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Everything posted by Whisper
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DCS: A-10C Warthog (English download BETA 2 version) !
Whisper replied to siege2's topic in Payment and Activation
Same here :( -
Page should be secured, only people logged in with your account could see it, I would say (well, I hope it works that way :D that would be a minimum requirement) Ie : you was the only one able to access the page, so no worry
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And Best Picture Goes Go...
Whisper replied to warthogmadman987's topic in Lock On: Flaming Cliffs 1 & 2
4 out of 9 : - Best Picture - Best cinematography - Best editing - Best independent machinima -
The latest tendancy is more to go for Intel Core 2 Duo instead of Athlon X2 serie. Core 2 won the performance race since last july, I think. And by a fair margin. + you'll get rid of many heat issues and such. After that it's all a matter of price, of course, but I'd advise for a Intel CPU. Something I don't usually do :P
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Bill & John - Ep II : Danger Attacks at Dawn
Whisper replied to SebTom's topic in Lock On: Flaming Cliffs 1 & 2
What some of the non french speaking people may miss is the awesome accent of the flight instructor :D I don't see how to "translate" it, though :( Awesome movie, guys :) -
Wait for Armed Assault in the meantime, coming around May this year ;) Anyway, could we also have screens of the new environnement rendering, if any, please, ED? With cherry on top, of course :P
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After Black Shark, Whats next? If anything.
Whisper replied to Mike Cinch Perry's topic in Lock On: Flaming Cliffs 1 & 2
Well, Mr T will surely come to have the final word in the matter, a pityful word -
After Black Shark, Whats next? If anything.
Whisper replied to Mike Cinch Perry's topic in Lock On: Flaming Cliffs 1 & 2
2 words : Armed Assault :) (and BF2 terrain are nothing huge :( ) -
maybe some problems for starforce-like protections
Whisper replied to Starlight's topic in Lock On: Flaming Cliffs 1 & 2
Well, if they forbid this, I guess it's fair to forbid Windows also :D -
I think it's very situation dependant. Judging from 1 video won't get us a clear picture of what can happen, as for example videos from the .ru site show us the contrary : SAM doesn't seem to produce that much trail. I guess it may depends on so many factors that it's varying a lot, weather, temperature, pressure, hygrometrical conditions, ground type, etc, etc.... You either chose to try simulating this, or chose a static type which won't suit all conditions... and which seems to not suit the taste of all here :)
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Isn't it the case since a few time? I mean, Adaptative LoD?
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God-like uber l77t RL Su25 pilot?
Whisper replied to ARM505's topic in Lock On: Flaming Cliffs 1 & 2
Wow! Nice generalization about Afghanistan! I guess Massoud would have been quite happy to read your opinion! FYI there's more in Afghanistan than angry people putting grenades in mouth. When I see soviet propaganda as shown in the OP, I wonder what is true in the story you were presented... -
"Seems like with a chopper you have to make constant adjustments." quite a good summary ;)
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Tornado:Precision Strike (Movie)
Whisper replied to Andrew_McP's topic in Lock On: Flaming Cliffs 1 & 2
Mix LO with OFP. Way better cutscenes with OFP, you can prepare all the camera angles, AI behavior, etc.. -
ED please give us immersive stuff like this.
Whisper replied to Witchking's topic in Lock On: Flaming Cliffs 1 & 2
Excellent idea! Never seen this in a sim, not quite usefull, but could be fun. Let BS be the first simulation to make us pilots. Ie when don't enter the simulation right in the plane, but outside of it, simply by having a camera moving around at ground level that we can control at human speed, and making a soldier/pilot model move around with us (seeing last BS screens, we will have soldiers models!) exactly like in this video at start. We start mission by actually entering the plane. And.. Mission do not end when plane stops or crash or pilot bails. We're still pilots, alive, somewhere, if we want. Bailed? fine, you can still stay there as soldier (ie a moving camera with pilot persona) after you land, and watch action from the ground. Landed? Stop you engines, open canopy, get out of plane, and walk to the mess! That would be so awesome! :P That'd be innovation! -
Tornado:Precision Strike (Movie)
Whisper replied to Andrew_McP's topic in Lock On: Flaming Cliffs 1 & 2
Awesome! :D Really nice job -
"New" Tutorial: Strela Hunt Movie
Whisper replied to Ironhand's topic in Lock On: Flaming Cliffs 1 & 2
"Thank you. I have control" is becoming the most famous sentence in LOMAC ;) Once more, great job. Thank you both of you -
:O * reinstalls EECH right now *
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Gimme plz! :) C'est combien? ;)
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Yup, Google dislikes France :( Same here (for the same reason ;) )
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Flightsim with dynamic campaign in 1989...
Whisper replied to jabog32_zillion's topic in Lock On: Flaming Cliffs 1 & 2
Can't read port 8811 behind company firewalls :( And what I meant is more than I see what can be done to produce it given the correct tools, not really that I could do it (at least not alone :P ) And IA performance is not really the subject. Whatever the game system, mission based, DC, etc... IA poorly programmed will behave poorly in a DC or single mission. With LUA scripting, you could even have the possibility to force AI actions, so to have your own AI behaviour ;) -
Flightsim with dynamic campaign in 1989...
Whisper replied to jabog32_zillion's topic in Lock On: Flaming Cliffs 1 & 2
Sure! But imho if a choice must be made, because of lack of manpower, for example, then I'd say to expand on existing possibilities, knowing the potential behind it, rather than trying to create something completely new (be it by completely re-building the mission system, very time consuming, or trying to bend the current one to fit the new concept, in general it doesn't give correct results) In fact, what is F4 DC? Mainly, a "startup situation" (units list and positions), and a "tactical & strategical AI" deciding the objectives, missions, and assigning them. To simplify calculation, non-player related (ie far away from player), grouped units are "melded" into 1 entity acting as single object (bubble system). These single objects fight each others and fullfill tasks assigned to them by tactical AI decision system. Give me the LUA scripting I described above, and I do this (well, I think I can :) ). For only the manpower of expanding LUA, you have as a bonus a DC. You don't even need to tweak the mission system into a "neverending mission" a la F4, because you can save situation to HDD at end of mission, and retrieve them and rebuild the mission through scripting for the next one. Yes, it is relying on players to create DC, but it gives us a complete freedom to do whatever we want. From what one can see from OFP, which has only a semi-complete scripting system (for example, no HDD operation possible with OFP, so no DC :( ), you can do absolutely awesome things. And I'll insist, the tool is already there, LUA is already integrated in game. Perhaps I'm dreaming about the possibilities it can give, but imho it's just a matter of implementing LUA functions having an impact in-game (unit creation, movement, GUI element displaying possibility (to choose your flight, for example), etc...) -
Flightsim with dynamic campaign in 1989...
Whisper replied to jabog32_zillion's topic in Lock On: Flaming Cliffs 1 & 2
That's exactly the point, once you have a powerfull mission builder with wome kind of scripting system (and current LUA should only be the starting foundation of what it could be in the end), you don't need a DC anymore : mission builder users will create it! The outcome is far better. So instead of trying to mimic other sims' DC (and bringing absolutely nothing new to air simulation genre), imho ED should focus on enhancing their mission builder and LUA scripting system. JFA-18 was great, but lacked the scripting part. There's a big room for improvement currently, but contrary to a DC, the first parts are already implemented in LO, ED should only expand them. Add the possibility to create units from LUA scripts would be a good start. Force view for intro sceneries, etc... Give the tools to make units move via LUA. -
Flightsim with dynamic campaign in 1989...
Whisper replied to jabog32_zillion's topic in Lock On: Flaming Cliffs 1 & 2
Best immersive and non repetitive campaign ever? Operation Flashpoint. Why? Because of dynamic campaign? Absolutely not! Because of mission editor flexibility and capabilities. LUA scripting > DC. Thomas is spot on with his JFA-18 example