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DayGlow

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Posts posted by DayGlow

  1. Is anyone able to explain index bending vs thumb pressure for input? I’m guessing one is curling your index finger in to mimic a mouse click while thumb pressure is moving your thumb in against your finger, but I can never get a consistent click either way. 

  2. 1 hour ago, frenzon said:

    Ah yeah sorry for not making that clearer - you can get it from the Releases section on of the github page:
    https://github.com/glenmurphy/fingers/releases/tag/v0.9.2

    I really should make a proper website for it.

    There are a few finger mouse things you can buy that will do the button-clicking, but they can be a little bulky.
    https://www.amazon.com/gp/product/B00D63BIAO/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

    Thanks. I have a left handed trackball beside my throttle so I can just use it’s mouse buttons while pointing with my right hand and my reg mouse on my right side when using my left. 

  3. On 10/22/2021 at 9:55 PM, frenzon said:

    FWIW, my software, Fingers, lets you turn your Leap input into 2D cursor input for DCS. It's designed to work with finger-mounted buttons for doing the clicking, but also works with joystick buttons mapped to mouse input - I find the cursor input much more accurate and useful than the virtual hands. Tested with Pimax hand tracker and Oculus Quest with Leap stuck to the front.

    Thread: 

     

    Software: https://github.com/glenmurphy/fingers

    Is there a compiled version? I'm not that versed in creating my own

  4. On 10/22/2021 at 9:55 PM, frenzon said:

    FWIW, my software, Fingers, lets you turn your Leap input into 2D cursor input for DCS. It's designed to work with finger-mounted buttons for doing the clicking, but also works with joystick buttons mapped to mouse input - I find the cursor input much more accurate and useful than the virtual hands. Tested with Pimax hand tracker and Oculus Quest with Leap stuck to the front.

    Thread: 

     

    Software: https://github.com/glenmurphy/fingers

    Wow,I’m going to have to try this. Any update on the ring inputs?

  5. As a Reverb G2 user who got a Quest 2, I have to say the the Q2 experience is miles ahead of the Reverb. 

     

    Yes the Reverb is much clearer in the sweet spot, but it much smaller than the Q2. Overall the Q2 is much more consistent off axis glancing around the cockpit. 

     

    The Q2 is clear enough to read the cockpit. 

     

    Also Oculus AWS is very much more superior to SteamVR/WMR reprojection. Even in places where there fps dips to 30 fps it just feels better on the Q2. The Reverb chugs and stutters, dropping frames. AWS just smooths it out enough that it stays playable. 

     

    Also the Q2 is just rock solid. Between WMR, SteamVR and DCS one crashes and every 30 min or so. So far in using my Q2 I've had DCS not crash once. 

     

    I'm keeping my Q2 and selling my Reverb. 

  6. 11 hours ago, SharpeXB said:

    This seems like a really good suggestion, yet I’ve not seen any other flight sim do this. I wonder why that is? 

     

    If I remember correctly BMS has a cockpit stabilized mouse cursor, but it's been a long time so I could be wrong. 

  7. 7 hours ago, SkateZilla said:

     

     

    DCS Is in Fact still running, It's just not listed under your User Level in Task Manager.
     

     

    Is there anything I can do to kill it other than a reboot?

  8. I've found that when DCS unfortruanly crashes the Updater utility shows DCS Process still running and I can't launch again without rebooting. Closing and openning the updater will always show a DCS process.

     

    Checking Task Manager there is no open DCS process

     

    If I hit end process in the updater I get an Unhandled Exception error with the attached details. 

     

    If I run DCS again the updater shows 2 processes, but it runs fine. I just can't use the updater to launch until a reboot

     

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ComponentModel.Win32Exception (0x80004005): Access is denied
       at System.Diagnostics.Process.Kill()
       at DCSUpdaterUtility.Form_Main.FORCE_CLOSE_DCSW()
       at DCSUpdaterUtility.Form_Main.Button_DCSW_CLOSE_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    DCS Updater Utility
        Assembly Version: 1.1.0.1038
        Win32 Version: 10.2.2020
        CodeBase: file:///D:/games/DCS%20Updater%20Utility/DCS%20Updater%20Utility.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly Version: 10.0.0.0
        Win32 Version: 14.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 12.0.0.0
        Win32 Version: 12.0.3.23909
        CodeBase: file:///D:/games/DCS%20Updater%20Utility/Newtonsoft.Json.DLL
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

     

     

  9. On 3/4/2021 at 12:36 PM, VampireNZ said:

     

    Yeah I have to have 'options.graphics.stereo_mode_use_shared_parser = true' for trees to render at the same distance in each eye etc. Kinda strange you haver to have a hack line in your autoexec.cfg for the game to work properly in VR....but then again this is DCS. 9 time out of 10 the only way to fix a problem is with a patch/do it yourself.

     

    I find the source of the issue

     

     

  10. Does this log radio messages as well? I'm a VR player and want to try the Enemy Within campaign, but have held off so far as I understand there is a lot of custom radio messages that have target coordinates outside of the JTAC. I'm hoping this is the solution that I am looking for. 

  11. On 3/2/2021 at 2:41 AM, BIGNEWY said:

    Hi all

     

    correct, stereo_mode_use_shared_parser = true is a W.I.P feature, missing objects in one eye is a side effect of using it currently. We would ask you to disable it if you do use it before reporting issues. 

     

    I have highlighted openXR to the team, and I have requested native support for WMR but I have no news to share on this currently. 

     

    I have reported issues with one eye rendering before the other already, but if you have specific examples please make a very short track replay so I can check it. 

     

    Thanks


    Will tracks show VR rendering issues? I'm having the same issue with my G2 causing trees and other terrain objects to render out of sync. It really hurts the eyes. 

  12. On 1/13/2021 at 1:00 PM, VampireNZ said:

    I was wondering if this could have anything to do with the fact trees are rendering in at different distances in each eye in my G2, and some distant terrain also looks 'odd'? I dont have the "options.graphics.stereo_mode_use_shared_parser = true/false" line in my autoexec.cfg file at all.

     

    I'm having the same issue. Default VR settings trees and terrain different in either eye causing shimmering and eye strain. Turn on the parser and terrain renders fine, but cockpit lights etc render in one eye only, also smoke not rendering properly. 

     

    Frustrating that neither mode works. 

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