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Sabre-TLA

ED Partners
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About Sabre-TLA

  • Rank
    3rd Party Campaign Creator
  • Birthday 05/09/1963

Personal Information

  • Flight Simulators
    DCS Blackshark
    Lock On Modern Air Combat
    Flaming Cliffs
    Flaming Cliffs 2
    DCS A10C
  • Location
    Kemptville
  • Interests
    Simulations, Model Building, Woodworking, Astronomy, Sports
  • Occupation
    Project Manager
  • Website
    http://mapleflagmissions.ca

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  1. I know this can be frustrating for users but hopefully each change makes it better and less impacting when ED changes something. Please continue to report issues and we will do our best to get them corrected.
  2. Yes the windows were tight given the change in the weather conditions which affected the airspeed. They should be fixed in the next patch as we did tweak them to make them more generous before triggering a failure.
  3. We have a number of campaigns in the queue right now so once we get through that pile we can take a look at the docs and see what we can do to update them to new specs.
  4. The timer starts in the same trigger as when the dialogue is heard but I think we add 10 seconds for the dialogue so you could try and get to the waypoint by 5 mins and 10 secs and you should be good. Arriving before that we would consider it early. Try that and see if it's ok or not.
  5. Once you get back to India you need to issue the "Ready" command via F10 menu to get the next engagement started. This tells the controllers that you are ready for the next engagement. You should see the Ready command appear in the F10 menu when you are a within a couple of nautical miles from the waypoint.
  6. It could be something changed in the game engine recently as we thought we had set the limits correctly and didn't see this in our testing. Usually you get a warning for speed violation first and get terminated if you violate the limit a 2nd time but from what you have said your speed didn't go above the limit so not sure why it would terminate you. Please post a trk file if it happens again and we can investigate further.
  7. It could be something changed in the game engine recently as we thought we had set the limits correctly and didn't see this in our testing. Usually you get a warning for speed violation first and get terminated if you violate the limit a 2nd time but from what you have said your speed didn't go above the limit so not sure why it would terminate you. Please post a trk file if it happens again and we can investigate further.
  8. For BFT05 we noticed that issue shortly after the last patch bundle and have already submitted a fix to ED for the next patch release. Hopefully it will get out soon so others won't have to hit this issue.
  9. Thanks for the feedback. For #1 - this is a known problem as ATC won't respond as you indicated unless you are close to the runway. We felt it was more important for the player to get clearance than to strictly adhere to the SOP. Hopefully ED will correct it some day and then we can adjust the trigger zone. I believe this problem exists at all airports as we have also seen it on the Nellis ramp. #2 - If you turn the HUD to full brightness before you take off then that can mitigate this problem. It is a real world problem for pilots so we thought it would be an equal
  10. The anti-skid issue we learned about recently and put a fix in - so it should be available in the next patch release. As for the instructor crashing into you on landing, the AI is a work in progress so once you get cleared to RTB I would take your time and let him land first. ED have committed to improving the AI and hopefully they can address this and the "rubber banding" issue (where he tends to bounce between altitudes) when landing close to you. Best advice is to give him plenty of space when on approach and hopefully they can make the AI more intellig
  11. We have provided a fix to ED so hopefully this issue will be corrected in the next patch update. You will notice a similar situation in BFT07 and BFT10.
  12. Unfortunately the AI does some funny behaviors at times. It is still a work in progress. We will see if we can have him break-away earlier to try and avoid that rubber banding visible in the video.
  13. Thanks for confirming that. We will add it as part of the normal loadout for that mission in the next patch update.
  14. We used the mission editor and pointed the folder browser at the location where the campaign files are stored. Here is the path on our system:
  15. Try a DCS Repair. We just retested on our system and the mission opened and played fine for us.
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