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Baikingu

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About Baikingu

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  • Birthday 03/05/1985
  1. Notice how it takes 5-10 hits to kill. Yet when the bullets hit the ground it looks like 20mm canon hit (almost) Note: I have been shot down/badlt damaged by inf. small arms(ak-47) in the Huey/Gazelle after taking just what seemed like maybe 20 hits. (Have not tested this for a fact. But it has happend more then once) So if 20 hits to a helo can take it out/badly damage it then surely 1-3 hits on an inf. unit should be a kill.
  2. It would be nice to have hung stores/malfunction etc. from overstress though. I'm not saying we should suddenly "explode" from overstressing the aircraft's (like the 14 over g'ing). But some potential negative impact (as realisticly as possible) would make/force players to take a bit care. This could/would ofc. have the option to be disabled server side.
  3. I understand the “limits” is for safety/longevity. But when said limits are exceeded by quite a margin. And several times/long periods of time. there is bound to be consequences eventually. like if someone 10+ times janks on the stick with pulling paddle switch making the Hornet do peak g’s of say 10 g’s (7,5 g limit loadout). Or a 16 doing 1000 knots (800 knot “limit”) at 10k for minutes chasing down someone. The limits do have a safty buffer most likely. But when even the safety buffer is exceeded thats when things would start taking damage/breaking. its like y
  4. I think you might have misunderstood my issue. [AUTO: The azimuth and elevation TWS scan is centered on the L&S track files.] woks as intenden AFAIK [MAN: The scan center will not change automatically, but rather the azimuth scan center can be moved with the TDC cursor.] (Also wirks as intended AFAIK) The issue is that when i'm in AUTO Azimuth Centering Option the scan is centered on the L&S track files as it should. But according to Chucks guide if track is lost or undesignated while using AUTO Azimuth Centering. AUTO Azimuth Centering should automaticly revert directly back
  5. Bump. Is the track replay suffisient? Thanks
  6. Do you know what speed the GCI (F10 map) indicates? I'm not sure if it shows the KCAS or KTAS. I belive it shows KCAS. since if it shows KTAS when i see someone at 40k feet at say 280-300 knots that would mean they have an KCAS 124-133 knots. which is stall speed Makes more sense that is is KCAS 300 at 40k feet which is KTAS 677 knots. If that is the case then when i see them doing KCAS 1000 knots its KTAS 1356 knots at 15 000 feet Does that make sense? or am i way off?
  7. If that is the case it most definitely makes sense that the manufacturer sets this limit to prevent potential catastrophic failure.
  8. https://info.publicintelligence.net/HAF-F16.pdf The main reason i am curious is because according to this F-16 block 50 (the one we have in DCS) flight manual it states. ”MAXIMUM AIRSPEED OPERATING LIMITATIONS Refer to figure 5 3. Maximum operating airspeed is 800 knots from sea level to 30,000 feet MSL. Above 30,000 feet MSL, the aircraft is limited to 2.05 mach” so if the block 50 has a 800 knot limitation from sea level to 30k feet. I wonder it there would be possible severe consequences for exceeding this limit. As when I see them flying 1000 knots below 20k feet.
  9. My initial point being that I’m not alone in feel the modern jets in DCS have to poor limit/over stress simulation atm. But we might all be wrong and they are modeled as IRL with all limitations.
  10. Well if i understood you correctly to your reply earlier. You clame that the F-16 we have in DCS has the Diverterless supersonic inlet. But the first picture is from an older version 16 inlet. And the second picture is the newer Diverterless supersonic inlet design for the 16. and currently the 3D model in DCS looks like the first one. But you seem to be pretty sure in your statements. So either you’re a real pilot/aviation engineer or just know all there is to know about the current F-16 block 50 we have in DCS. So if they are able to do 1000 knots at 15k feet without any
  11. The limits IRL are there for a reason. To limit maintenance hours required, extended lifespan of the airframe etc. but also so you don’t inadvertently break the plane. ofc. they put in a “buffer” in the calculation for safety reason.
  12. Thanks for the elaborate reply At least judging by the 3D model in DCS the inlet looks like this. Not like this
  13. Both really. But I guess engines would be the first to go in the pure speed department. If we leave g’s out of the equation. For the more modern jets (we have in DCS)
  14. I haven’t tested my self. But read people saying they can pull 12+g’s in the F-15 without consequences.
  15. I agree. But potential power reduction and eventually engine failure if limits are exceeded for to long.
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