Jump to content

Pikey

ED Closed Beta Testers Team
  • Content Count

    4841
  • Joined

  • Last visited

  • Days Won

    4

1 Follower

About Pikey

  • Rank
    Veteran
  • Birthday 03/18/1973

Personal Information

  • Location
    Reading, UK (GMT)

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The B-25 is probably the best bet for the biggest ED could reasonably go. PIlotable by one person, the 4 other stations are not required to make it airborne or functional and the bombadier requirement can be AI assisted fairly convincingly as a step in for unavailable humans. "Meet Boris the Bombadier". It's still a massively complex project and would put Heatblur's F-14 into the shade in terms of size and effort, but, it could be done and still fit the game. I'd love to see one on the Axis side. As for current stuff, they already said no.
  2. I'm debating nothing, I reported the answers. Have a good evening and try to relax more.
  3. I'm sorry that you appear upset about this, I'm sure you could still do good work in helping others tune the textures in their offline installations to work better. It would be nice if we had a "lite" choice in DCS. There's not a rapid rate of change with Eagle Dynamics, they do need help from the community in knowing where to put their energies, but its an absolute shame that you aren't willing to help them understand what is for the best. At least you got some good results though!
  4. Hey guys and @Taz1004, i spoke to a Texture artist about this, who spoke to someone at Heatblur who had spoken to one of the artists at ED. Since they didnt speak directly to me I will withold names and minor details. It turns out this is a deliberate decision and one made with findings that differ from the data asserted in this post. The reason given was compession artifacts and banding the lower the normal maps go, especially on clean and glossy or metallic surfaces. I have no idea if that is true or not, or why, I don't understand this enough to comment, but I can state that there
  5. Hi @Taz1004 You will have to forgive me as I dont understand a lot of the background or technology about what you are saying. I'd like to take this up with ED. Whats the feature that we are losing? I'm not sure I understand still. Can you elaborate on not hearing of <someone> using 32bit normal maps? is this in all gaming or some other sector that uses textures? Any examples? I don't really study this type of thing so it's good to share your experience. What are the pros and cons of ED doing this? There must be a con, right? Is this for free? I heard you said something about adjust
  6. Hi Taz! @Taz1004 I'd like to get behind getting this to the right people in Eagle Dynamics but there are some barriers! One of them is the technical part, once we go through google translate, technical detail tends to get messed up. What we need is to draw the link between: Lower bit textures == more DLC sales == reason to invest money to change something The link involves showing the direct link between good performance and textures being too large and consuming too much memory. There's a lot of folks that can happily jump on the bandwagon and point their fingers at
  7. trks are automatically created and saved, running them is possible for anyone. Wether it shows correctly what happens is a completely different question though, often not, but no reason to rule it out before you tried. Elsewise a list of 1,2,3 steps to reproduce would be helpful. Im not even what the steps are from the story in the OP. Any asymetry or weather?
  8. There's bound to be a few ways like this, there are other options, maybe without collision models? I see that ED did the Super Carrier and there were a couple of ways they incentivised the purchase, I think the deck crew weren't visible - the static objects also weren't available to use, not sure how they managed the arrestor cables not working. You just have to have a guiding star that answers a few questions; Imagine you are new to DCS, you are clueless to how things work, you want to join a server and it tells you that you need XYZ DLC. It's the biggest passion killer I can imagine, the exi
  9. Well that is contrary to the F-16 IP's statement in this post, he specifically says its more effective than the brakes. https://forums.eagle.ru/topic/255097-how-do-you-land-the-viper-without-running-out-of-runway/?do=findComment&comment=4530256
  10. Nah didnt work for me. I can watch the track but if I want to take over another aircraft I have to request take control. When I tried to take control over the second and jump out of the first the first disappeared. I thought I was smart by editing the trk file and swapping "Player" and "Excellent" for AI to see if the trk file would swap my view point, but it didnt, it assumed control of the original controlled plane and made the second one disappear. When I looked into the trk data I found the instructions were binarised so there was no editing that. But fwiw I think even if you didnt
  11. This is interesting. So you need to watch your track, then switch to another aircraft that is controllable, take control and hope the original player aircraft doesnt despawn. I've got very low expectations, but just enough to run off and try it
  12. Interestingly I was in the aerobrake camp until it was shown that what happens in the sim is that the sim prefers to get on three wheels as soon as possible to make the overall stopping distance as short as possible. I think the quoted distance all told was about .65 NM for 3 wheels and .75NM for aerobraking until nose down. The tests weren't amazingly detailed, but its still some data. Hearing that aerobraking is more effective in stopping distance IRL means that the sim has some work in this regard. I think the same is true of the Mirage 2000C module, this is probably an "edge of envelop
  13. Just some thoughts. I love listening to anyone who wants to add to DCS. I have great concerns over DLC management, multiplayer and divides. I would like to see everyone able to log into a server with said DLC and not be excluded. I dont mind the method, e.g. Supercarrier method, is fine, but creating missions and having to exclude people without, damages the community. I'm mostly interested in assets that exist to fill the numerous gaps in DCS right now - Insurgent vehicles, static objects of better quality buildings, civilian ships and aircraft, COld war assets, missing aircraft, and s
  14. I think to sum up the post the request is for a feature that clamps the mouse pointer to cockpit switches. Apparently this is like the civilian sim. It's not a feature in this sim. Some requirement to be able to move the head in conjunction with a mousepointer is normally required for DCS VR. The mitigations for lack of the feature are: 1) Using the key binding. 2) Binding the more common keys to HOTAS peripherals 3) Using zoom to minimise the movement caused by the head. If Im honest, my head isnt the most accurate pointing device, my mousing hand more than makes up for this though
  15. Hi there again. So you dont need to explain your design, it is what it is and it is SP centric . What I was outlining is just possibilities. I see you have technical skills, don't be afraid of Lua, it's fairly easy to copy pasta learn. What you could do is look at Simple radio mod https://github.com/ciribob/DCS-SimpleRadioStandalone/releases to see a Lua plugin and options. The difference between ED core plugins and 3rd party mod plugins is their location. The latter is in your saved games. A plugin is a format designed to be used to allow a UI in game on the games options page. It then
×
×
  • Create New...