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Akiazusa

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Everything posted by Akiazusa

  1. When interrogating modules like Mirage F1,they can for example,only using IFF responds from mode 1,2 or 3,to find a specific aircraft ahead of them if the mode 1,2,3 code is known,or even an enemy one who left the code on their transponder to the default number and forget to turn off mode 1,2,3 on his IFF transponder before entering the combat zone since mode 1,2,3 is not encrypted. For the IFF mode 4 equipped aircraft,you have to set the correct encrypted A/B code and turn the mode4 to on,or people flying M2000/F15E can't using their iff mode 4 to tell if you are a friendly.( the one who is being interrogated will get a waning light/tone from the IFF transponder when this happens)(if your aircraft don't have iff mode 4, they can still use mode 1,2,3 to find you if you tell them your iff code) For F-15E/M2000C interrogating modules like FC3 planes,or even F-16/F-18 interrogating others,it works like a magic IFF mode 4,this IFF mode 4 is always on and it's A/B code is always correct,you will always get a possible return as long as the plane being interrogated is on your side,no matter what code is set in the virtual cockpit panel.The only thing you need to worry is to turn on the transponder and the interrogator during the cold start. And of course the mode 1,2,3 is unavailable.
  2. They are here, but some of them don't have the "3rd Party Developers" tag under their forum id.
  3. You mean the Yellow Caution Light? It seems that you did something casing the CALC(the engine control computer)falls to the backup mode(Sec CALC).(old era computer limit,if you push the engine too much,the computer can sometimes get confused and think there is an error, thus falling back to the backup mode),you can't use afterburner with a CALC in the backup mode You can reset the CALC by temporarily placing the SEC CALC switch to the rearm position,witch will clear the error and reset the engine computer( It's a yellow switch located at the most left-rear end of the cockpit), then you can use the afterburner again without problem
  4. Hi... I noticed some circuit breakers seems not functions correctly.(only a few out of dozens,most of them are modeled very well) (I know this is boring but still........) 1.CB AILERON DISC L/AILERON DISC R Right now in the game if the CB is popped,the aileron disconnector disengages immediately,but the manual states it should stays in the last position if CB is popped. A-10C CB AILERON DISC LR.trk 2.CB AILERON TAB L/AILERON TAB R Right now in the game it seems doesn't do anything. If I understand the manual currently,it should let the roll Manual Reversion Flight Control System aileron shifters stay in their last positions,inhibit L-AIL TAB/R-AIL TAB caution lights and open the MRFCS related HYD shut off values thus preventing MRFCS system from cutting HYD power. A-10C CB AILERON TAB LR.trk 3.CB Engine START L/Engine START R Right now it's only partially implemented.It will make ENG starters and IGN inop,which is right,but it should also make the associated MAIN FUEL LOW and MAIN PUMPS caution lights inop,and make the logic of automatically fuel transfer from external tanks to the main tanks when the MAIN FUEL LOW light is triggered inop (by the way this automatically fuel transfer logic is currently not in the game) A-10C CB Engine START LR.trk 4.CB IFF Currently in the game, the IFF panel still receives power if this CB is pulled. A-10C CB IFF.trk 5.CB SPS & RUDDER AUTH LIMIT It seems doesn't do anything in the game now,it should disable the rudder travel limiter(which limit rudder travel range above 240kts) and also make the SPS tone(Stall Prevention System tone) inop A-10C CB SPS & RUDDER AUTH LIMIT.trk 6.CB LAND GEAR Apart from what's already in the game,it should also make normal wheel brake inop In the game pulling this CB also prevents lower the gear using the AUX gear handle from happening(first opening the LAND GEAR circuit breaker, placing the landing gear handle DOWN and finally pulling out the auxiliary landing gear extension handle),which doesn't seem right. A-10C CB LAND GEAR.trk A-10C CB LAND GEAR AUX GEAR EXT.trk 7.CB BLEED AIR CONT L/BLEED AIR CONT R It seems doesn't do anything in the game now,it should open the associated bleed air valve. A-10C CB BLEED AIR CONT LR.trk 8.CB GENERATOR CONT L/GENERATOR CONT R It seems doesn't do anything in the game now,it should prevent generator from engaging.(If the generators are already on the line when the CB is popped,there will be no effect;if the generators are offline when the CB is popped,you can't engage them again unless you push the CB back in) A-10C Generator CONT LR.trk 9.CB STBY ATT IND The manual states that the SAI will still available for maximum 9 minutes after pulling the CB,but in the sim pulling the CB will just instantly disable the SAI. A-10C CB STBY ATT IND.trk In my testings,all other CBs are simulated pretty well. All things above are based on my limited understanding of the manual.....feel free to correct me if anything is wrong ":)"
  5. Hi,as titled,it's just a less exciting feature. The fuel from external fuel tanks should automatically transfer to the main tanks even if the external tank switches are off, once main tank low level switch is actuated due to low fuel. This logic of fuel system is mentioned both in the 1999 A-10A manual and 2011 A-10C manual. But currently not in our sim. (Please correct me if it got removed irl for some reason) As most system of the A-10C is simulated very well in our sim,just few exceptions. Any chance for a small fix for this? Thanks.
  6. Hi,sorry for bringing up this topic again despite it's already reported. But since the team is pushing the development of A-10C recently,is there any chance to let the team have a quick look of this issue. It seems that in the A-10C_2\Cockpit\Scripts\clickabledata.lua or A-10C\Cockpit\Scripts\clickabledata.lua The current content of the line 700 in both files are. But most other lines related to similar buttons of UFC is ended with for example: So I tried adding the same "nil, nil, false" to the line 700,like this And this problem is gone. No more double spaces insert after the editing. It works both for A-10C and A-10C II.
  7. Realistic SNS+INS for A-10C?! Finally it's going to be implemented for this old classic. I'm really looking forward to it!
  8. Good idea,I'm going to try the level flight AP next time I fly it. And you too,have a great weekend
  9. Hi there,sorry for the late replay. It seems that when engage the alt hold,the system will remember the current altitude reading from the altimeter. But instead of flying the aircraft to that altitude using the current altimeter setting,the AP will command the aircraft to that altitude but using 760mmHg. For example your altimeter setting is 780mmHg,so your current altitude reading from altimeter should be "X" meters higher than in 760mmHg When you engage the alt hold with an altitude reading of 2000 m and altimeter setting of 780mmHg,the AP will climb to a new altitude of (2000+"X")m under altimeter setting of 780mmHg,if you keep flying level and change the altimeter setting back to 760mmHg now,your altimeter reading should be right at 2000m. TL/DR When alt hold trying to memorize your current altitude and before it send that to AP,it will consider your altimeter setting. But when the AP commanding the aircraft,it will always use 760mmHg.
  10. Yes,I understand you that on some aircraft if you change the altimeter setting after the AP already entered the alt hold mode,the ap will be affected by that and result in a climb/dive. But on su25t if you change altimeter setting before you even engage the autopilot(ie before you take off you want to set your altimeter setting to your local QNH/QFE,and after take off for some reason you want to use altitude hold),then when you engage the autopilot,the ap will still be affected by that,which seems odd to me.
  11. Hi. I recently noticed when playing su25t,the altitude hold on it won't hold current altitude if you change altimeter setting away from 760mmHg using Rshift plus +/- keys. The autopilot will command the aircraft to climb/dive to an new altitude and hold the aircraft there,instead of just maintaining the current altitude. The more the pressure setting is away from 760mmHg,the more the aircraft will climb/dive away from the initial altitude. Su-25T AP alt hold .trk Hope the team could take a look. Best regards
  12. That's the overspeed warning
  13. yeah,some people have experienced the same thing during ILS AP approach and reported it on their discord. They already noticed this and are going to fix it. Before the fix arrive,you could try approaching a bit faster or lowering gear a bit later,as this low speed rocking only happens when the gear is down.
  14. I'm using the hot fix files and the radio menus are clickable for me. For the HUD if you are using the ST version of DCS nothing should be different from before,except a small fix related to the backup sight(AFAIK). for the MT version of DCS there is a some problem with HUD brightness I think.(the brightness of some HUD symbols are not changeable under MT)but I'm not sure if it's the green shade you have.
  15. The fix for Sun Glasses and Aux Gunsight didn't make it into the patch,although they are mentioned in the changelog. Here is the full fix from the discord made by Kercheiz.(3 files in total,clickabledata.lua,HUD_page_NAV.lua and HelmetIndicator.lua) M2000C_2.8.3_hotfix_breaks_IC.zip
  16. nice to know that,seems it was forgotten by the changelog,I'm gonna try it out
  17. There will be an update to the Gazelle in the next OB update I think.(also some cool pictures in the unofficial roadmap recently if you are interested) And they plan to rework the flight model of Gazelle after the Kiowa get released AFAIK.
  18. Great work man. This is going to save a lot of time for me to input waypoints (and also save my neck) (now I know why you are looking for some export scripts earlier this month)
  19. Did you have immortal enabled?
  20. You don't need to press that Engine Shutdown button when starting the engine. You only press that button when you are going to shut down the engine. By the way what's the position of your Ignition/Ventilation switch when you attempt to start the engine? It's a 3 positions switch below to fuel pump switches. Make sure it's not in the VENT position.
  21. You mean detent fingerlifts ? I haven't find one. But I think you could custom the throttle range for afterburner in the special settings as an alternate.
  22. I recorded some short tracks, showing my steps of setting it up.Don't know if they could help. 2 ME preset waypoints +1 cockpit added waypoint,using TO-TO and VNAV in different mode. TO-TO and VNAV,FLT PLN mode .trk TO-TO and VNAV,MISSION mode .trk I put 2 waypoints using the ME,one was lined up to the runway,the other one was directly at the runway,then using TO-TO and VNAV did a kinda crazy approach in fog. TO-TO + VNAV landing in fog .trk
  23. Hi I just tried it, and it works correctly for me. Most of your steps seems fine,except "Go to the "attributes" page and switch to STEER mode to "TO-TO"" The TOTO/2D/VNAV you select on the attributes page only decides what default attributes will be used for you next new created waypoint,it won't change the attributes of existing waypoints You may need to click into your flight plan page and click under each waypoint to make sure they are already in TO TO mode if you are in Flight plan mode or you need to click into NAV-Waypoint page to make sure they are in TO TO mode if you are in MISSION mode And also the attributes for a waypoint and "the same waypoint but in the flight plan" can be different,you need to check them both if you want to switch between FLIGHT PLAN and Missions. I didn't fly the A-10C recently,but I used this function a lot back in the days ,also the VNAV function. I just tested both of them and they both works.
  24. Don't forget the sensors of Missile approach warning system are on the wing tips,you can't just hang a AA missile on a sensor,right?
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