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Jafergon

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Everything posted by Jafergon

  1. In Redkite's review video, at the end, you can see a Tomcat landing on a wet deck with nice reflections from the afterburners. However I'm guessing SSLR is off, so no object reflections are present.
  2. Great review indeed, thanks!! I really like Redkite's style.
  3. This video also has also some great night ops footage. However, it seems that AI units engage landing lights on the deck. Currently, they never use it on the deck as in real life. I hope it was bug of the pre-release version and it gets fixed.
  4. People tend to think that carrier decks are pitch black at night, while in reality, the orange floodlights are omnipresent during flight ops. In my opinion the current state of lightight in the SC preview videos is very realistic. However, in the future, when the Airboss station can be manned, it will be cool to control the lights manually.
  5. I missed that artwork, Can you please post a link? thanks!! BTW I love the night lighting. I've noticed in the Grim Reapers video, they even have made the lighting dynamic, so that in launch ops is different than for recoveries and after all flght ops are finished the deck goes dark. Nice attention to details! Once the airboss station is available users will be able to control the lights as well.
  6. +1 I Wanna see the rabbit lights in action, as well as the floodlights!
  7. I've noticed that if you load first a mission where it's overcast and then inmediately you load another with blue skies, the white haze in the atmos is gone. Actually you can see how the sky looks without that white haze in some of the Supercarrier screenshots they posted a few months ago. Personally I noticed this way before 2.5.6 and I really like how the sky looks without the white haze. Sometimes I load first a overcast flight just to take advantage of this bug and have a blue horizon (the horizon is only white near the sun, as it should)
  8. That's great news, thanks! I'm going to be scanning youtube constantly over the next 6 days :lol:
  9. Exactly, it has instructional values, exposes the product to a wider audience and gives the team a few last days to polish stuff. I can wait a few more days watching and watching again those new videos as they come :)
  10. Wow, thanks for the update! That's great news!! This week is going to be long, but thankfully we are going to get a lot more videos (official and unofficial ones). Actually, the Grim Reapers just posted the first one:
  11. I had a really nice surprise today when I found this video on youtube. I had absolutely no idea that a team was working secretly building the Spanish navy L-61 LHD (Australia's Camberra class is also based on this ship). They have released a video today and simultaneously the download link for v1.0. I didn't have time to check it out by my self but aparently it features two versions, one even with a wet deck, detailed night lighting and 8 slots for players! It's very cool to see DCS fleet grow up! The download link is in the video description
  12. Jafergon

    Water effects

    Just trial and error :)
  13. It's looking great! I'm looking forward to update my CV AI units with your mod. Just one comment. I can see you are using the US roundel insignia from the USAF. It is silouetted, and that's something from the USAF, in USN and USMC the insiginia is solid. I noticed the default S-3 has the same issue. It should be as in the attachment. Thanks!!
  14. Jafergon

    Water effects

    I really like water. Personally I like oceans a bit less reflecive, mostly with some wind, so I teaked those two lines in waterCommon.hlsl Basically my tweak decreases reflectivity on the oceans depending with stronger winds. It's just a small tweak to fit my personal taste. float windFactor = exp(min(0, 4 - g_WindForce)*0.327); windFactor = lerp(windFactor, 1, exp(-viewDir.w * 0.006)); I also changed the sea colour in the Caucasus map (terrain.cfg.lua inside the caucasus map folder) to be a bit more saturated and blue, also to my personal taste (the Gulf map is encypted, so this is not possible) seaDeepColor = {0.23,0.38,0.68}, seaScatterColor = {0.31,0.72,0.20}, seaOpacity = 3,
  15. Proper night environment on the deck. I think that's the single feature that I'm looking foward with more interest (and that animated crew, of course :)
  16. Thanks for the update BIGNEWY! Actually since last week myself and some friends have noticed a performance improvement. As a matter of fact I was flying today in VR with x2 MSAA because I forgot to disable it after recording a video and performance was great, even after landing, when before last week's patch, upon touchdown my fps would always drop in the Hornet :)
  17. I've also noticed that all those recent pretty screenshots showing the night lighting with the floodlights on the deck, are gone from the deveplopment screenshots section at DCS website since a few days ago. I wonder if it's just an error or something related with changes with the lighting. They looked really cool and realistic. Enviado desde mi SM-G935F mediante Tapatalk
  18. Basically I created a mission with like 20 hornets, a hawkeye, a viking and a greyhound (it requires the greyhound addon) taking off from the stennis (currently the planes spawn on deck as more space becomes available). All groups with a single waypoint and then back to the boat. A 45 mimutes cycle. You can see the different flights orbiting in the stack at different altitudes, and then breaking over the boat. really cool At the start of the mission I ejected from my hornet right after going full afterburner to leave cat 1 vacant and landed on the deck. Here it is the mission file. is a very simple execise, but last night I spent like an hour in VR in pure awe walking around the deck :) carrier launch recovery.miz
  19. I know, the thing, as you pointed out is that you can't use Lctrl+F11 with a moving carrier. That's the great thing about nmow being able to walk as an ejected pilot. It allows you to walk around a moving carrier from a 1st person perspective. I've been watching a full cycle of launches and recoveries for the last hour in VR and it's amazing. Actually I never noticed that AI now follows CASE I recovery rules with the stack and the overhead break!
  20. Finally in today's patch after ejecting, pilots can walk on the deck of the carrier (reviously you would fall thru the deck). This might look as something insignificant. but with the Supercarrier coming, it's going to be amazing to watch in first person the flight deck activity (even if you have to eject to do it :) I just tried it in VR and in the old Stennis it's mindblowing seeing Hornets and tomcats launch and recover, from the perspective of being there. Just try it!! BTW, it doesn't seem to work all the times, one out of ten attempts, I fell through the deck. Thanks ED!!
  21. Sorry, I forgot the link :) https://forums.eagle.ru/showpost.php?p=4229851&postcount=35
  22. Those floodlights, plus the stronger strobes mod that I'm using... it's going to be mindblowing in VR! https://forums.eagle.ru/showpost.php?p=4229851&postcount=35
  23. this one: https://forums.eagle.ru/showthread.php?t=266705
  24. I saw in the patch notes this week that the issue causing ejected pilots to fall through the deck was fixed. However, I just tried it in the Hornet and I still fall to the water through the deck after ejecting. Does anybody else have the same issue? With the upcoming Supercarrier, walking around the deck as an ejected pilot and watching flight ops could be a very cool thing to do in VR....
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