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Hoirtel

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Everything posted by Hoirtel

  1. Yes it becomes the 4th device in your case and then everything goes through that. Probably check the website for some links, it has a good guidance do too. Basically you have three hard ware in, Two software in (five in in total) and then five outputs: A1,A2,A3,B1,B2. This means you can send DCS sound out to two channels at the same time, one for headphones and one for transducers, you can also send comms just to headphones. Harder to explain than it will be once you see it.
  2. Hi, can't believe it's that long ago since I wrote that... Happy to help. I still enjoy the games sounds as motion feedback. No fidlling with settings at all, very simple and almost perfect. Perhaps one downside is external aircraft effects - sonic booms feel like you have been hit with a missile... but everything is so in sync I don't mind this at all. So I use a free application called voicemeeter banana which is an audio mixing application. It can appear a little odd to use at first but makes sense if you look at some tutorials. The basic concept is that you would set one of the input channels here to your DCS game sound output and then you would send this out through two of the voicemeeter output channels. One to your headphones and one two your bass shaker. My bass shaker channel has the high frequencies cut off and a bit of bass boosting so that I reduce the audible sound and also get the best of the lower frequencies. Don't cut off too much as the mid ranges still provide good movement in a transducer. If you use voicemmeeter you will need to adopt it as the main sound application on your PC, this means it will be the default in/out for windows and you headset/mic and anything else you use will need to run through it also. Voicemeeter banana has two PC sound in channels, three hardware in channels, and three sound out channels. I believe voicemeeter potato is a bigger option with more in and out but I have not tried it. You can convert the hardware in channel to software in with a paid add-on. Its cheap and one-off purchase so worth doing if you ned more. The two default channels will need to be one for all PC sounds (DCS etc etc) and one for all comms. You don't want a booming voice through your shakers! I would also recommend a second transducer for L/R audio on your nobsound, but you can set the channel to mono in voicemeeter so you will at least get flat effects across a single transducer, while remaining stereo in your headset. Post back here if you need help with it.
  3. The newsletter was full of amazing stuff, and 2024(+) looks to be another great year for DCS. So, I hate to be "that guy" but.... Please make it so we can write on the kneeboard in the mission editor. Pleeeeaase! Nothing fancy, just make it so the briefing text appears on one of those yellow notepad pages. This would make the biggest difference to making missions and I am sure it would also for others. Kneeboard editing is quite a big hole in DCS as far as I can see. The change to getting co-ordinates was a huge QoL update, and this would be in the same scale in my opinion.
  4. FCR worked well for me as pilot, one thing I am not sure if is if hellfires can be rippled? The ripple.ootion seems to only be available when the pilots helmet is selected as the site, once fcr is selected there are less options. Assume this is correct but not quite sure why or what the difference would be. I know bit of a gamer thing to do, you can fire them with gap of 2-3 seconds in between, but not sure what the ripple mode does for the pilots helmet.
  5. I got the FCR to pick up static units in training mission. Tanks, BMPs, scud launchers, trucks and technicals. Very efficient.
  6. It's improved a fair bit recently but the main issue really seems to be the mesh rather than the textures. I'd like them to keep working with the sat textures but we just need more resolution in the mesh. The glaciers need 3D modelling like a building and the transitions from mountains to lakes are quite bad in places. Maybe this is still to be done, maybe it would need more polygons than DCS can handle? Dunno. Perhaps this map is too big? Maybe vulkan will open some doors?
  7. I need to resurrect this bug report. My buddy and I have tried VOIP a few times and VOX + Hot mic simply don't work at all, PTT seems fine. Not sure if this hasn't been implemented yet but hot mic would be especially helpful for the cpg as we run out of fingers when running the tedac. I have seen on another thread it has been said that it does work, but we have tried and the result is always the same.
  8. I didn't want to do this... But... I was mostly wrong, aside from ch-47...
  9. I don't think big reveal will be an aircraft. I think we will be looking at MT and Vulkan next year in a new major version. possibly with the start of a world map, maybe weather engine too. Maybe new version will have new units.... (like b1???). Maybe new F5 will be part of new major version.... Just pointing out that last year I correctly predicted the ch-47! Other things we will see: a bit of eurofighter (for 2025 release), ch-47, c130, most of the new maps, corsair, hellcat, mig23, mig17
  10. Have a look at the frametimes in openxr toolkit (advanced FPS) and you will see that the GPU frametime is still the highest.
  11. If you see ASW on its always CPU bound because it's more specifically application bound by the ASW lock. If you are on full refresh rate and it locks there (72/80/90) then it's still locked and therefore CPU bound (sort of). Just don't worry about it, it not the CPU struggling as you think it is. I have 7800x3d and see this all the time. It's got to bind somewhere...
  12. Bump, yeah confirmed for me too. Bit of a shame as this was working in SRS so hope the Ah-64 can get this working fully. I had hoped in game VOIP would easily integrate aircraft specific features. Very hard for the CPG to use PTT while managing all the weapons.
  13. set the NCP "pre rendered frames" setting to "application controlled". The one thing I never tried... Considering this is not default it never occured to me to set this to application controlled. Its has helped a lot with getting ASW back to being smooth as it used to be. Still not quite perfect but this was a good tip. Thanks
  14. How do you even get the hand tracking working? I had thought I enabled it but all I can do is call the oculus menus by punching first finger and thumb. Really easy to start recording but that's about all I can do with it. Does it actually support leap motion style hand tracking? I would like to try it even if it's a bit rubbish...
  15. What does your Q3 pixel dimensions show at in openxr toolkit? At 0 PD
  16. Yeah, and the the app and headset updates don't always come together so you won't see changes until they are both done.
  17. Not when I last checked a day or two ago. Having been a meta user for couple of years I know that updates come almost randomly. Sometimes I've had them immediately, other times I've waited ages. What are the PCVR changes? Didn't see any mentioned.
  18. Also higher clocks only on non-cache cores, vcache cores clock the same as the 7800. So the 7950x3d is a bit like a 7800x3d and a 7700x in one chip, i.e jack of two trades. Any all core workloads will use all 16cores but half will be 5ghz. Games are supposed to use the vcache side and there is some software (windows game mode) to encourage this. As already mentioned there is possible issues with the translation between two ccds. Also as mentioned it depends on your requirements if best gaming is you thing then 7800, it will do other things, just not quite as fast as a higher clocking chip
  19. No display port cable - It works fine. Yes it would be better for PCVR with DP but I think most lower priced headsets are going this way. reports of jagged lines due to the angled displays - It still has aliasing, but the angled displays reduce this for horizontal lines. Its better than Q2 for sure, certainly won't be worse than G2 screen door effect - Will be same as G2, its really really faint.
  20. Is the GPU driver updated? I find the biggest difference is outside the cockpit, with the distance objects being much sharper (and more aliased).
  21. Based on what you said I think we are seeing the same thing. Yes I have wondered if it is adding too much as I can't add any in-game sharpening (with MSAA) without it looking over done. I am still experimenting with settings for visuals, so may try back to quality and upping the in game sharpening to compensate. I am using MFAA with MSAA and 1.3 PD to reduce shimmers which helps a lot. Starting to understand the options I have for settings now and what I can and can't do but haven't quite decided on which option I like the most.
  22. So the takeaway is that we should change it. I max the render res slider and set the bitrate at them moment to 800. Should I change the res width? not sure what this would be for the Q3 Interesting there seems to be some different experiences with link sharpening. For me, the normal setting is night and day the sharpest, which seems odd as its the middle setting of the group. However sharpest may not be better if it gives more aliasing but so far I am using it more than others. Is quality actually the sharpest for you?
  23. I read somewhere on a meta forum that its set automatically based on your render res settings. I don't change it from 0 but then not done any specific testing. Not sure forcing a value makes much sense especially if changing pixel density/super sampling/upscaling etc. I may be wrong.
  24. does the beta now include openxr?
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