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Furiz

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Posts posted by Furiz

  1. 7 hours ago, 104th_Money said:

    Sorry for taking so long to get back to this. I'm not sure exactly what occurs to be able to reproduce this issue but it happened again so I saved the track file. It occurs in about the last 2 minutes or so of the track. To save time, just fast forward to the point that I level out and then I start a right hand turn and watch the flight path marker jump just slightly to the right. It actually happens twice in this turn. Before it happened during a bomb release. Just for info, I am using auto start procedure.

    F-16 HUD Flight Path Marker Lag.trk 2.44 MB · 2 downloads

     

    Saw your track,

    you didn't align the jet properly even tho you autostarted,

     

    when Norm Alignment is being done you have to wait 8min and until ALIGN on the HUD starts flashing and RDY on DED starts flashing. Then your aircraft is aligned and HUD wont lag.

    F-16C Early Access Guide page 172 - Normal Alignment.

     

    also

     

  2. On top of all that, you can't trial modules on Steam, Steam also doesn't have pre-order atm. And Steam takes about 30% of the price, so buying on Steam you pay 30% less to ED.

    Steam is well thought of platform that will keep DCS updated (which you can do on your own anyway, it takes a double click), but its a mere middle guy taking your money.

    If you want to truly support ED, buy from ED shop.

    • Like 3
  3. 2 hours ago, GibsonPlayer said:

    Entering the WPs (using the correct decimal or MGRS) sometimes puts the WP miles away. Yes, I double check my entry. I let the bird go through the full INS alignment. After landing then taking off, many times the WP ends up where I landed. Or if I cycle through other WPs, then go back to the one I set, the WP is now right in front of the plane. I recheck the coordinates in the bird and they have not changed. This is not new with the recent patch.

    Did you enter the correct elevation?

  4. There are so many aircrafts that can be added as AI for modern era, if they are unavailable for us ad FF modules.

    So I wish ED would expand our selection of modern AI aircraft.

    To name the few on top of my head that would really contribute modern era:

    Rafale

    Gripen

    Eurofighter

    J-10

    Superhornet

    Mirage 2000D

    J-15

    Su-35

    MiG-35

    MiG-29K

    There are more to add to this list,

    it would make mission making much more interesting and the sim much more immersive so if you have for example Sweeden as your ally in modern era you don't have to use F-16 to make up for Gripen since Viggen is just not there in terms of AA.

     

    edit: added more aircraft

     

    • Like 5
  5. Yes there is,

    press LIST - M-SEL - RCL and you enter JHMCS page on the DED.

    First 2 lines are HUD BLNK and CKP BLNK, you can select and deselect them with M-SEL.

     

    HUD Blanking. Displayed in highlighted text when enabled using the 0/M-SEL button. When enabled, the
    HMCS will blank when the helmet LOS is within the boundaries of the HUD blanking area

     

    Cockpit Blanking. Displayed in highlighted text when enabled using the 0/M-SEL button. When enabled,
    the HMCS will blank when the helmet LOS is within the boundaries of the cockpit blanking area.

    • Like 2
    • Thanks 1
  6. HUD has new animation when starting INS Alignment.

    When bombing in CCIP you should make use of the TGP laser, you can fire the laser prior to the dive and it will continue firing for about 30 seconds, giving the aircraft better ranging information and thus better accuracy.

    As for the HUD lag you are talking about, can you post a track showing the issue?

     

  7. It might be something with Skynet, I had it happen some time ago but I also couldn't reproduce in SP.

    I think whats causing the problem is that the emitter, that is yellow colored or red, disappears from HAD completely when it shuts down, and with it HAD cursor disappers. What should happen is that it should turn green.

  8. 3 minutes ago, LePaul said:

    Hi thanks for chiming in but this happens even in a new jet.  Something has changed in the TPOD start up process and it takes a very long  time now.

    Can you post a short track? Cause I don't have a problem in new jet.

  9. I think this all comes down to understanding what Early Access means:

    --------------------------------------------

    What is DCS World Early Access?

    Early Access is an option for you to play this module in an early state, but it will be incomplete with bugs. The time a product remains in Early Access can vary widely based on the scope of the project, technical hurdles, and how complete the module is when it enters Early Access. Eagle Dynamics and all of our third parties strive to make this period as short as possible. Once the module exits Early Access, you will automatically have the Release version.

    ---------------------------------------------------

    It even says it right there "incomplete with bugs".

    So I really don't get why are you guys upset, Bignewy is being more than polite with you, a feature you won't see anywhere in game world.

    And as we all know ED is improving modules with every patch, sometimes it needs to go back one step in order to go forward again. INS/GPS change is clearly affecting more features of our Viper, so be patient and let them do their work.

    I'm not happy with Maverick atm, but I wont bust their balls about it, it is only one weapon. Current bugs will get fixed probably next patch, so I don't see whats the big deal.

     

    I know EA is work in progress, and I know that it can last a very long time but what we get in return is an epic representation of a real plane. So if you buy a module in EA, you get it at lower price but with bugs since it is not complete, at the same time you are supporting the teams effort. You get it early with EA,

    Viper was announced in 2019 video and if it wasn't for EA you would still be waiting for it. Would they even have funds to carry this out? Think about that.

    • Like 3
  10. Since there is people that just wish for whatever, with little to zero explanations for that wish.

    I'd like to propose weekly wish limit, that way people will think about what they wish for and give good reasoning for it. And this forum section wont be clogged with wishes on a whim.

     

    Hope this makes sense.

    • Like 4
  11. 1 hour ago, skywalker22 said:

    In the middie of the desert? What you can find there to boresight? 🙂

    Waiting for some more populated map.

    I usually say the same, but then I figured out using AG radar helps locate those small settlements, there is usually a house or a car you can boresight to.

  12. 16 minutes ago, void68 said:

    No change with actual update, no change with hotfix yet. When will it be fixed?

    Hi, can you post a short track so we can see whats going on?

    When no power on the jet the brake will not function also when throttle is above approximately 75% (as far as I know) the break will disengage.

  13. 14 minutes ago, Raptor9 said:

    @Furiz, thank you for the track.

    Do you have any mods installed? I tried to reproduce the issue following your steps during a cold start but I could not get the FCR to go to CRM when entering EO-PRE.

    Only UH-60 and Herc, they don't affect Viper but I can try it without those.

    Don't know if you did anything with the FCR prior to Maverick mode change. I noticed that if you change any modes on the FCR before changing to EO-PRE it will not go to CRM on the FCR. It will behave as expected. So basically do not touch anything, just power it it up and wait for it to come online.

  14. 21 minutes ago, LePaul said:

    Not sure if the next hot patch fixes this (DCS currently giving Error 500).

    Power on TGP as part of pre-flight.

    Get into the air, activate the JDAM 2k Penetrator.

    Toggle on TGP and OFF screen.

    Only way I seem to get it back is to power the pylon off and on, wait.  Eventually get some soft of Not SOI screen.  Eventually get enough of a menu to select AG and get the TGP to work.

     

    If you rearmed on the ground you need to set RIGHT HDPT to OFF and then ON again, then wait for TGP to power up.

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