
Alec Delorean
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Everything posted by Alec Delorean
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Yeah, i posted it publicly because i want to read other opinions about price range.
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@Bergison Great news! I'm really looking forward to this. Completely out of the blue and wishful thinking: A1) I would possibly buy a fully assembled and functional unit and am willing to pay up to 2.000 € for it. B) EU C) 1. support for mounts of Virpil/Fanatec gear and Forcefeel pads (Realtus Forcefeel, Gametrix Gameseat etc.) 2. integrated solution for VR motion compensation
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[REPORTED] Cockpit and HUD lighting calibration.
Alec Delorean replied to Myleniskaya's topic in Bug Reports
I can wait for DCS 2.7, i guess it will feature a lot of changes anyway. I hope you guys sort this out very quickly then. -
No idea where to even begin <EXTREME STUTTERS OUTTA NOWHERE>
Alec Delorean replied to tn_prvteye's topic in VR Bugs
If the stuttering starts, check the state of dedicated GPU memory (task manager or afterburner special option). If it shows nearly 8GB on a card with 8GB it means DCS is going to swap memory from disk to RAM to VRAM which overloads the CPU main thread. It just can't keep up the fps when this happens. -
Hmmm, look below your thread:
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Is it possible that @RAZBAM monitors aren't calibrated correctly? Are you guys running on gamma 1.0 to tune lighting intensity? Everything seems to be way to bright. i just need to turn the knobs one bit to instantly reach maximum brightness, if i go further the lights are already in crazy overdrive mode. Pretty bad in night missions, the HUD and radar screen can't be turned down to a suitable level. Same for the Harrier lighting and MFD's.
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Also ran into this issue on a server yesterday, but it isn't caused by the module or the hotfix. Just choose another m-2000C slot to spawn correctly. In my case the known mp spawn bug was the issue, a player spawned before me in the same spot - another player spawned on top of him - result: both explode and their wreckage remained on the spot. After that i spawned in their wreckage and was stuck several meters deep in that mess. I simply choosed another slot and spawned in a clean hangar.
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[AS INTENDED]SUU-25 not functioning correctly
Alec Delorean replied to phantomknight321's topic in Resolved Bugs
Justed tested this again. Mission editor, set time to 0:00, placed harrier at ramp, cold start. Loaded 2 SUU-25 pods from the bomb category. After lift-off choosed AG, ARM, stores: choosed the pods and pickle button drops always one flare on a chute at a time. It even switches to the next pod automatically everytime. I would say works as intended. -
[AS INTENDED]SUU-25 not functioning correctly
Alec Delorean replied to phantomknight321's topic in Resolved Bugs
I just tested them, designated a target on ground via DMT and DESC, flew over it and dropped one by one in DSL mode over the area. Worked flawlessly. -
[AS INTENDED]SUU-25 not functioning correctly
Alec Delorean replied to phantomknight321's topic in Resolved Bugs
What's the difference to LUU-2B pods in the A-10 and F-14? Would it help to just make it work like them? -
Skhval won't lock clearly visible targets.
Alec Delorean replied to IronChancellor's topic in Bugs and Problems
@IronChancellor At what daytime did you play the mission? As far as i remember, the shkval's locking capabilities are simply bound to a fixed daytime/nighttime cycle which doesn't make sense sometimes, especially at summer dusk/dawn. The trick for now is using illumination rockets above the target during dusk/night/dawn. -
Your yaw damper sucks, actually your ka-50 yaw in general
Alec Delorean replied to Reticuli's topic in DCS: Ka-50 Black Shark
Just as a side note, i'm flying with a FFB stick and have the advantage of the FFB trimming system. My pedals do not support FFB and trimming during flight can get confusing after a while, because they will still work like the none-ffb trimming mode. That's why i disable the rudder trimmer option and prefer to hold the pedals in position if needed. -
I have troubles with the engine dying or losing power on me during starts on a server with -4° celsius. I tried one with +2° without problems, but at below zero temperatures the jug doesn't seem to like it at all. If someone could provide a step-by-step guide and which one of the temp gauges is the most important here, it'll really be appreciated.
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Looking for a real work Gazelle pilot to interview
Alec Delorean replied to Crewmanplaysgames's topic in SA-342M Gazelle
https://youtu.be/sZbR8wOLNJA?t=2157 Another good video, at minute 36:00 it perfectly explains the biggest issue, direct rotor control through cyclic input does not exist. If the Gazelle module would feature this correctly, like the other DCS helos, nobody would have a problem with it. We also wouldn't need to mitigate the problem with axis saturation, because if the Gazelle would feature correct rotor dynamics based on blade element physics it would start to act and fly just naturally by intuitive control inputs. @tugais I don't get from where you extrapolate your exaggerated depic -
Looking for a real work Gazelle pilot to interview
Alec Delorean replied to Crewmanplaysgames's topic in SA-342M Gazelle
The title states "Kiowa pilot" doesn't it? And i wouldn't call Damcopter's honesty being negative. Sometime the truth hurts and another honest guy made this very informative video as a direct answer to the video you posted: -
I always find it sad if someone who does only own the Gazelle module refers to DCS as a "game". You'll miss 90% of what DCS is offering as a simulation if you only look through Polychop's module. However, everything that is said is right in the last third of the video (20 mins+). The Gazelle module is in simple game mode 100% of the time, it's basically just a good 3D model replica of a Gazelle helicopter glued on an invisible something that only has simplified basic game capabilities, sufficient enough to be able to move it through 3D space in "airplane mode" instead of "helicopter mode" and
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Looking for a real work Gazelle pilot to interview
Alec Delorean replied to Crewmanplaysgames's topic in SA-342M Gazelle
Try to contact Damcopter or check this: http://www.checksix-forums.com/viewtopic.php?f=465&t=200331&start=50#p1678174 -
More VRAM helps a lot with DCS VR performance
Alec Delorean replied to Alec Delorean's topic in Virtual Reality
VRAM is memory on the GPU, it's always the limiting factor for everything that get's processed and rendered to monitors by a 3D game engine. It holds the screenbuffers - all the pixels you see frame by frame and all the asset data like geometry (3D objects made of polygons) and texture data (2d bitmaps) plus certain effect processing buffers (like heat blur, screen space reflections etc.) that are needed for these frames. RAM is used for fast access for the CPU to the assets and for holding processing information (whats going on in the game). The CPU has to manage all of this, besides processi