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About Attila

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  1. Congratulations on the release! Seasonal greetings and best wishes for the new year.
  2. Shepski, congrats with the newborn! Good to hear you're alive and well --- that first post was a bit ominous. Swingkid, congrats to you as well, with your job. Does it involve any programming? :-) Take care.
  3. Rich, like nscode I thought about suggesting SFX, but refrained from it fearing I would open a can of worms --- executables bring the security threat of possible viruses etc. But very few users run without virus control these days, and I guess this crowd is well used to downloading executables off the net. A nice thing about SFX is it will allow you to create a more "wizard-like" extraction process, with intro text, etc. About time you got your first sticky, by the way! PS. Thanks to all for the tips about utilities that handle RAR, but I simply put "unrar" on the Explorer short-cut menu
  4. Great work! I just watched Part 1, and although I am reasonably familiar with the UI, I picked up some nice tips. Thanks! Part 2 is downloading. PS. The RAR format nearly put me off. As far as I know WinRAR is not freeware, and I don't really want another full-blown compression utility. Luckily there is "unrar" --- a tiny freeware command-line utility that unpacks RAR files. Just a tip for the likeminded.
  5. Nice to see such high praise for Rich's excellent work! I can only concur. Recommended!
  6. A definite milestone in simulator history, and still on my hard drive after all these years.
  7. Great tutorial, as always! Lot's of valuable detail.
  8. Well, this is a long standing and difficult problem. I did post about it, years ago on the Flanker forum, but that archive is no longer available. Anyway, track compatibility is hard and involves the core design of the simulator. As you stated, the simulator itself recreates the action depending on input events stored in the track. Hence the outcome depends on every minute detail of the simulator. A very small change in the simulator can change the outcome totally. The technical solution goes like this: Separate the parts of the simulator that affects virtual world state from all
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