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Bog9y

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Everything posted by Bog9y

  1. I've never heard if this. Does it give you better performance in DCS than when you manually tweak it?
  2. Just tested it and the numbers i quoted are pretty close to what's possible.
  3. I don't but can ask some dude on FB. He has a full Harrier cockpit....the real thing, in his garage or something. He is the one who measured the UFC for me.
  4. No necessarily, it comes down to best ANGLE of climb speed VS best RATE of climb speed, like Fri13 says. 300 kts may be the better rate of climb speed, so it may get there quicker but will cover more ground. In an Airbus for example your best angle of climb speed is what we call "green dot" , it's the best lift to drag ratio speed. Usually this is around 200 to 220-ish kts for your average A319/320. The best rate of climb speed in an A320 (classic models) is around 250/275/M0.76 depending on your alttitude.
  5. I have played around with VTOs because I've seen several people complain about hover capability etc. So far, my findings have been pretty much exactly what the performance charts say to expect. DRY 19,400 lbs at sea level at 15 degr is no problem (you can probably squeeze it to 19800) and WET 20,400 lbs. Your FARPS are at 3000 & 6000 ft. For those elevations the graphs say your WET max weight should be: +/- 18,400 Lbs for the 3,000 ft FARP +/- 16,400 Lbs for the 6,000 ft FARP At 50 degr , sealevel your max VTO weight should be +/- 17,500 Lbs
  6. Hi guys, I would like to start this thread to find out what people find are the optimal settings in the Nvidia control panel and why? I think we all have: LOW LATENCY MODE set to ULTRA. PWR Management - Prefer MAX performance V SYNC - OFF FRAME RATE MAX - OFF What about the other settings though? Do the following settings make a big difference in image quality vs performance? IMAGE SHARPENING - On or off? Negative LOD BIAS - I read that it's best to have this set to ALLOW SHADER CACHE - On or o
  7. I have been wondering what the most accurate IPD scale value is for the Harrier. I was using 59 before but have now reduced it to 56 and it just feels right. I have no reference other than trying to estimate the width of the UFC in DCS. In real life it's 132 mm wide (not including the master caution/warning light rows), so I try to estimate what that would look like in DCS -VR.
  8. Is there anything new with this trick and the 2.7 open beta version? Has ED implemented it with 2.7? I see the Big Newy mentioned that they were working on something but it's not for public use yet.
  9. I don't know dude, I personally think they did a great job changing the flight model and the numbers are close enough for me. The -400 charts are not super easy to read accurately so the time/distance/fuel figures are all just approximations. I am not claiming that the numbers I posted are gospel, they are mere tests and interpolations of the graphs. The SL to 10K is out by 34% which seems like a lot but it's only 13 seconds. And if I misread the time chart and over-read the graph the result would be much closer than that.
  10. Ah ok. Ehm, I haven't really paid attention to that during my take offs.
  11. What he talks about at 43:00 is the 2 or 5 finger checks , carried out just before take off. I do it all the time. The Razbam module replicates the systems really nicely and gives the indications you would expect as far as I can tell.
  12. Yes You're welcome. Not sure if the changes are appreciated by all though....think some are getting the pitchforks and lynches ready! I think the performance factors are close enough now for a commercial sim, reducing it further is unnecessary in my opinion. One tweak that would be good is to somehow have the plane decelerate a bit quicker when going to hover stop because for RVLs and VLs the decel rate is too slow and you end up needing the braking stop to not overshoot or be too fast on an RVL. I am not talking about the decel rate for an overhead break, that is
  13. So far I have heard several people say they fixed it by one of the following methods, none of them worked for me though: 1) Change the cloud setting to LOW....then back to ULTRA 2) Change viewing distance to extreme 3) change PD in DCS to 1.2 or above 4) one guy said the jitters went away after 4 days, without doing anything at all. Again...none of this made a difference to me. I did a full reinstall of windows (due to a BSOD followed by a failure to boot into WIN), and clean install of DCS with no mods. The clouds are exactly the same as when i had
  14. Ehm, the OFF command is already in the list, right above the commands that you posted a screenshot of.
  15. Hi guys, I have just done another climb test with the latest flight model update. The results are very interesting! The original test was this and I have added the latest figures in BLUE: Reading in the NFM-400 performance manual you get the following data for a climb with these conditions: Engine = 408 Drag Index : 17.7 GW at start of climb : 22,000 lbs (7200 lbs of fuel) CLB Speed : 300 KCAS / .75 M Max thrust climb, this is 109% / 710 degrees C JPT for the -408 engine Test carried out in ISA conditions, winds calm
  16. The fix to get the lights to work was to put the lights in as a GROUND UNIT - FORTIFICATION, not as a static object. I read that fix on your other thread. Many thanks!
  17. That looks pretty good! Also the water isn't ridiculously dark like in DCS now.
  18. Plus the initial release was 2 weeks later than planned....
  19. Hi guys, I updated my Nvidia drivers on saturday and played DCS. Shut the pc down and then yesterday tried to start the pc up but windows will not boot. The error code is a SrtTrail.txt BSOD error. Automatic repair does not work and it keeps trying to reboot without success. I feel like a fresh reinstall of windows may be the only option. 1) has anybody had this error before? If so , how did you fix it? 2) through command prompt I can get access to my files and copy them onto a usb pen. I'm planning on copying: - DCS saved games folder - rs mapp
  20. I used to get this crash on loading a 2 and mission, every single time since I updated to 2.7 . Today I updated my Nvidia driver (to the one that came out yesterday) and have had not a single crash in 1 hour continuous mission loading. On top of that it seems that the super carrier mission CQ (instant mission , caucasus f14) seems to work smoother. Got a Reverb G1, 2080Super, 5900X CPU, 32 gb ram.
  21. Does anybody know what this means? it's on page 1 so probably way outdated. It's not a Reverb optimisation or anything like that is it?
  22. Chocks still in place?
  23. Oh man, that sucks. I guess it's too late to return the card? You could probably sell it and not lose too much money at the moment, the 2nd and GPU market is crazy right now. I was hoping to maybe buy a 6900XT but after reading numerous people's complaints I'm having 2nd thoughts.
  24. Any news on the issues you guys had? Are they solved now with the new drivers?
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