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Pikey

ED Closed Beta Testers Team
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About Pikey

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  • Birthday 03/18/1973

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    Reading, UK (GMT)

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  1. lookup "DSMC" in the mods section. Its a self contained plug and play engine for persistence, there's not another sensible option when just starting.
  2. You guys need to play more WW2 multiplayer to see what will be happening to damage modelling. Sure its going to take some time, but right now they have the warbirds done. After its done properly, then you get to see damage of systems instead of health bar based damage. That will mean the ability for the location of the shot to have a bearing on the survivability and these threads become different (and better) questions.
  3. Looks small and nifty, what do you think?
  4. Ahhh, you are talking like me trying to arrange people and giving up. Multiple airframes are the death of single squadron small groups. You are highlighting why I am doing this. It's a move away from forcing the player into the mission and towards having different players on the same mission - which is the non squadron type approach that I am trying out. It's not what I wanted but I'd rather make content for people that play than try to keep building a squadron that is tired. Running these things is super hard work on your own. Instead, I can stop and anyone can benefit.
  5. Really, if I do this like we did for "Red Sands" server, its not a squadron at all, it's just a Discord for the server. People can get notifications of downtime, vote on topics, discuss tactics for that specific mission, or even share intel. And it's got nothing to do with their alliegances to Squadrons, in fact you can use it with a squadron. The way the stats are setup, player names are related to the UID so if you add a tag, it instantly shows up e.g.
  6. This is a top requested features for the Misison Editor, not the game in general. From 2019.
  7. Hello! My name is Mike and I create missions, campaigns, scripts and servers for DCS. I co-host MOOSE Community Lua server and test for Eagle Dynamics. My virtual squadron 42 VFG is winding down activity and I was looking around at virtual squadrons thinking that I couldnt find anything that fitted how I play DCS. I've noticed a move away from module oriented squadrons in DCS and an increase in multiple membership Discord based communites. I don't believe the virtual squadron model is weathering very well. People can be restricted by airframe or timing. There needs to be more "JIP"
  8. Thanks for the corrections, you successfully decoded my idiocy!
  9. So there is a unique DCS thing with the variants added that I'm especially looking forward to, in that there is a two seat version of the same airframe coming. That's a big thing for multiplayer, often, trainers are lower powered, cheaper jets or a different type. Seen as unglamourous or "boring". Discounting the L-39 C and ZA which feel very similar, this will be the first time we see a front line interceptor have two seats and a single seat version in DCS. As someone that has more time to play than my peers, I often talk people through systems from another plane nearby. This is som
  10. RedCap_1:SetSquadronCap() You set a CAP. Working as designed. Please read the documentation on this to save yourself time.
  11. i'm with this. Iraq is sadly missed in the game, missing iran-Iraq and everyone vs Iraq and the ISIL operations later. Yeah, it's pretty boring in that region but it offers a lot of fighting and usage of some fairly significant hardware that is often unique. I'm also up for lots of other things and I am also happy with what I have.
  12. There's a few ways of doing this of course. This is better over Discord since you have some discourse rather than one way and wait: https://discord.gg/bymwgEgp SpawnScheduled() will look for the unit,group counts and only spawn when met. Whilst this is the simplest method, you have to wait for DCS to despawn the first ones, which, on a carrier can take a while whilst they are parked. Catch the logic required for a direct spawn. This is more complicated, you have to look for something like the event that shuts down the engine being fired and catch the unit name then count them in code
  13. I'm not convinced that people with any problem will just come to these threads and try it out of desperation which is why i don't think these settings guides are good, people apply them without understanding the underlying issue in an attempt to fix a problem best solved by adding 16GB RAM. That's my stance on this. Solve some pronblems? Maybe. Create problems, yes, I've seen people mess about with settings and misconfigure them as they didnt understand them.
  14. Power>Attitude>Trim Repeat There's only one trim setting for every speed, so if you are changing speed you will be changing trim. Yes, its annoying, but equilibrium is a very unstable thing. Once at stable speed Trim your rudder (If available, remember the luftwaffe birds dont have rudder trim, they have pedal straps....ouch, so you can add rudder or vary the trim tabs in special options) towards the ball until centred. Counter the roll if you have that trim possibility Trim for pitch Observe speed changes (Often you get faster once you remove sideslip) and repeat.
  15. check the DLL's aren't blocked by windows. Copying dll from different drives can block them, also if zipped. right click properties "Unblock".
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