08}, z = {-0.17, 0.17}, roll = 90.0}, }, }, -- Cockpit Chase = { LocalPoint = {0.0, -0.191, -1.146}, AnglesDefault = {0.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } Edit: make it exactly like in the file. here in forum it deletes empty spaces from beginning of these lines!!!!!!!!!!! And paste that view stuff above to the server.lua you put in the: C:\Users\xxxxxx\Saved Games\DCS.openbeta\Config\View No problem with IC Do the same for all your planes, and no update will ever overwrite it, it's allways there and your fov settings are allways like you want them to be. Happy year 2019 ;)
  2. 06:58-> "it takes 32 seconds to travel from full fine to full coarse when the system is fitted to the aircraft"
  3. Damping versus cutting I allways liked the damping method over the current cutting method of the stick forces. But I was in the minority. I know the reasons why people were against it, it doesnt have to be said again. I just had a better feeling with the plane, as with active stick (not crazy active, just small probing) you felt how much you were dampened, and it gave me feedback about speed aswell. Havent flown the bird much after the change, just cant get the feeling of alive plane. I wish we could choose between the methods. thats all.
  4. Yes Oculus app launches normally, but oculus home doesnt. you know the place with balcony and annoying backround music. This is just to save some Vram and stop that annoying Home to load up if you disconnect from game. Here is few links if you desire to get rid of oculus app completely:
  5. I have home set to run as admin, and no home. the exe for the new home is just in a different place: C:\Program Files\Oculus\Support\oculus-worlds\Home2\Binaries\Win64 It's the: Home2-Win64-Shipping.exe that you set to run as admin. you still get the dash and all its functionalities and guardian too (not that that matters for flying..) but NO HOME!
  6. This! it looks awful. unless the pixelated weathering is somehow historically correct (sarkasm, for those who suck at it).
  7. If the brakes are assingned to your pedals, there's a chance that they are inverted. above suggestion made by cruiser would reveal that.
  8. Thank you for your explanation. i allways felt that after cutting the wire it's not the same (engine behaviour) anymore. Especially when cutting the wire in flight i have noticed this. I allways tought that it's just me imagining things, so partly due that feeling i have cut the wire on ground before starting the engine so it stays the same trough out the whole flight. Partly to remove the sudden "jerk" if you cut the wire in flight. It would be interesting to see if there are difference to your findings when cutting the wire on ground before engine start. Sadly I dont have that much time in my hands right now, but will test that for sure when the opportunity presents it self (christmas holidays most likely). Thanks again Saburo.
  9. This is the simmers privilege ;) same what type of sim, if competitiveness is present. No one cares for the rides we use. Our sim planes and cars are expendable. Their parts at least are even if we care enough about our rides to get us home/over the finishline. Maybe in the future sims there is like rpg element for the rides... you get 1 engine for 3-4 flights/races :D
  10. Could you elaborate what you mean by "shifts up range where it works for 5inHG"? Do you mean by just cutting the wire and going to wep something changes in the operation of the manifold pressure regulator? I have had this strange feeling of, that 61" doesnt feel the same 61" after cutting the wire...but as you know, these "feelings" could be anything, like nonsense of imagination ;)
  11. noooooooooo i felt the landing and take off were just perfect before. on ALL of the WWII birds. you are supposed to be little nervous on every landing. nervous at least about ruining otherwise good mission in the final part if you are not be able to imagine your virtual life as precious as your real one..
  12. Kegetys VR shader mod would it be completely out of the question to exclude Kegetys VR shader mod from integrity check? Thanks Voodooman
  13. I noticed that i had uploaded wrong refection file (that i had made for testing reflection effecting fps) in this mod. new mod with 2 canopy tint options and 3 reflections is in the link. hopefully everyone can make reclections that feels ok to them with this mod. sorry about the hassle. https://www.dropbox.com/s/9wdj2z037sqzxcd/Mustang%20VR%20Canopy.zip?dl=0
  14. is this fixed with the todays/yesterdays update?
  15. cockpit discolights presented to you by deferred shading... if that's what i think you mean. if you fly over land you have green tint in the cockpit, if over beaches, it's tan (light brown) and when you pass over water it makes the tint blue?
  16. hey doom. pm send. @ magic zach: thanks alot for your pm about the description .lua! lot's of new info to me in it. super helpfull!!! THANK YOU!!!!! couldn't reply via pm, it said you either cannot receive, or allow pm's to be send to you...
  17. i did understand that. how else he would have been able to make comparison. my point was, to be able to make an fair assessment of how well the reflections are done, one would have to spend similar amount of time and also expose oneself to similar activity (dogfight or strike missions) in both, simulator and real, before seeing the whole picture. a world champion GT driver test a game car for few hours, and says: it just the same! but is it really? if you ask the developer of the game, sure, it's perfect. could he have tested everything in that few hours. did he test how bad driving the car accepts before it punishes you from it? or did he just drive for joy or trying make the perfect lap? how much he didn't test, is the real question here? secondly, how vigorous you want to be about implementing a feature if it is a gameplay breaker for many/most players? or if it causes physical reactions to users who have hard time with it in simracing games there are allsort of visual effects, but if you would put a windshield that most players have trouble seeing thru, you would be finished if you wouldn't listen to the players. but thats because there is real competition between the titles. DCS is alone on top of the hill, and sometimes, like now, i believe it is working against itself. Edit: I noticed that i had uploaded wrong refection file (that i had made for testing reflection effecting fps) in the mod. new mod with 2 canopy tint options and 3 reflections is in the mod link.
  18. well put him to sit in our DCS pits all day long, on a regular basis, and ask how it looks/feel. to think that you can replicate glare and refletions on a glass with computer graphics, is a tall order. (with current posibilities that is) i get very bad eyestrain in vr from the original reflections and glare. cant fly more than 30 minutes before my eyes start to water because of this fake glare and tint. dont have them problems in the real pits do they? or should i consider buying aviator ray bans to put them inside my rift?
  19. VR canopy for DCS P-51D About the reflections. I made a mod to help visibility for P-51 pilot in VR. Started out with KnockKnock's fine mod that he has posted on this thread, but ended up making everything from scratch (except the description.lua, i only added 1 line to it). Still a BIG thanks to KnockKnock for his work and epecially for the descirpion.lua he was able to create somehow (i'd really like to know how! pm me if you read this?). This mod has modified both the "reflections" and the canopy tint as they together are the visibility breaker. the tint increases the reflection saturation so i had to modify that file aswell. This mod does not remove the tint or reflections completely! The canopy- and the (darker) windshield- and (even darker) hud tint are still there not to "break" historical or RL correctness, just little bit less to help see planes against ground better in VR. The reflections are there aswell, but they require exposure to sunlight in certain agle to be really visible. still i see them well enough in VR to help me stay coodinated when looking up, but without any distraction from them. Mustang VR Canopy: https://www.dropbox.com/s/9wdj2z037s...anopy.zip?dl=0 JSGME compatible (after zip extraction) and IC check passable. remember to select the mod from "custom cockpit" option in DCS settings! PS. i use PD 1.3 so the mod is tested only with that amount of PD to look "right". Edit: I noticed that i had uploaded wrong refection file in the mod. new mod with 2 canopy tint options and 3 reflections is in the above link. hopefully everyone can make reclections that feels ok to them with this mod. sorry about the hassle.
  20. Thanks i'll try that! is there be a way to cap it to 45fps without ASW? also, where do i find VR hotkeys for DCS in DCS config? I had my GPU overclocking profies asigned to ctrl num 1,2,3, no wonder im having strange behaviour, lol.
  21. for some reason i cant cap the oculus rift fps to 45 by any means in DCS. tried to make autoexec.cfg as instructed in graphics lua, no luck. tried editing graphics.lua itself, no luck tried forcing fps via oculus debug tool, no luck anyone with a solution to this, please let me know.
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