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scudrunner

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Everything posted by scudrunner

  1. Putze, Have a few guys who plan on flying this as a coop soon, screwed around with it tonight as a quick test as we search for a better solution to a buggy Op Bactria that hasn't aged well. Accidentally "killed" the first mission with F10 thinking we needed to select it as our mission. Oops. 2nd mission is TOUGH. Only one of us has a Hornet and even 4 Harps didn't make it through. Looked as if the fleet was going to bail us out and kill the convoy eventually though. That said, we see now (happily) that it will require better coordination with CAP/Sweep and attackers to make our way in. If I knew how to script this would be what I've wanted to make for years (unlocking your progress through as you go). Will absolutely leave some feedback if we run into anything, but the vibe was we were excited to go for a more serious attempt (there was some eye rolling at the Kenny Loggins cameo but truthfully all thought it was great). So far seems well polished and perfect for a good coop. Cheers and thanks. (PS forgive me, I did some edits to change to hot starts so we could try it out faster).
  2. Experienced all of the above symptoms tonight in MP. 1) Tape player stops working (cannot rewind or play) 2) CTD when hit flip tape (opened up an instant action to confirm again)
  3. I have just discovered that you cannot move the TDC in a multiplayer mission unless the jet has waypoints in the mission editor. This may be your problem. Try throwing a waypoint two or down and then try again.
  4. I have run into this as well, and it is not mentioned on the official bug tracker. The above description is accurate: clicking to change the delivery method instantly drops all flares at once. Also, the rocket illumination version do not cause the terrain below to glow, but this may be an ED item.
  5. (Under VR, at least) If you mouse over the altimeter's knob to adjust it the QFE setting, the little "altimeter setting" hint, bubble, highlight or whatever you wish to call it appears to the right of the knob and directly obscures the very numbers which you are attempting to change. If it is an easy solution, is there a way to have the hint bubble appear elsewhere, such as the opposite side (to the left of the knob), as to not block the QFE view? I hope I'm not missing a simpler or obvious solution.
  6. Yes. You can replace the Hogs with whatever you want (and can move them from taking off out of Senaki to departing from the CAG) The biggest pain is not changing AC but rather changing the coalition and the associated triggers/comms to that coalition (and recognizing additional aircraft). I.e., the original triggers look for Pig Flight 1 through 4 as individual groups (Each Pig is a group unto itself), and assumes they are all four from the UK. Going through and adding more "groups" (of one) and transferring the coalition to the US is the brunt of the work I have already done. Apologies to the original authors, of course- but it was closest to the sea for naval stuff and had the largest "groups" so adding more was easier. Oh, and I'm a masochist so I made it night, snowy, and overcast to require teamwork. :pilotfly:
  7. I have a copy of Bactria that works just fine with 4x A-10cs, 2x AV8Bs, 2x Hornets, and naval tankers- the naval assets being in the same flight but departing from Stennis (Thought the Tarawa was screwing up the ICLS so dropped it from the CAG). The caveat is that it's only Pig flight (now a flight of six). I wanted US skins for US aircraft and Pig had the largest flight already, so I could more easily add 2 more rather than 4. Oh, and I was probably VERY sloppy moving the 1.5 version's targets out of 2.5's new tree areas, which means it needs more work, but the brunt of changing groups and countries has been completed. If you're interested in a copy the easiest was is to hit me up PM with a discord name I guess. I have adored the mission for years, excited a new one is in the works.
  8. Perhaps if TPOD is in HOTAS mode it does the FOV? The one time I used HOTAS mode it didn't seem all that beneficial to just clicking regardless.
  9. Gut feeling suggests you're not letting the throttle come full to the backstop because you have the fuel cutoff lever on.
  10. It may be related, so I won't start a new thread- but the last two nights I've had an issue when sidearms are selected, locked, the gun fires and the sidearm does not. Quite a surprise when you're staring at a SAM launcher.
  11. Spawning with engines running seems to mitigate this a bit.
  12. Yup. A LOT of M2k lately and lights work just fine....Only the flood works until the engine kicks in and fires the alternators or whatever. EXCEPT (and this has been duly (and duel-ly) noted by the guy I'm trying to teach) the right-half of the right console lights do not turn on (surely a bug) and I hope it's been reported or I have been derelict in my duty...
  13. At the moment, at least for me, it's unusable in VR. Upon entering a vehicle, turning your head provides the opposite direction it should (left and right), which is immediately nausea inducing. Entering and selecting JTAC mode makes it serviceable to drop your smoke or lase or whatever, but that's the max of it.
  14. This is happening to me since Friday's update, and I've been flying a lot of the Mirage lately (teaching a buddy landings, actually).
  15. No joy. Repaired and something fixed but not evidently this. I have tried turning on the easy radios, thinking perhaps that was it, and there still isn't an option for JTAC. Destroying the 3 primaries and simply flying home and landing is also not sufficient for "passing" the mission, despite it being the primary. What exactly is supposed to happen? I am confident there is some kind of trigger that isn't being hit. I opened up the mission in the editor and I cannot edit or check anything out. I may try turning on icons and destroying the secondary objective as well, if it isn't hidden. Even then, when I take out the AA targets, there is no kind of trigger activating anyway. It may be a JTAC type bug, which I've noticed with JTAC trying to work at night= nogo (at least IR pointer-wise), despite it being one of DCS' bread and butter features. Not that I've had it work 100% well with the Gazelle anyway.
  16. I hope I'm not the only one that has this issue (or I do?). Has happened 3 times in a row and I'm now stuck. If there is a trigger to be had by the JTAC in this mission it isn't happening. From departure to the RV point, the last action that happens is the a scripted Gazelle attacking an AAA point I believe. At no point is there a call from the JTAC or indication to attack the AA vehicles (I don't know what is supposed to happen but I suspect JTAC is to navigate you around the threats enroute). Meatball indicates going to "THE observation point" but there's no indication as to where that exactly is. If you destroy the AA vehicles nothing happens. The JTAC predators (3 of them ?!) are northwest of the AO just cruising around at a bizarrely low altitude. Seems like a cool mission, especially if the Predator is supposed to IR lase the targets or threats for you. If someone knows a work around by all means, and thank you.
  17. I'm actually having a very difficult time with the trim and autopilot, and from a couple of posts mentioned it might* be a common issue. First, there are 2 lists for magnetic brake in the control options for me. 1 seems to disable the trimmer, the other I have no idea- I would think it clicks the magnetic button on the stick, but it doesn't. Neither are listed under "pilot stick." Therefore, I use the trimmer (I now understand is the magnetic trimmer) and sometimes it arbitrarily will not, absolutely will not work correctly. It's so bad it seems the auto pilot altitude hold doesn't have enough authority to work. Normally I would magnetic trim it pretty close to 0 fpm, maybe correcting with some inputs from the trim hat, and engage the hold button and it works perfectly, rock solid. And then the next mission it's not working. And, yes, I'm well above 120 for the altitude hold to kick in but the trim seems to be the issue not the AP. Any guesses on I'm doing incorrectly here? Could it be a bug? EDIT!!! I'm now seeing this thread and it may be the culprit. http://forums.eagle.ru/showthread.php?t=172046 The erroneous magnetic brake options may still be a common issue though.
  18. 1. CTD on ripple- and I think also when I tried to use smoke. 2. The landing light in VR is not merged or whatever- if you look out of only one eye the light source is really far to the side of the AC, and the other side is at the appropriate location. 3. Buddy's airbrake showed down despite (supposedly) it being up. Not sure why it's down by default but no biggie (same irk with the Sabre).
  19. "...and while our team has had significant experience in modeling naval vessels in the past months..." Someone has to be the over analyzer and point out the implications of this...Might as well be me. Looking at you, Iwo Jima and related ships and aircraft.... I want all of it.
  20. I'm in the same boat. Already sent them an email- had checked this forum first but somehow missed this. Glad to see I'm not the only one- sad to see I am one of them. Oh well....
  21. Ah, clears some things up. Thanks for the help, guess I'll just sit keep my fingers crossed.....
  22. I understand the throttle requires the joystick to plugin/power up, but I have a joystick I like (or just bought rather) and don't have room for pedals anyway. Any chance the throttle could have an adapter or something to be available for purchase alone? I'd dish out quite a few bones for that split throttle without hesitation- just don't need the other pieces (at the moment....) If anyone has any idea- I'd appreciate the info. Would adore split throttles for jets (don't want those bulky mani/prop/mixture quads)
  23. (Touching on the above) Read most of these posts to get a feel for what's going on, been shocked that I haven't been able to find anyone else that's noticed the big difference between DCS and, say, Jane's F-15/18: "Theater" Janes did a great job of selling to you that you were part of something larger than yourself- which is something LOMAC/DCS have horrifically lacked. Your flight would have dialogue with other flights, AWACS was a bit more interactive, your flight could join up with Wild Weasels/CAP escorts/foreign flights/etc... visa versa, you even heard different nationalities/accents. You were a small part of a large coalition. Even the AI wingmen had a bit of personality. They'd get excited, show some emotion - scream for help- and when they were shot down- they'd report their position (even that they were ok and/or hiding from the enemy, etc). Meanwhile, the CSAR flight was already enroute (that YOU had called for over the radio). After playing a lot of LOMAC lately, I've noticed how empty the missions are. There is no feeling of depth; it's your flight vs whatever targets are out there and then you're RTB. CAS is disgustingly impersonal- who even cares if some column of trucks is blown up? I remember hearing a weak, staticy radio urgent call for help in F-15 that made me slam that afterburner on to get to their aid ASAP. Would this happen in DCS? Not really if at all. F-18 had a FAC system (and has one has mentioned JSTARS?) that would lead you to targets, and they'd have a dialogue with you that'd help you put bombs on target. What's the point of having a CAS A-10 that can't even talk to the guys theyre designed to protect? LOMAC/DCS radio commands are infant, and wouldn't be too extreme to revamp I'd imagine- but would add a HUGE bit of atmosphere to the game.
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