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Pikey

ED Closed Beta Testers Team
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Everything posted by Pikey

  1. Actually that was what prompted me to ask, but after I researched and went to that Discord, I found it was not released just being used there for a video or something.
  2. Did we miss a release?
  3. I wish for one in the Spit specifically. It's conspicuous by its absence. The flood lamps do not allow you to see many of the switches for manipulating them. Its a matter of moving the mouse around until it changes colour when in the dark. And I know the thing didnt do night stuff but starting pre-dawn is reasonable.
  4. I asked a community manager to ask to have a developer look again at the thread. ED are on a long weekend right now. We are aware that a reason provided was due to artefacts and you cna see the example in the link I posted. Whilst one set of people might say that unit not supporting 32bit is a good argument for not needing it, another set of people might say the post indicates a desire to have for better appearance. And the question revolves around the percieved performance vs the percieved quality(or specific issue since there doesnt seem to be many downsides)
  5. They might be, but the data cannot be easy to come across, unless you know otherwise?
  6. For a minute there I thought you were talking to me!
  7. There's some fantastic brandishing of "industry standard" as a term, yet it's never been referenced in this post. It would carry more weight to have that here, can one of you experts find it perhaps?
  8. If i'd said that, then i would have... said that. Learn the difference between infering and implying. You infered it, I did not imply it. Or say it. Here's some game industry texture arttists crying out for unity to support 32bit textures https://forum.unity.com/threads/normal-map-artifacts.417741/ It's not as cut and dry as you keep saying. I have no issues with the ED textures, in fact the Heatblur F-14 is the one that my gfx card consistently starts chugging at so I can't follow the end to end flow of what you call so obvious. Thats all i'm saying.... it's just not as simple as you ke
  9. @twistking The reason was provided by a texture artist from Heatblur. Choosing not to believe that is a valid reason is fine. But I would ask everyone that doesnt beleive their reason is valid to consider why, not only ED, but most of the third party developers are doing the same with the textures. Have they all got group hallucinations? Why would something so unbelievable only be unbelievable for people who aren't creating modules for DCS? For me, I never tested how much the distortion is really apparent, others here claim its not a factor, so for me, its like choosing between several comp
  10. the ai can't take off from this carrier. it thinks the positions are like a nimitz
  11. Aircraft stationary on the ground should not be targeted, let alone hit with radar guided air to air missiles. That's all there is to that. Doppler gate is what 40kts at close range for DCS air targets? This is a vestige of the fact that DCS sees a unit as "something" and not as a moving object through 3d space. However I can't speak for helicopter blades because that's a different thing and should be possible. Still, its all moot because no trackfile.
  12. Its got to be something that is possible. With data, good public documentation or at least records and extrapolated data. Su-30 seems to be a pipedream. Stick to simple and realistic.
  13. is this because of the EPLRS task? (It's not available for red awacs) So is there some lua we can add to the misison that can add the task manually?
  14. Things working great, I have one request. The RAF (and us) use waypoint 1 as the Hack for some flights because its mainly easier to depart, figure yourself out en route and arrive at a specific time for WP 1, then start the timer. This prevents the need for circling around an airbase or clumping up at the start. It also makes sense for people departing a push point. So an option for the labelling would be to include Time elapsed since WP 1 as well as time elapsed since WP 0 for those who backtrack and circle over the airfield hitting it at whatever speed for the first leg. Nice to have
  15. Regarding the question of what lua can do - whilst LUA can execute in a mission, it has restricted access to modules and libraries that is enforced by the game. A certain file in core DCS "nils" these so they cannot be used by default. One of these is the operating system module which allows access to the "execute" method. Other sanitised modules are the local file system and IO. as well as not being able to load the loadlibrary command and so on. Whilst you can uncomment this (and its done a lot for server side which is less restricted), you can't guarantee everyone does and getting a user
  16. I had a set group recently and it populated new spawns itself. So the problem would be somewhere around the name or the specifc type of object and most likely would then have an error in the log.
  17. No. 3D objects are "dropped" by the core sim onto the ground and bury themselves at their own discretion, not by anything scripting has accessible. They don't rotate and th eonly height change can be via some spawning onto another object then deleting that (so the only way is up) Sadly.
  18. Hi, I feel cheeky to ask for more, but considering the Collossus class was so widely sold on and preserved post war, such key ships above demonstrating this, I'm asking for something that is sort of obvious given the heritage and that is the original Collosus light carrier or whichever derivative is easiest to port into a WW2 British Pacific Fleet carrier https://en.wikipedia.org/wiki/1942_Design_Light_Fleet_Carrier The Leatherneck Corsair is getting closer to release, the Marianas islands by ED also getting closer. There is an obvious desire for some to have fleet WW2 action, so I think
  19. Holy smokes that is a high quality carrier sir!!! I'm gobsmacked!
  20. Pikey

    DCS MiG-29A

    That green is used in other Russian planes as well, i think they must have a standard colour green for a specific paint requirement. Beautiful body, bad makeup from the 80's?
  21. Pikey

    DCS MiG-29A

    OK thread derailed. Get back to how awesome it would be to have a Mig-29A, in DCS. No one really cares how bad anyones experience of an unrealistic public server is, or anyone's idea that its only about PvP or that GCI doesnt exist or any other nonsense. If we did, then the only thing anyone would care about would be having the best module in DCS, not about trying to model authentic air combat. Or, in other words, your opinion.
  22. Pikey

    DCS MiG-29A

    Just need to add my name to this thread. My hope is to one day see Mig29A, Mig-23, Mig-21, Su-25 players fighting against 80's blue jets in full fidelity modules. The 80's are the only hope for that, with the way Russian law is. The constant push for modern jets is pidgeonholing the sim into random desert scenarios against 1980's tech and AI. Many of the AI models in the game are as old as the real world objects. Without players in Migs, the sims ecosystem for multiplayer is hugely limited and cannot get off the ground and into the limelight. If you saw a genuine blue vs red contmporary ba
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