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Astronaut

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About Astronaut

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  1. One of two things most likely. A misspelling/typo in your dispatcher script, or the version of moose you use may not have that airfield included yet. But yes, I use a2a dispatcher in Syria with no issues so it can be done.
  2. I was able to fix the persistency issue. It wasn't in Surrexen's with but my frankinstein hack job mods to add the base capture script to clearfield persistent world. Still can't find in the logs why it crashes on load. Only happens if I load the mission, exit and try to reload it. Log isn't really taking me much. Btw thanks for making all these and sorry for the sacrilege of adding IADS
  3. Thanks, yeah we ran 4 hours last Friday and nothing saved. Then this Friday when I started to I noticed it. I'll check logs but we didn't get crashing, but just no saves
  4. I'm having the same issue. I run a version of Surexens missions on my server that I've modded for our dedicated server and group. The thing was working perfectly up until the 2.7 update. After the update I can't get any of the persistant world missions to export or write new internment luas. they'll read but they do not write. I have checked missionscripting.lua, I've made sure the slmod config is right. I tried to run it locally without slmod and missionscripting.lua is correctly commented out. I've tried running as admin. I'm at a loss now.
  5. This is RAM usage and pagefile usage during that same session. And like I said, I had the issue again with the larger pagefile so I don't think that actually did anything to help me. Looks like the GPU might be trying to pull something from RAM or SSD and gets hung up.
  6. Spoke too soon. It happened again tonight and I had HWiNFO64 logging performance while I was playing and saw this. The GPU Bus load spikes and the Memory controller dips. Again I alt tab to task manager and it clears back up.
  7. I had some preliminary luck with one solution. I changed my pagefile from automatically managed to 16384 - 16384. Today I did a mission and did not get any of the sudden and persistent frametime spikes. It doesn't make a ton of sense to me but I don't know what the code is accessing and moving around behind the scenes. This is just a single instance of it not spiking though, so I wouldn't say it's for sure solved. I just had one good trial.
  8. Only AV then is Windows defender, I'll check the priority next time I'm on.
  9. I don't know what you are referring to with "av". I have your shaders IC pass mod, bailey's DICE, SRS, MAM, CAM, and A-4E, but I was having this issue even before. And none of those assets were being used in the missions I'm doing. I had some driver issues over the summer so I did a fresh windows install, and a fresh DCS Open Beta (standalone) install a few months ago. It was doing this even with the fresh install no mods.
  10. So short update I checked the full screen box, verified all the settings and flew a mission. Fired off since mavericks from the f-16 no issues, did a gun strafe of sure helos at an airport and same issue, 17-20fps for about 25 seconds. Alt + tab to desk top and then it went back to normal, back into the game and it's 45-65 fps. I don't get it
  11. So thanks for the tips. Game bar, game mode, hardware accelerated gpu scheduling, fullscreen optimization all disabled already. I've gone through all the "VR Optimization guides", done the Nvidia control panel stuff. I don't normally have afterburner (percisionX1) running and really just use fpsVR because of these stutters. I added in GPUZ just to see if there was anything else going on I could see while I was testing it out but didn't even get to the "bug" before the CTD. Haven't used GPUZ while the issue was happening yet. I would normally think it's windows 10 related (and might still be I
  12. Yes! This is the exact same thing as me. Desktop Windows Manager will spike as well. I'll try motion smoothing again, I didn't get a chance to test out settings after last post, the one time I tried this weekend to play I got a CTD (Just DCS things) about 15-20 min into my flight, I wouldn't have had time to retry it so meh. I had GPUZ up, fpsVR, and task manager, figured something didn't play nice.
  13. The only export.lua line I have is for SRS. pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil);
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