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shu77

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Everything posted by shu77

  1. it happens in PG so not sure what you're referring to there. I cant say I fly Caucaus enough to say for certain, but that is a much older map so would expect there is far more chance behaves differently. As mentioned in several other forums, the issue relates to transparency and the lack of sediment modelling.
  2. The water transparency is a limitation of the engine currently which was touched on in another thread by an ED member. I have not seen a direct comment that its fixed in the marianas, but the screenshots they are posting indicate that it either is fixed or they are purposefully positioned to avoid the issue.
  3. I agree Syria now shows negative values for the sea bed. fr me the issue is the interaction that happens at -30 and less when the angle is wrong. we either reed a manual override or a work around for that depth
  4. I notice in the last Guam screenshots this has been addressed around the harbour, any idea if that was just the angle of the screenshot or is the map doing something new?
  5. I think the ocean floor texture needs a filter myself. if it was a blueish/greenish color rather than brown it would help with the problem when the water angle goes clear.
  6. Theres several conflicting data points on this, Bassel Al-Assad is noted as having one strip, Khmeimim is noted as having two. The Drive indicates the second is being expanded as of 2017: https://www.thedrive.com/the-war-zone/39113/what-does-russia-have-planned-for-its-lengthened-runway-at-its-air-base-in-syria I dont believe Google earth is a conclusive source myself.
  7. I don't dislike the effect and having spent a bunch of time flying drones over the ocean recently I agree there is a lot more transparency in the costal water that you imagine, but at the same time, the map currently tends to go uber clear on certain angles, this was really obvious in one of the recent Syria videos where all the marinas seemed to be transparent, maybe its a water depth thing, but as much as I like the effect Im not sure its quite right near the coast.
  8. Yes, theres a whole thread on this somewhere else but essentially due to the ED coding if the radio frequency is not statically defined is randomised every update. This generates quite a lot of work to correct for anyone maintaining data, so as I had done a release for the last batch of fields I was goig to tidy it up with the Cyprus release hoping that might make things static for a period, but by all means if you would like to contribute feel free to pass the updated frequencies across in a good format and I'll give you a credit in the next release..
  9. Diagrams are based off the signage that is present on the airfield with the ones that are missing filled in roughly clockwise. If there is no publicly available source data or a signposted name then I run with a logical allocation of taxiways. If different signage is added I update as noiced, but a quick check confirms the taxiways you mentioned are not labelled. Hope that helps.
  10. I run Open Beta, I can confirm per 2.7 that the map extends far enough to encompass Cyprus and LTFG - GAZIPASA AIRPORT Which I believe is the most Western field within the game area and available map where it didn't really before, I cant speak to non-OB and when this change dropped specifically.
  11. So I believe the Map dimensions now encompass the Eastern boundary and Western edge, so provided you don't place a carrier where Cyprus should be I believe you will be ok. I notice since 2.7 the seafloor is also modelled so again you should be right if you place any naval asset in water if it fits (again I notice parts of the map where Cyprus should be are only 10ft under water, so I think you have a fairly good chance of being ok..
  12. Thanks to @Rudel_chw Youtube seems to think I need recommendations about the A-29 so heres some footage for you all:
  13. Pretty sure there is an option for this on the VR menu, "use mouse" and "cursor confined to game window" from memory.
  14. I notice in the last 2 pictures of Guam they seem to have resolved this to an extent, I am hoping whatever the fix is there is can be applied to Syria as its really the only negative I can offer on the map but it seems to be more of an engine issue.
  15. I appreciate theres a lot of things missing from this map, that are there in real life as is the case with any simulation ever made, so I wasnt proposing we add all the hundreds of items Identified in the subsequent posts, the request was merely to add a level surface to something that is present in the sim on the texture map currently to improve its useability.
  16. One other non towered aerodrome. this one thinks its a road. Needs a hard sand for A-29 L-39 and rotary ops
  17. Helipads, typos in position locations, parking spots, As much as I love it there are a lot of bugs to be addressed on the map
  18. PIK/FIK field LLFK in Israel is present as part of the texture map but is not level enough for Jet operations. you can just get a Mustang off the deck/ While I dont think it deserves to be a towered aerodrome it would be nice if the airfield surface could be added to be used as a non towered field similar to the 2 fields in Caucaus. IRL it seems to be used for private aviation and UAV's so would be a nice addition for A-29/Warbird and L-39 Ops.
  19. LOL "some of you guys might recognise that airfield"
  20. Looking at the F-10 Map Matt showed theres a few airfields missing from Cyprus, so I suspect its a way off too, but would be nice to get the Map composition complete. That said with a 155NM range You would be able to pretty much hit Saipan from over Guam.
  21. Beacons for Syria were promised, I havent seen any update on those or the other noted bugs yet so I am hoping we see these once Cyprus is added.
  22. Aerodrome data on the F10 map in game is notoriously unreliable, I normally dont bother looking at it for my charts, you find massive discrepencies between the actual readings in Sim and reality. Gelendzhik was one of the alst airfirelds added from memory so may have also changed a bit.
  23. Based on the above I am starting to slowly integrate arrival and departure charts for this theatre. I want to base these off current data, If you have details for an airfield please shoot me a DM to discuss and I will credit you in the next release.
  24. Final Version attached, some minor changes to coloring in the future. Much thanks to @Spt for getting me out of my comfort zone on these.
  25. First attempt at an approach/Departure chart thanks to @Spt for the info in it.
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