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Everything posted by Габихан

  1. You have to make a difference between "peace time rules" and "real ops". At home (since most conflicts take place abroad nowadays) we strictly stick to local rules and regulations, even if they are not consistent with our training needs. In real operations, you choose the flight parameters that suit best to your given task. Eg: 420 kts for low level is nice, but when going for the real strike (Desert Storm) it was more like 540 kts. We used to say that on "D-day" there would be only one throttle position : full forward (let's say 98% to leave a 2% margin to the w
  2. Geography has no problem. Maybe geopolitics has, but who cares?
  3. The thing would be to have a default preset of the 10 first waypoints, without having to enter them in mission editor. For example for a quick start mission, or in flight start.
  4. On the other hand, AI has virtually unlimited SA, while player is limited. E.g. AI never looses "tally" in dog fight, and that's a big difference. Therefore SA of the AI must be taken into account to avoid creating an unbeatable beast.
  5. Hi, In the real plane, waypoints 1 to 10 and their BAD are stored in the INS, so that you don't have to reload them at every flight, and they are the same for all aircraft for a given squadron so that there is no difference whatever aircraft number you take. Would it be possible to do the same in DCS? We could have a given set of waypoints for 1 to 10 (e.g. : main runways on a theatre). It just implies that waypoints in mission preparation have to be loaded with a +10 offset... It is all the more interesting that manually inserting waypoints is time
  6. Hi Ed! We need a heavy bomber in our flyable plane list.. B1-B, Tu-160, B-52, Tu-95... Make your choice but it would be so great!!!
  7. Spotting aircraft is the most difficult thing to do IRL as well. You should know some math to be able to look at the right place in the sky: altitude difference / range gives you a vertical angle, and bearing gives you the horizontal angle. Then you have to know your cockpit to know where is 5°, 10°, etc... up or down, and left or right. Some manuals give you this kind of description of the cockpit. Knowing when you are an easy spot or not is part of your tactics choice as well. If the sky is cloudless, being slightly below the bandit will place him above th
  8. Hi guys, Very interesting topic. I have to admit I skipped the thread around page 3 or 4 to come to the end. My input, if it has not already been said: - automated AAR is a thing that already exists IRL - it has been developed on various platforms, essentially to prepare UAV's ability to go for AAR. Regarding in game experience : - I have an experience of several hundreds of AARs IRL on high performance aircraft. But until recently , I never managed to stay in the hose to get my fuel in the game. It was one of the most frustrating thing I experienc
  9. Nice, thanks! Have you heard of the "left hook" by any chance??
  10. Hi, After testing GBU-24 with the F-18, I have the feeling that the release range is quite short, comparable to what a Paveway II bomb would do. By design, Paveway III LGBs are much more efficient than the previous generation, gliding a lot more, and thus giving us the ability to shoot for longer distances. The TOF is therefore quite short as well: a 40'' TOF from 20k feet seems quite normal for a Paveway II, but it's very short for a Paveway III at the same altitude. Could we have someone looking at this? For example, FAS.org gives us an idea of these ranges.
  11. We already discussed it. It is an IRL user's feedback. Open source pictures attached to support my saying. Other discrepancies below: - Upper line on the repeater is for UHF, while lower is for V/UHF. It is logical, since it reproduces the location of the radio boxes. - The repeater's line is flashing when radio is emitting, to make sure you use the correct frequency when speaking. - A green light is "on" when receiving on an active frequency (cf. pictures attached: the small green line on top of the upper repeater's line means the UHF box is currently receiving).
  12. Please at least correct the digits available in mode 1 and 3 (from 0 to 5 and from 1 to 7). It is an ICAO standard, nothing related to the M2000C. I understand it is not implemented in game, but it is a basic realism feature.
  13. Hello, Here are some improvements for the IFF box: - valid mode 1 digits are between 0 and 5 only - valid mode 3 digits are between 0 and 7 only - the master ON/OFF switch is not operating = you can not turn on the IFF (the 4 mode buttons are for individual operation of the different modes 1, 2, 3A and C). - the IFF flag (that ugly orange thing at the bottom) is used to show a malfunction of the IFF box. If present it means there is a failure. The round display should be all black when operating normally. The real color of the flag is white, not orange.
  14. Hello, It would be nice to improve radios use by correcting these items: - repeater : they repeat the preset channel when on preset, or the full frequency if manually entered. Therefore you can only have presets displayed on red box. - CLR button: first push clears last digit entered. Second push clears all the field. - There is a bug if you enter a 6th digit on manual frequency. Nothing should happen until you push VLD. - XFR button should send you back to the previous validated frequency. E.g. if you enter 123.450 then VLD then 10 then VLD then XFR, you com
  15. BINGO Amber alarm is not associated with any sound, neither its specific "glou-glou" sound nor the Amber alarm sound (which comes after 30" without acknowledgement of the Amber repetition light). Sad because audio warning is quite important in this case. I know this issue has already been raised, but at least we could have the Amber alarm sound. Thanks
  16. OK true for firing radars but false for EW and tracking radars. The philosophy of self-protection is "avoid getting shot" trough 3 stages: 1 - being unseen (by being too far or too low - > Intel and appropriate routing) 2 - if seen, not being shot at (by staying out of missile range, or defeating tracking radar, eg: beam - > Intel and RWR) 3 - if shot at, not being hit (by evading the firing radar or the missile itself - > manoeuvre and jamming and decoying) Reaching step 3 means that you are fighting for your survival. You jettisoned your bombs and
  17. Hint: compare SAM frequency band and SERVAL frequency band, and you'll understand why some systems might be "missing".
  18. Take off trim for M2K is neutral. Touching it on the ground will result in a red DECOL alarm.
  19. In the plane you often go from AP amber to AP green just to get a nicely trimmed aircraft. The only case where it is not sufficiently precise is just before AAR. You disconnect the AP and then go for a slight light trim action. In some circumstances AP connection is not possible because you have too much effort on the stick. In that case you have to trim roughly to decrease the efforts, then you can go AP on, and come back with a nicely trimmed aircraft. In some circumstances, like close formation, it is however delicate to use the AP to get a good trim since you can not afford an unwa
  20. Keep in mind this is a fly by wire aircraft, efforts in the stick are 100% artificial. The aircraft is trimmed for a given set of airspeed / altitude / G load. When you use AP you are usually below 2G, and therefore when you disconnect the AP your aircraft is perfectly trimmed for whatever attitude you had at the given Z/Vi set. It's only when you start pulling Gs that you will feel an effort in the stick. There is absolutely no difference in terms of effort in the stick between a level flight and a 45° climb... The sim is somewhat weird in this regard compared to the real plane, this
  21. Hence my comment... IRL the airplane is trimmed for a given speed & altitude when you release the AP and you have no effort at all on the stick at this moment, whatever your attitude. This is a discrepancy with real FBW behaviour
  22. He said "the autopilot leaves trim in an extreme position". This is never the case, the trim is normally left by the AP in a perfect neutral position...
  23. A good sim upgrade could be done here. IRL going AP on (green) and then AP off or sby (Amber) leaves the plane trimmed for the current flight conditions (at the time of AP disengagement). This is very often used to do a "quick trim" instead of using the trim hat on the stick.
  24. Габихан

    @Elmo: CCIP

    Wow this is harsh... Some of us used to do it for a living and took their time to give you detailed and justified technical arguments to explain you the how and why, and you sum it up by a condiscending "Forgive them, Father, for they know not what they do." This is a pretty effective way to take people of goodwill out of Razbam's threads... What a pity.
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