Jump to content

Hawg11

Members
  • Content Count

    296
  • Joined

  • Last visited

  • Days Won

    2

About Hawg11

  • Rank
    Member
  1. I bought the F15 and Sabre. Gotta say, the work put into these is fantastic! Loving it.
  2. One way to gain attention to DCS would be for Eagle and/or a 3rd party to create a RAW style online game. When I first really got into "flight sims" I stated by playing Novalogic Raptor Air War (RAW) online. The server could host 128 pilots online battling each other. The key was simplicity in the UI and simplified avionics, etc., If small maps were created to optimize performance and the net code expanded, this could really increase interest in ED sims. "Oh these guys make a more hardcore version? Cool!"
  3. Very sad news. Deepest condolences to friends and family.
  4. Lockonfiles has more realistic sized sun mod that I created for FC2. Should work for DCS too if you find the correct file path.
  5. It is possible to add new buildings and such to airbases with existing scenery. Use the terrain tools provided by ED to do so.
  6. That would be very possible, T-Bone..
  7. In either case below, you will need 3D Max and the ED created plug-ins. This would be one way... http://en.wiki.eagle.ru/wiki/Create_objects Another way... On the main Wiki page follow the procedures for placing objects... http://en.wiki.eagle.ru/wiki/All_about_land Media:Terrain Design.rar
  8. I think they probably eliminated the "advanced haze" that could be found in lockon 1.x. It was removed from black shark, so my guess they did the same with lockon 2..
  9. With the terrain tools that ED released and 3D Max, a modder can make any object shape and place it anywhere he/she wishes in the game map (yes, even pre-existing maps). Actual 3D trees which are collide-able could also be added.
  10. Clouds like this: are indeed possible using the terrain tools currently provided by ED. One could create the clouds in 3D max and assign the shapes to a superficial overlay (areas like runways and taxiways use the superficial system). These render at 80+ km in the game and will blend into the scene from a distance. Both top and bottom normals would then need to be assigned the cloud's texture. It would be preferable to assign the interior normal's (bottom normal's) texture as pure white or off white. The outer cloud shape (top normal) could be emphasized as a texture by doing a text
  11. Unless you are flying the Cobra version of the A-10, then you have the turret on top...
  12. Ah thank you.. With the terrain tools now available, it would be relatively easy for anyone with 3D Max to place in lights like that into any map.
  13. The High Res 3DMax Template for Terrain Designers file is now uploaded to lockonfiles.com
×
×
  • Create New...