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Everything posted by DayGlow

  1. Is anyone able to explain index bending vs thumb pressure for input? I’m guessing one is curling your index finger in to mimic a mouse click while thumb pressure is moving your thumb in against your finger, but I can never get a consistent click either way.
  2. Thanks. I have a left handed trackball beside my throttle so I can just use it’s mouse buttons while pointing with my right hand and my reg mouse on my right side when using my left.
  3. I second this. Mustang's mod worked great for this, but now that the shader file has been encrypted we can't use the mod anymore.
  4. Is there a compiled version? I'm not that versed in creating my own
  5. well that sucks! I'm sure I can make it work with HOTAS bindings, the ring just looked so eloquent as a solution
  6. Wow,I’m going to have to try this. Any update on the ring inputs?
  7. It's there if you look for it. I'm not bothered by it, but I'm not sensitive to it.
  8. As a Reverb G2 user who got a Quest 2, I have to say the the Q2 experience is miles ahead of the Reverb. Yes the Reverb is much clearer in the sweet spot, but it much smaller than the Q2. Overall the Q2 is much more consistent off axis glancing around the cockpit. The Q2 is clear enough to read the cockpit. Also Oculus AWS is very much more superior to SteamVR/WMR reprojection. Even in places where there fps dips to 30 fps it just feels better on the Q2. The Reverb chugs and stutters, dropping frames. AWS just smooths it out enough that it stays playable. Also the Q2 is just rock solid. Between WMR, SteamVR and DCS one crashes and every 30 min or so. So far in using my Q2 I've had DCS not crash once. I'm keeping my Q2 and selling my Reverb.
  9. If I remember correctly BMS has a cockpit stabilized mouse cursor, but it's been a long time so I could be wrong.
  10. I wonder if you could create a mission template for each theater with one of every asset in it? Or series that mission be too big?
  11. That's a lot of clicking. Wish you could just set it as part of the instalol, leave and come back
  12. I wish there was some way to set DCS to rebuild all the shaders after an update. A batch. File I could run after install and then an hour later or whatever it's done. No loading a new terrain and airframe and wait 5-10 minutes every time.
  13. I loved this mod back in my trackir days, now I'm flying with VR did this do anything?
  14. And I get the Unhandled Exception error I list above
  15. Is there anything I can do to kill it other than a reboot?
  16. I've found that when DCS unfortruanly crashes the Updater utility shows DCS Process still running and I can't launch again without rebooting. Closing and openning the updater will always show a DCS process. Checking Task Manager there is no open DCS process If I hit end process in the updater I get an Unhandled Exception error with the attached details. If I run DCS again the updater shows 2 processes, but it runs fine. I just can't use the updater to launch until a reboot See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ComponentModel.Win32Exception (0x80004005): Access is denied at System.Diagnostics.Process.Kill() at DCSUpdaterUtility.Form_Main.FORCE_CLOSE_DCSW() at DCSUpdaterUtility.Form_Main.Button_DCSW_CLOSE_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DCS Updater Utility Assembly Version: Win32 Version: 10.2.2020 CodeBase: file:///D:/games/DCS%20Updater%20Utility/DCS%20Updater%20Utility.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: Win32 Version: 14.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Accessibility Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Newtonsoft.Json Assembly Version: Win32 Version: CodeBase: file:///D:/games/DCS%20Updater%20Utility/Newtonsoft.Json.DLL ---------------------------------------- System.Numerics Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  17. Found out what causes the issue. In the WMR settings for Headset display under experience options if you have it set to Optimise for performance you get the object desync. Set it to Best visual quality and it works as it should.
  18. Does this log radio messages as well? I'm a VR player and want to try the Enemy Within campaign, but have held off so far as I understand there is a lot of custom radio messages that have target coordinates outside of the JTAC. I'm hoping this is the solution that I am looking for.
  19. Any mirrors, windows, etc that can reflect light which can confuse the headset? Also if your room is really dark it can cause issues as it uses visible light for tracking.
  20. Will tracks show VR rendering issues? I'm having the same issue with my G2 causing trees and other terrain objects to render out of sync. It really hurts the eyes.
  21. I'm having the same issue. Default VR settings trees and terrain different in either eye causing shimmering and eye strain. Turn on the parser and terrain renders fine, but cockpit lights etc render in one eye only, also smoke not rendering properly. Frustrating that neither mode works.
  22. If I remember Il2 has a hard stop for the canopy and I don't find it causes nausea
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